
Casual FPS, no microtransactions. Play online or with bots with machine guns, tanks, and planes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Ukrainian +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game. It might not be very intricate or detailed, but it's fun (and my computer can actually run it so that's a bonus). Only sad thing is apparently no one plays this on multiplayer, but i still enjoy it a lot despite the lack of activity. The controls need a bit of work, but it's not too bad. This game is what i was searching for a really long time; casual, fun and simple.
Райвенфилд для бедных? подарите мне пж Римворлд
Jogo bom. Gostaria que tivesse mais jogadores! Acho que poderia ser uma base muito boa para um jogo mais desenvolvido. Tomara que, em algum momento, o desenvolvimento dele continue e que o jogo ganhe mais jogadores. No momento, parece que eu sou o único jogando. Recomendo bastante para quem tem um computador muito fraco e ainda quer curtir um FPS simples, rápido, fácil e minimalista.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да игра хорошая (Без онлайна только с ботами)
ravenfield на минималках, не пллохо
Vou avaliar positivamente, pois eu já sabia que o jogo é simples. Mas achei simples demais. Jogos de navegador tem melhores. mas é um jogo divertido, bom para passar o tempo. porém, não tem PLAYERS!!!
This game is very fun you get to be the host make your own games online and offline online is were your against other players and offline is were there all CPUs. If your the sort of person who likes combat, fighting and even upgrading your guns then I recommend you play this cool game.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] I don't think this is an asset flip... the low poly "art" assets are just too low quality that any self respecting asset creator would publish them. But, given gaming is a visual medium, it's easy to see why this was a complete failure. So, Retro Combat is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the . They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
I love the concept of the game, the vehicles feel good and not too over the top. I would love to see more people playing this game.
Fun little offline shooter
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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