
"Retro Drift" is a small arcade drift game that can be played with one hand. The game advocates fast-paced play, a 10-second start, and a ten-minute game. The number of AI can be set, which is suitable for a game anytime, anywhere.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5 minuters worth of fun imho
飄移手感超爛
Nice game for doring days
demorou 22 h pra abrir e quando abriu travou muito e nao consigo pedir reembolso
I think it's good fun every now and then. Basically not your main game, but a backup when you're bored.
Hello, i need some help cause the game is very laggy for me i have like 20 fps all the time but other games run with normal 300 fps (overwatch for exampl) can someone help me pls ?
изи достижения
Остался без нервов.
Дрифт дрифт
First off, love the simple-yet-sharp graphics. Plus, the colour scheme is pleasing to the eye. Well done! User interface is decent, nothing spectacular. That said, less is more - please don't crowd the screen with too much text, it ruins the overall experience. Suggestions: - Motion blur should be optional, and doing so will allow those with weaker PCs to play without trouble. - Add an instructions and controls menu - Add power-ups (for the improvement of drifts) - Make it more obvious when drift points are given (maybe highlighted in green? and red when denied) - Personalised vehicles - Add a transparent mini-map in the corner of the screen - Allow the player to practice on a map without any AI, a way of getting to grips with the controls - Add weather conditions - rain, snow, hail, and sand storms. Increased difficulty = more drift points - If you need to include microtransactions to ensure a revenue stream, please divide the game into two parts: one that retains all the basic elements of the game (enough to encourage new players to play), and the other that persuades players to customise their rides and the environments further. Focus on the art and craft of game making, misplaced greed will kill the playerbase and your reputation - just an observation! That's all I can think of for now. It's a fantastic start, and I look forward to seeing what this game will become. Thank you!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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