
ReversiQuest2 is a single-player tactical JRPG with a battle system based on Reversi. Those good ole days of pixel art, characters, and sounds reminiscent of video games of the mid 90's. No need to know the previous ReversiQuest to enjoy ReversiQuest2!
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice twist of a well-known game mechanic with very nostalgic JRPG feel and vibe. Well polished UI/UX, nice pixel art, and great soundtrack.
傻逼游戏唯一存档位实时存档真的服 想试一下不同选择项都不行 除非删档重来
[h1]奥赛罗冒险:战棋、勇者与大冒险[/h1] 这是一款十分有年代气息的游戏:像素小人、平凡小镇、按部就班的冒险与升级、以及慢节奏的黑白棋对战方式。但不得不说,只要你吃的下慢节奏和像素风,《奥赛罗冒险》就能带来一段在棋盘上与AI斗智斗勇的快乐时光。 初见这个游戏,它给我的感觉大概就是“典型”。挑不出错(但也不够惊艳)的像素画面、典型(但也没有深刻记忆点)的日系大陆世界观、从平凡而始(这也太典型了)的勇者之路……游戏的整体可谓完善但不新颖,若它的战斗系统也是普通的回合制,那这款游戏无疑就会被淹没在steam商店无数RM游戏的海洋里。 万幸,《奥赛罗冒险》的“黑白棋”战斗系统倒是给了我一段新奇的游玩体验。同对手交替落子,吃掉两枚相同颜色棋子中间的敌人,是这款游戏的主要战斗方式。这样的玩法,节奏其实有点缓慢,但也让我回忆起儿时与电脑比赛五子棋的乐趣所在:下棋计算出胜负的快乐是一方面,而当棋盘与战斗相融合时,“吃子”给敌人带来血量上的伤害让我对胜负有了鲜明的视觉感受,而陷阱、宝箱等棋盘元素的出现,在提高了少许难度的同时,也更提升了绞尽脑汁带来的快乐。 在棋盘之外,养成、等级、装备、人物等经典JRPG元素的融入也让战斗的变化得以提升。战法牧的棋子占比、装备的收集和分配、棋子等级的选择都是决定胜负的重要因素。此外,不同等级的地图探索也成了强迫症玩家耗时最多的地方,对于JRPG玩家来说,地图上的所有宝箱怎!么!能!不去开完呢?!而宝箱带来的众多装备、途中偶遇的旅行商人也带给了玩家更多养成人物的选择。 但不可否认,地图100%探索度其实是一件蛮枯燥的任务,高重复的劳动和慢节奏的战斗方式其实不太兼容。《赛奥罗冒险》的几个小时游玩时间,其实是我断断续续玩下来的,因为“慢”与“繁”相加很容易给人枯燥感,而这款游戏比之普通RM回合制的重复性更高。 总之,《赛奥罗冒险》大概更适合休闲下棋而非剧情冒险,黑白棋机制十分有趣,但像素画风和重复战斗又实在“挑人”。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
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Hours played at review time, across 42 reviews with recorded playtime.
