
Plot, horror and decryption are the core. Players need to hide and escape to protect their lives, and the interior furniture in the game environment provides a great place to hide and help keep the game going.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 69 | 80% | Free | |
| approximately $0 | 89 | 73% | Free | |
| approximately $0 | 73 | 97% | Free | |
| approximately $800.1K | 2.3K | 93% | $11.24 | |
| approximately $0 | 50 | 76% | Free | |
| approximately $0 | 0 | — | Free |