
REVN is a free-to-play, third-person MOBA shooter set in a dark futuristic world. Fully customize your character appearance and loadout to cater to your unique playstyle. Defend your core at all costs and ruthlessly destroy your enemies in fast-paced 5v5 MOBA action.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got ambushed by a cloaker with a flamer. 10/10 game. Fully Customizable loadout, can make full dps, tank, or support and any combination between.
This is getting better from week to week. Active development team. FUN to play. The ability system and economy is a cool deep rabbit hole to go down. Teamwork makes the dream work on this game and its a fresh take on a few different genres fused together. Keep up the great work!
Besides it's low population, it's a solid game. Currently there's only really viable roles for "healer", "tank", "bruiser", "mage", and raw DPS. You pick three active abilities (wish it was 4 tbh) from what you have unlocked prior to a match starting as well as 5 passive effects which will further define what you plan to do. The assault rifle (Genesis), shotgun, and rocket rifle all feel quite good. I strongly advise against the sniper simply because you only have two real areas to properly snipe from/to besides your lane. (Tons of cover, which is fine) That and the fact even with a "full damage" setup, you'll still need roughly 4/5 shots or more. Hope to see more options later on but currently it's strongly about being a bruiser, tank, DPS, or healer... do not bother with barriers if AoEs are present on the enemy team as currently (8/20/22) you'll still get hit if the radius reaches there normally.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing development team that you can interact and play with (join discord). The developers have biweekly (two every week) playtests where you can play with them and other members of the welcoming community. It is a unique idea and under steady development with clear end goal in mind. I highly recommend trying it out and joining the discord for some fun.
This game is amazing, and has a lively community. Check it out.
This game has potential. For now it's fun but of course unpolished as it's in early development. Good gun perks and character abilities. Lanes are quite long imo and take long to traverse.
TL;DR: game is a slow asf FPS. make it faster and it should be more fun to play. what im thinking about the game: i love seeing new and creative stuff from small indi game devs, however this game didn't have a lot of thought behind the game play besides "LoL plus FPS". i have no beef with this, but it feels punishing to play. there are no big flashy lights or feel good abilities that make you feel like you popped off, and the time to kill is soooo high. i think that the game took the worst part of each genera and mashed them together (think of overwatch how they took MOBA heros onto an FPS map, wasn't a 1-1 port of moba heros into an FPS map). Tips: -make the map smaller. like play with how 1/4th the size feels with internal play testers -increase TTK and overall gameplay. -increase minion spawn rate but make them supper squishy so it feels impactful for the player to defend their own. -make the zones on the map a CTF, or make the AI respawn after the area is lost (it is easier to wait for the enemy teams areas to go grey then steal it from them than to take one for your self) final notes: i love the idea but the execution of halo characters on a League scale map and health pool (while keeping the less exciting abilities that are built around fast TTK) makes it feel like a chore to play. and i play logi in foxhole. i hope that no matter what direction you move the development in however that it becomes successful.
i'm actually baffled by how interactive this dev team is with their fan-base, its a refreshing sight to see i just hope they can get more to play the game, as the community is rather small at the moment in terms of the activity window. my prognosis of this game is: its still in need of some content, and some aspects are in need of tuning to not look so goofy, but overall, i can see a new beginning of a brilliant group of dev's if they keep working at it, i wouldn't be supersized if they soon got other studios to beg for their work, all this game needs right now is some one to notice, and then it may pass even the likes of Fortnite at its peak. the games major issues come down to kill times, and limitations atm in minor animation, map flow and minor entities, i'd wager this is to make the game less heavy on CPU/graphic dependency, after that, there is no story visible yet, but every bit of it seems to have a feeling that gives off a distinct feeling that there's more underneath the surface of gun-moba, i really hope the dev's either flush this out or even just leave little panels like descriptions that hide lore akin to destiny and their equipment. Pro's are: - Unique way of talking to the dev's and seeing them be fairly responsive leads to quicker fix's - Gun-play is relatively good, recoil isn't over the top, and movement in most cases is fine - Definite no insta-kill Guns in-game, tactics will be needed - the game is fresh, many ways this game can/will progress and things may change a LOT Cons: - kill time is slower then usual, and things feel very weighted when getting items/abilities unlocked - at the moment, there is no melee, so be prepared to be gunned down, not beat down the dev's have said they'll be adding that as well as vaulting later - rapidly changing values from patch to patch. for those wanting to find meta, this may be extremely difficult and any form of "good gear" could become trash within a few updates. - burnout is real, and as there is no real re-playable content atm such as Story line, you may get bored after the 500TH Match with Pro's and Cons, I'd recommend to try it first, and comment below my string if you see any changes, i may change my review a bit after this for full clarity. (original comment) i couldn't even get to the point to verify my email, as the thing sent me onto the "login" prompt now my e-mail is stuck in limbo and the game's just a clump of wasted storage space.. they need to add a few upgrades to verification for new accounts. i feel like i was asking for access to something made in 2006 from a individual, Not a group let alone at company.
If you like mobas and games like Overwatch or TF 2 but wish it was 3rd person well this is the game for you. You get to switch up how you go into battle every game with an arsenal of guns ranging from close quarters to mid and long range with a ton of abilities to compliment your preferred playstyle.
i wanna try it out but it asks me to log in to my account that i dont have as i wanted to play over steam. i googled how to make an account - no info whatsoever. is the game good - ill never know
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.