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ReversiQuest2 is a pretty solid tactical JRPG that utilizes a unique battle system based on the board game Reversi (Othello) but it does get quite repetitive after a while. Story and Setting ReversiQuest2 follows the story of a young man named Nym who sets off on a journey across the island Othellia after saving a mysterious woman named Imogen. Monsters have begun appearing across the world and bodes ill tidings in the Castle of Apringham. There’s also evil afoot as a secret organization is speeding up the return of an evil lord in an attempt to destroy the world and Nym gets caught in the middle of it. The story is pretty standard for JRPG’s as you’ll be working to save the world against a great evil. I will admit that the story does take a slight back seat in this game because 90% of the time you’ll be grinding away in various areas. We’ll get into that shortly though. The story is also only told in brief snippets at the start of each new area you visit but you have to grind so much that you only see them every so often and it feels like they aren’t really there for the majority of the game. So, if you were expecting a tactical RPG with an in-depth story, you’ll likely be a bit disappointed in this area. The World Map The moment you boot up the game you’re immediately taken to the world map where the game is ready to begin. There’s no main menu so your game is automatically loaded right where you left off the last time you played. The world map plays a large role in the game and sort of reminds me of the one in Final Fantasy Tactics, though it’s been a while since I last played that game so I could be remembering wrong. Othellia’s world is split into various chapters, each of which has a number of mission areas for you to play through. Each area is it’s own self-contained dungeon but we’ll get into those details shortly. At the start of the game it makes you think that it’ll be a pretty straight forward journey but it’s anything but straightforward. In the screenshot of the world map above, you can see the number of crowns to be unlocked 27/42 in chapter 4 for example. The number required starts off as only 1 crown in the prologue, but as you can see, it gradually increases with each chapter you complete. This means you have to replay each area in each chapter an incredible amount of times in order to acquire those 42 crowns. This is where the repetitiveness kicks in and the game requires this replaying of levels in order to upgrade your units and gear. It’s a never-ceasing cycle that gets quite tiresome after a while. Exploration and Combat Exploration plays a big role in this game as it’s about 95% of what you do in this game. As mentioned, each area in the game is its own self contained dungeon and you must traverse it one tile at a time on pre-determined pathways. You aren’t allowed to explore freely and it’s set up more like a board game (Which is unsurprising given the combat system’s influence) and you must always move forward, one space at a time. Throughout each map are treasure chests which house useful items and equipment for you to acquire. Don’t expect to get everything in your first run, however, because the game is set up for multiple playthroughs of each area. There are some nice to have features added to ease the hassle of exploring each area. After the initial quest in the game, you unlock the dungeon map which allows you to see where various treasure chests are located which makes getting them that much easier. You also unlock new pathways after you complete the first quest as well, which you couldn’t get through before. The combat system is based heavily on the board game Reversi (Or Othello, as I know it by), and it’s actually a surprisingly intuitive battle system that I liken to a faster-paced version of chess. The combat system was actually my favorite part of this game and it played a big part in continuing the game (But to be honest, even that wound up getting repetitive after a while, I’ll admit). The objective of each battle is to lower your opponents HP to zero but this is actually a bit tougher than it sounds due to how the game is setup. Your pawns are white, while your opponents are black. You deal damage based on your pawn’s class and equipped gear but you can also heal HP and MP with a different class. We’ll get into pawns in a bit more detail below. The idea is to place your pieces in a way that causes them to flank your opponent’s pieces, thus flipping them to white and dealing damage (or healing) based on the number of flipped pieces. The more pieces you flip, the stronger the attack which results in a combo flip. There are also hazard pieces on the board that can make life difficult by dealing damage to you or the opponent. You’ll also find cards, and spells that you can use to your advantage too. Keep in mind that if your character’s HP is drained to zero you will lose the battle and if you happen to have lost using your leader the dungeon will be over and you’ll need to replay it. Thankfully you keep any items you’ve acquired during your run, which is a small mercy considering how many replays the areas require. It’s also worth mentioning that the battle maps change in size and shape frequently to make things a bit more challenging. Before