
Return to Sender is a bullet-frenzy and rogue-like shooter. Killing each enemy returns a portion of your ammo, resulting in a fluid and chaotic run with nonstop shooting. Fight your way through enemies all while collecting new weapons and upgrades.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Hands off! As the trailer and screenshots already showed, this is a Nuclear Throne-clone, with elements of different other roguelites as Enter the Gungeon (the shop keeper, keys), Binding of Isaac (the trap door to leave the level), Caveblazers (enemies, weapons) etc. I saw, it costed just 5 dollars and thought there would be a minimum of quality, if a game is allowed to be sold here. But there obviously isn't. There is only keyboard+mouse control, but boy it is clunky! This game is so badly executed, it isn't even funny. While playing, the awful graphics suddenly don't have their cheap charm anymore and the sound/music is just annoying. If this was on a page with freeware games and this was the first try of a 16 year old to program something - as a tribute to the games he likes -: ok. Here it isn't worth the money or time, you spend on it. You start in a desert setting like the first Nuclear Throne level; and when you come into contact with enemies (they look different, have different weapons, but no significantly different attack patterns), they start following you around. You move rather slowly, the aiming is horrible: this is the opposite of fun. I'd rather play the daily Nuclear Throne challenge til eternity ends, then 1 second more of this crap. I bought it, because, I thought, it would be a nice casual rip off of Nuclear Throne. But this game is bad, really bad.
A simple & cool roguelike game, like a "Nuclear Throne" & "Enter The Gungeon". Game +-hard and small. This game can speedruning and have fun. Game have a little bugs, but it doens't disturb a gameplay. I like it.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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