
Take control of a mage with the unique ability of possesing golems, overcome obstacles and puzles reliying on both character sinergies and dismantle the plans of the cult of mages that are trying to awake "The ancient one".
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Hunsa magic is a first person puzzle-adventure game where you take control of a mage with the ability of possessing golems. Through the story, you will need to discover and learn about the plans of the cult of mages that are causing disturbances while performing their research. During the game, mastering the synergies between the mage and the golem will be the key to overcome puzzles that prevent you from progressing. There will be powers obtainable for the mage to enhance the dynamics of both characters.
掌握法师与石头人之间的协同方式是战胜眼前一切问题的关键所在,法师还会得到一些增强自身及石头人行动能力的力量。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game. Its a small game with very simple mechanics but it explores those mechanics well and has several interesting puzzles. I did encounter a few issues: - Using the golem to grab things is not explained to the player. - Walking on moving platforms does not add the platforms momentum to the player. (There are several ways this can be done, on that i quite like is parenting the player to the moving platform while they have collision with it.) - Some of the puzzles can be soft locked. Especially with the push-able blocks. Pay attention to gravity, if there is a way to push them down a level, there should also be a way to push them back up (or reset the puzzle.) - The camera can be quite jittery at times. (i would recommend using a lerp to add some dampening.) - There should be checkpoints so that if you get stuck you dont have to restart whole levels. All in all though this was a pretty fun game with loads of potential!
Golemlere sahip olma gibi eşsiz bir yeteneğe sahip bir büyücünün kontrolünü elinize alın, her iki karakter sinerjisine dayanan engelleri ve bulmacaları aşın ve "Kadim olanı" uyandırmaya çalışan büyücü kültünün planlarını yerle bir edin.
Грузится очеень долго. Загрузились. Вначале едва можно понять что вообще надо делать. Ок. Добрался до города. Надо залезть на башню по сломанным площадкам. Вот тут и начинается самое смешное. Вообще терпеть ненавижу все эти суперпрыжки с мультинажатиями. А тут надо держать зажатыми 3 (!!!) клавиши одновременно. И то он все время упирается в стену. Потыкался и бросил. Не. Не хочу.
needs an auto save/manual save system because i threw one of the runes through the gate and i wan't about to do that cannon puzzle all over agian just to get there
Muy buenas mecánicas y puzzles. El diseño de niveles es de locos. Creo que es una experiencia que merece mucho la pena y cuando arreglen los problemas de rendimiento será un 10 de 10. Enhorabuena a los desarrolladores, os lo habeis currado mucho.
Its a free game made by some students but they put a lot of passion into it. The puzzles are pretty fun and simple, also the attention to detail is cool, they put in some work. Theres no reason to not give it a shot when its free.
I really like the game. It is challenging and fun to play, it shows that it has been a lot of hard work for the people who has done it and it deserves to be appreciated. I genuinely enjoyed it 😊
Game breaking bug and pretty jarring camera movement/sensitivity. Got stuck in the geometry on the third level requiring me to restart the level about 20 minutes into it. Occurred a little after the raising platform puzzle. The game struggles with camera sensitivity, especially in the first level, but gets better by the second level. Probably because it has less to load in for the latter levels. It does a good job of introducing very cool elements for its puzzles including using magic in very creative ways. However, my issue with some of the puzzles has to do with the invisible walls which, if not there, would be able to just be platformed past. Edit: So I decided to try the game again after bug fixes. I double-checked and the soft lock bug got fixed. The camera still feels stuttery. You can adjust mouse sensitivity in settings to make it workable, but it resets to a very bad level at the start of every new level. Even at a good level, the movement would give me a splitting headache in darkly lit areas.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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