
RETOOLED is a fast-paced FPS where you will have to use all of your weapons and abilities to come out victorious. Fight a vast array of enemy classes in complex arenas. Will you resist, rebel and reclaim? or perish... Bunnyhop your way into the action and find out while wrecking some robots!
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About
RETOOLED is a fast-paced single player FPS where you will have to use all of your weapons and abilities to come out victorious.
Bunnyhop your way through increasingly complex arenas while facing a diverse and dynamic enemy lineup, designed to react to your actions and put your skills to the test.

Pick your gear and unleash havoc! Complete challenges to expand your equipment and arsenal.
Weapons - 6 weapons, each one with an alt fire. Learn the different weapon combos to unlock your true potential. Orb launcher then Railgun? Who knows what will happen.
Equipments - In need of a Jump Pack? Double Jump Boots? NO?! Well then.. select something that suits your playstyle. There are 5 different pieces of equipment.
Abilities - Make your clutch moves with your support, utility and offensive abilities. Find your preference out of 13 different ones!
Fast movement - Master your movement, dash, bash, or boost jump your way out of dangerous situtations. Bunnyhop your way through the levels (or for the bold: ROCKET JUMP!).

Will you achieve the title, LORD OF TOOLS? Wreck your enemies in style! Earn high score and climb the ranks.
Tales - Fight in epic Tales of Destruction after you finished the story. Maps are designed turn the fight up to 11!
High score - Learn and earn the high score multipliers. Will you manage to combine the "Bunny Trick" with an "Air Time" multiplier while pulling off a "Weapon Combo"?
Ranks - Rise in your rank as a NOVICE to the LORD OF TOOLS.

