
An open world school game, you can bully your classmates, collect protection fees, go to the supermarket to make zero-dollar purchases, or even blow up the school. Of course, you can also study hard and exchange ideas with your classmates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 16, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $88.1K | 218 | 71% | $9.99 | |
| approximately $205.9K | 861 | 57% | −55%$3.59reg. $7.99 | |
| approximately $119K | 2.6K | 85% | $1.99 | |
| F2P | 13K | 96% | Free | |
| approximately $134.6K | 401 | 92% | $7.99 | |
| approximately $28.8K | 219 | 92% | −32%$3.39reg. $4.99 |