a battle begins you’ll be taken to a battle start screen where you can choose which allows you to choose a troop (You can create a story troop, and subsequent troops, to handle different situations, your battle character, and review the stats of your opponent and battle parameters. Pawns and Gear Pawns are incredibly important in this game as they act as your troops in battle. Each pawn has it’s own strengths and weaknesses and can be utilized in different ways. Your attackers are as they sound, excel in dealing damage to your opponents. On the other hand, your healer excels in healing, which is pretty obvious. The pawns are named based on their job to make it easier to determine what they do in the game and how to best utilize them in combat. There are a wide variety of different pawns to acquire throughout the game and as you unlock new ones, you can build new sets of troops in order to combat various situations with ease. It’s also worth mentioning that each lead character in your party has different specialities in combat and their troops mimick this. So, no two characters have the same troop makeup. Which makes combat a bit more interesting and varied. I will admit that some playstyles require a bit more strategizing than others. I was quite good at using Nym, whose more of an attacker, but I was merely decent at using Imogen who specializes in healing. Other characters require different playstyles as well. The gear you find in each area is incredibly useful because it increases your chances of survival during combat by a lot. There are a wide variety of different types of equipment to acquire ranging from swords, shields, armor, etc. Each pawn can only equip one piece of equipment though, which makes choosing a piece of gear a strategic one because each piece of gear has different attributes. As an example, the axe (For your attacker) increases your attack power by quite a bit but decreases your survivability in the long game. On the other hand, armor increases your survival by increasing armor and HP stats but your attack power is lower which can lengthen the battle but you have a higher chance of surviving. I liked the fact that you could easily change the way you play the game simply by changing a pawn’s gear, it allows you to cater to any type of playstyle. Be sure to visit SaveorQuit.com for more in-depth reviews. https://www.youtube.com/watch?v=LfSOH48tzJc&feature=youtu.be
スマホでも購入してたけど、Steam版が出たので改めて購入しました。 170時間以上も遊べて満足でしたー。
这是一款策略角色扮演游戏。游戏的主要玩法是黑白棋。黑白棋的玩法是,把自己颜色的棋子放在棋盘的空格上,而当自己放下的棋子在横、竖、斜八个方向内有一个自己的棋子,则被夹在中间的对方棋子全部翻转会成为自己的棋子。夹住的位置上必须全部是对手的棋子,不能有空格。并且,只有在可以翻转棋子的地方才可以下子。 黑白棋玩法上手简单,但是如果想要赢还是需要一定的策略性的--好在电脑并不是地狱难度。 配合黑白棋的玩法,游戏还融入了不同的职业和机关,比如能回血,回魔,宝箱,魔法等,而攻击力则要看玩家的等级和攻击力以及职业了。 比如用两个牧师夹杂敌人的棋子就可以回血,魔法师可以回魔,战士可以伤害敌人血量,只要将敌人的血量耗尽,就可以赢得战斗。 有RPG元素,玩家可以在地图上开宝箱获得装备,然后编辑军团来装备,除了可以增加棋子的数量和种类之外,还可以增加棋子的攻击力。 顺便说一句,在战斗中是没有办法使用回复药等道具的,只有在地图上的时候才可以恢复血量。 玩家可以在大地图上选择章节,可以重复刷某一关,刷装备和道具,也可以直接走剧情流程。 画面上的表现,虽然是16bit的像素风格,看起来也比较粗糙复古,但是去很有SFC和GBA上的经典游戏《皇家骑士团》的感觉,作为怀旧像素风来看的话,其实还是很有味道的。 游戏的本地化做的相当不错,没有机翻痕迹,错别字也很少,翻译的相当精准,算是很有诚意了。 [b]评价[/b] 推荐喜欢怀旧像素风和简单策略游戏的玩家购买尝试,当然,如果你不喜欢像素风格,也不喜欢花时间下棋,建议还是不要购买了。 70块的价格,对于一款像素游戏来说,还是过于昂贵了。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
This game doesn't deserve the low score it's been getting as far as a finished product its absolutely competent. And as far as its format, it's easy to get into and have fun with despite the boardgame mechanic. If you already enjoy games like GO or Reversi, then this game is a must. I feel that a lot of people gets turned off by this especially during a period where games are more "direct" and "action oriented" rather than cerebral and at times abstract. This game is absolutely worth that. And for someone like me who's rented games like Ogre Battle, JRPGs and thought FFT was the second coming of Odin, its sense of aesthetic and play was a refreshing discovery. There's a lot to be found in the classic mechanics of the game it was based on that this game has accomplished in its attempt to dress it up for a retro crowd: + Gear ,Equipment, Loot ! + "Deck building" your armies and pieces as they get placed on the board and perform various tricks. + Interesting limits and parameters that aren't just reduced to "hit them until they die" + Colorful Spritework, Animations, and a classical art style + High intensity reversi violence ! Often have I wondered if RPGs would have been more interesting if they were based on Chess or distilled the anxiety of choice like poker did. It's good to know that there are daring devs out there that pulls off works of art like this one. Cons: -As of now I've yet to finish the game but I'm glad it exists and I can pick it up whenever I get the itch for fantasy / tactics games again - I honestly went into this blind and was surprised at how good it actually was. I know some people will be caught off guard by the abstracted game space but it's all worth it if you don't mind the grind. - The challenge will probably piss people off too, but I'm not a weak piece of ♥♥♥♥ so ...
Still cant change language , even click right button on the title screen
简直梦回《皇家骑士团》!太喜欢这种美术风格了!战斗起来也很有趣,文曲星的黑白棋高手们快来试试身手吧(暴露年龄系列)。 这个好像是手机移植?操作上还是略不适应,建议串流手机玩耍(
WAST OF TIME! Wast of money. That the part 0f the game take to trash bin!
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