With the biggest update for RETOOLED comes plenty of new stuff and improvements!
10 Master levels - Re-experience the story with the new master level version.
New Tales level - Power station
Level updates - Improved lightning, graphics and level design.
Subtitles - English subtitles now exists!
Plenty more - VFX updates for weapons and etc, optimizations, bug fixes, balance changes, highscore rebalance, new challenges...
RETOOLED is meant to be challenging, good luck and have fun wrecking your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Очень увлекательный, умный шутер с крутыми механиками, прекрасно дополняющими друг друга и образующими крутой геймплей. Игра однозначно заслуживает вашего внимания, если вам понравился Doom Eternal, при этом она более плавная и заставляющая игрока грамотно использовать все возможности персонажа.
Get your bunny hops going!
This game has become very well polished since my initial playthrough, and the many additions added bring it up several notches. Admittedly the melee helps you become VERY aggressive.
Bisher 30 Min Gespielt 2 Lvl Gemacht Und muss sagen hat macht doch mehr spaß als gedacht ^^ Ein schneller aber Guter Lvl Crawler Ist aufjedenfall ein Versuch wert mal das Ganze zu testen ^^
Fun shootergame which can get very intense sometimes. it really gets you to think about your choices of movement and what targets to go for. I do recommend this !
El juego para ser indie no esta mal no tiene graficazos pero la parte jugable no pinta nada mal cada vez se va poniendo mas dificil con nuevos enemigos (robots) os dejo mi gameplay por si os interesa: https://youtu.be/CoQRpHMxank?si=4N4-bVbdM4lSUlrK
O jogo é incrível, se você curte jogos com ação frenética e o fator caos, esse jogo com certeza é para você . A I.A. que te guia, SKY , é muio objetiva, e dificilmente você fica perdido no jogo. Senti falta de trilhas sonoras ao longo do jogo fora das batalhas, mas nada que mude o jogo. O som das balas , principalmente das balas de plasma , as vezes fica sem sincronia, mas acredito que com bug fix isso pode ser arrumado facilmente. Sugestões que posso dar, Barra de vida dos NPC's , seria mais fácil saber quanta vida os inimigos tem, principalmente os mais fortes, que geralmente uso o lança míssil. um ataque melee também seria interessante, visto que jogamos com um robô parrudo. Npcs que ajudam e interagem com o o personagem principal, daria mais sensação de conforto aos players, visto que a maioria do jogo, ficamos sozinhos ou conversando com a SKY fora de combate. No mais , o jogo é bom, e espero que todos gostem. Fiz uma gameplay no meu canal se alguém se interessar. Não esqueçam de seguir !! <3 https://www.youtube.com/watch?v=rCPlk4v_e2w&t=1943s
TLDR: Movement shooter with nice gameplay but limited level & enemy design. ————————————————————————————————————————– Nice movement shooter with tracking aim as the first class citizen, since the weapons with the highest uptime are the fast-firing automatics. Each weapon felt reasonably distinct and useful in some way. The gameplay feels reasonably good and polished. Pretty nice UI, nice sounds, sufficiently good animations. Your movement is pretty nice. You can get to decently fast speeds, but with limited air accel, BUT you have a dash that redirects your velocity (e.g., Diabotical et al.). Tracking feels pretty comfy since the movement acceleration of you and enemies is pretty soft. This game does streamline the ammo mechanics compared to other games in this genre by forgoing ammo pickups and having regenerating ammo instead. You still feel reasonably encouraged to swap around your weapons despite technically infinite ammo since the regeneration is slow and there's some incentive to swap to other weapons to speed up the regeneration of others. Some weapons have low uptime because of their slow regeneration and max ammo. For example, the rocket launcher only has 3 rockets and regenerates each rocket reaaallly slowly, making it a fairly conditional weapon. Enemies killed by it do have higher shield/health drop chance, so they make use of its low uptime by giving that nice spice. No ammo pickups also means it's much less visual clutter. All-in-all, I like the ammo system and how certain weapons are limited. The numbers on them also feel reasonably tuned. But I do like tracking aim, so I'm heavily biased in this regard. Now, let's get into what I didn't like about the game. I mainly didn't enjoy fighting some enemies, and I think the enemy & level design is a bit limited in scope. For enemies, there are two main annoying offenders—the spheres that shoot lasers and the venators. The spheres that shoot lasers will track you perfectly up to a certain speed, and you need to be decently close and bhopping around them in order to avoid their laser. It's not inherently a bad thing, but they get spammed quite a lot. Fortunately, they're not terribly tanky for the most part. E.g., you can railgun the weaker ones once and then punch them. The stronger ones are rare enough and large enough that I can DPS them down with the plasmagun and/or hide from them until you have opportunities to dink them. Still, it annoyed me. I wish they had an angular acceleration limit and/or a small time-delay, but maybe that would make them too easy, depending on the numbers on those. I mainly have an unpleasant memory from one level without too much cover where I had to DPS check them on a second run through the level after my first atttempt ended up with me getting lasered to death. Venators are enemies with an attack that shoot projectiles towards where you will be. What makes this attack annoying is the combination of how much damage it deals and how tanky Venators are in general. They feel oppressive to the point where I avoid them and snipe them from a distance, which feels wrong but felt like the only consistent strategy because they move too much for my other weapons. But, there's one level where the entirety of it is spent fighting two elite Venators, and there are two challenges where you take less than 2000 damage and kill them before you waste too much time, so I assume there's a better way to deal with them that I haven't figured out. Probably just weaving left and right to bait their predictive projectiles and then orb + plasma. There's one enemy that teeters on the point of being annoying because they have an invincible dash of sorts that they use when attacked too much, and they can chain this dash right after using it once, so predicting where they will be occasionally fails. But they are reasonably easy to avoid, they usually stay in place enough to get value from an orb, and the gameplay loop of shooting other enemies & sniping them when they're in sight (and not dashing) is enjoyable enough to offset my distaste for these aspects of them. The caveat to my complaints is that I am rather bad at kiting and movement in games. I also actively avoid improving my movement for a certain insane reason. So, there's my bias and pecularity that makes these enemies particularly annoying to me. Now, what do I mean by "limited enemy & level design"? I mean that the variety of enemies and levels is not as much as it could be. I don't want to extend the length of this review too much, some of my thoughts are too vague, and it will definitely be some heavy dev backseating, so I will just remark on parkour stuff. The parkour sections are relatively sparse, and the sections that exist are also pretty short. Could've probably thrown in some more parkour stuff and had more objectives to do that weren't just shooting plasma fuses. Have some shooty objectives with less health, smaller, etc. Something that I hated was the final boss. I will just say that I did not enjoy the lava mechanic, and the boss fight did not feel particularly engaging. Smaller nitpicks: • I wish weapon swapping was faster by default, but you had to wait until after a weapon was finished firing until the swap happened. E.g., Quake. • Energy dmg type/shield type didn't feel particularly relevant or something that I had to think about too much since enemies that can gain shields are also enemies that I was usually using the plasmagun on. • I wish the sensitivity could go down lower, but I'm an insane person who prefers to use 25600 DPI for an admittedly stupid reason, so it is what it is, and I can just lower my DPI. • I wish the hacked timer was closer to your crosshair rather than being in the upper right. Also, it's weird that you can be hacked multiples times but being hacked is an idempotent debuff as far as I can tell. • The score display should probably be on by default. I glanced over the option because I didn't realize it also showed your combo multis and all that, and I don't think it's not too much clutter. Though, I'm not the type of player who pays attention to scores, speaking from my experience of having played Ultrakill, so I'm speaking for a supposed group that I'm not a part of. • The tutorials could be a bit slower. The game mainly explains a gun's mechanics in a text box when you pick it up (though you can read them again in a menu), and I think it would've been nice to have sections that force players to use a gun's mechanics before they can move on. • Enemies can sometimes stay behind cover and take a slight amount of effort to find when they're the last alive. • Not a fan of how you can still pick stuff up even if you're full on that resource. • It was sometimes slightly unclear what you're supposed to do. There's one mission where a jump pad opens up after a fight, but it wasn't obvious to me until I accidentally took it and got launched into the path forward. For the fights with the elite venators, it took me a bit to realize that I should be shooting the plasma fuses to drop their green shield, and I had to get a hint from the challenge to realize it.
A decent single-player FPS - it's not gonna light your world on fire, but it does what it's supposed to do fairly well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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