
ReThink | Evolved 2 is a Puzzle Game in a futuristic setting. Solve a variety of Puzzles that utilize Lasers and the behavior of light in two and three-dimensional space. Created with the Feedback from its predecessor in mind, ReThink | Evolved 2 features: 40 new Puzzles, enhanced Gameplay...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short, interesting puzzle game about lights and switches. I think you should get it on sale, though.
The third game in the ReThink franchise. Like its predecessors, the game focuses on redirecting lasers with different colors. It is fun and gets really difficult later on. If you like first person puzzles, this is another excellent addition to the series.
Yet another great game in this series. They all have the same basic concept, but each adds its own unique twist to help keep things interesting. The puzzle design is top-notch, as is the graphical style. If you liked the others in the series then you'll like this. The developer hasn't messed up yet. On to the next!
Solid puzzler, good flow, no nonsens, a bit easy.
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ReThink | Evolved 2 is a focused and methodical logic experience that doubles down on the laser-based puzzle design philosophy that defines the ReThink series. Developed and published by Yaeko, this entry is less about reinventing the genre and more about refinement, clarity, and delivering a tightly constructed set of challenges that reward patience and spatial reasoning. From the moment players step into its sterile, futuristic test chambers, the game establishes a calm, deliberate tone that encourages careful observation rather than rushed experimentation. At its core, ReThink | Evolved 2 revolves entirely around manipulating light. Each puzzle places players in enclosed environments where lasers must be redirected, split, filtered, or combined using a variety of tools such as mirrors, prisms, color changers, and interactive switches. Objectives are clearly defined, usually requiring specific beams to strike designated receptors or activate mechanisms that open the path forward. What makes the puzzles engaging is not their complexity alone, but how they often ask players to rethink assumptions about space, angles, and cause-and-effect relationships. Solutions rarely rely on hidden tricks; instead, they emerge from understanding how multiple elements interact within a shared space. The pacing of the game is one of its strongest qualities. Early puzzles serve as gentle introductions, allowing players to familiarize themselves with individual mechanics before combining them in more demanding configurations. As progress continues, the game gradually layers complexity, introducing multi-room setups and scenarios where a single adjustment can ripple across the entire puzzle. These later challenges often require players to mentally visualize laser paths before making changes, reinforcing a sense of thoughtful planning rather than trial-and-error. When a solution finally clicks, the satisfaction comes from clarity rather than surprise. Visually, ReThink | Evolved 2 adopts a clean, minimalist aesthetic that complements its puzzle-centric design. Environments are intentionally restrained, using neutral tones and simple geometry to ensure that lasers and interactive objects stand out clearly against their surroundings. This readability is crucial, as puzzles often involve tracking multiple beams across different surfaces and elevations. Subtle lighting and sound cues reinforce player actions without becoming distracting, maintaining immersion while keeping the focus squarely on problem-solving. The game largely forgoes narrative elements, choosing instead to let its puzzles speak for themselves. There is no overarching story or character motivation driving progression, which may feel sparse to players looking for narrative context. However, this absence is deliberate and effective for its intended audience. By stripping away story beats and dialogue, the game maintains a pure puzzle experience where each chamber feels like a self-contained challenge. This design choice ensures that momentum is never interrupted by exposition, allowing players to remain fully engaged with the mechanics. Controls and interaction are straightforward and responsive, supporting the game’s emphasis on precision and clarity. Movement is smooth, object manipulation is intuitive, and the interface avoids unnecessary clutter. These elements may seem minor, but they are essential in a puzzle game where frustration often stems not from difficulty, but from unclear feedback or awkward controls. ReThink | Evolved 2 largely avoids these pitfalls, creating an environment where mistakes feel instructional rather than punishing. In terms of scope, the game offers a compact but well-balanced collection of puzzles. It does not aim to overwhelm with sheer volume, instead focusing on delivering a consistent level of challenge across its duration. Completionists will find satisfaction in mastering each chamber, while more casual players can enjoy the steady sense of progress without encountering abrupt difficulty spikes. Achievements and optional goals add a light layer of replay incentive, but the primary reward remains the intellectual fulfillment of solving each puzzle. Ultimately, ReThink | Evolved 2 succeeds by understanding exactly what it wants to be. It is a clean, disciplined puzzle game that respects the player’s intelligence and time, offering challenges that are demanding without being unfair. While it may not appeal to those seeking narrative depth or experimental mechanics, it stands as a strong example of focused puzzle design done well. For fans of laser-based logic games and first-person puzzle experiences that emphasize careful thought and spatial awareness, ReThink | Evolved 2 delivers a satisfying and thoughtfully constructed journey from start to finish. Rating: 7/10
Tolles Spiel, wie alle ReThink-Spiele konnte auch dieses mich wieder gut unterhalten. Das ist aber mit Abstand der schwierigste Teil bisher (von den Teilen: ReThink, ReThink Evolved und Evolved 2). Bei den Evolved-Spielen können die Cubes aufgehoben und frei im Raum platziert und gedreht werden, was viel mehr Möglichkeiten bietet, aber auch zu mehr Frustration führen kann. Bei einigen Leveln war die Lösung des Rätsels nicht das Problem, aber das präzise Platzieren der Cubes. Das war teilweise schon Millimeterarbeit. Insgesamt gefällt mir die Mechanik in den "normalen" ReThink-Teilen besser, da man dort keine Cubes durch die Gegend schleppen muss und es mehr ums eigentliche Rätseln geht.
Picking up where the first game finished, we get two more cubes (mirror and mirror switch), a reflective wall to enhance complexity even more and again a bunch of extremely well crafted levels. I can't even comprehend how the design of some of those levels came together, amazing. With the same calming music, super clean graphics and a little bit of a backstory of what the facility is/was. My only real issue are the last 3-4 levels. There are [i]too many[/i] cubes. In my opinion more stuff to set up doesn't equal more complex levels. Its just getting tedious and convoluted, if the solution or idea behind a puzzle could be done with less. Unlocking a door with 5 identical locks might seem more complex but quickly becomes pointless when you realize 1 lock would do the same. Additionally a true or intended solution to a puzzle gets murky, because there are way too many ways to interact with everything. I feel like the game is two steps forward and a slight step backwards, but I'm still looking forward to the 3rd part =)
This is a very nice puzzle game. The graphics are great. I really enjoyed playing and found some puzzles very challenging.
It's more Rethink Evolved: puzzles about redirecting lasers. If you liked the first one, you'll like this one, and viceversa. However, I do concede that I seemed to enjoy this one a bit more. I appreciated more the care that went into the level design, maybe it's the interconnected levels or the added complexity that the mirrors bring, but something made me realise that these levels were most probably not easy to design. Congratulations on this one.
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