
Up-tempo adventuring and family drama ensue when the survivors of a disastrous charity project return to the dead ships in the former Aral Sea in Uzbekistan. Residue tells a personal story by letting you explore a larger-than-life, ridiculously detailed rendition of one of our world's most fascinating (and horrifying) locations.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Russian, Swedish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ОЦЕНКА: 2 / 5 Это неиграбельно и неинтересно. Здесь плохо всё, кроме рисовки. Пройдите мимо. Не верьте хвалебным отзывам. А не верите мне - посмотрите на ачивки. Шесть процентов прошли второй акт. Теперь верите?)
Very interesting and different setting. That alone makes it worth it. The graphics are beautiful, pulling you into this strange ambience. Although it looks simple, it's also very immersive both storywise and atmospherically. It's definitely different and worth it for someone looking for a fresh experience.
Кто бы мог подумать игра про каркалпаков
Residue: Final Cut is a genuinely fascinating piece of interactive environmental storytelling set against the real-world ecological tragedy of the Aral Sea — the subject matter alone makes it worth a look. You play three characters with distinct abilities (a nimble boy, a slow old man with a flashlight, and an engineer with a grappling hook), and while the mechanics are rough around the edges — the grappling hook in particular feels unreliable and navigation can leave you wandering aimlessly — the atmospheric visuals and surprisingly strong soundtrack kept me pushing forward. The story is the heart of it, and it mostly delivers, weaving together personal histories against the backdrop of a man-made environmental disaster in a way that feels thoughtful rather than preachy. That said, the voice acting ranges from passable to genuinely grating, some dialogue choices are baffling, and if you're here for solid platforming you'll be disappointed. At its short runtime of two to three hours, if you snag it in a bundle or on sale and have any interest in narrative-driven games tackling real-world topics, it's worth experiencing despite its rough edges — just go in with calibrated expectations.
[h2]If you enjoy randomly flickering and ugly controls be my guest[/h2] Yikes! Not even sure how I ended up with this game but it has it all! Nasty controls, ugly art, randomly flickers on my screen. It most likely is not dual screen friendly I take it. The gameplay is horrendous. The voice acting sounds like it was done in a bunker. There are free games better than this. [h2]4/10 - Points rewarded for trying I guess[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
5/10
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"Residue: Final Cut" macht sich ein Thema zu eigen, welches in Videospielen nicht eben weit oben in der Erwartung steht. Es geht um den Aralsee und dessen allmähliches Verschwinden durch menschliche Einflüsse. Es ist damit ein Spiel, dass das Thema Umweltzerstörung an einem konkreten Themengegenstand behandelt, der weit weg ist von metaphorischem Geschwafel. Das ist dem Spiel zu gute zu halten. Die Grafik ist schön gemacht. Weit entfernt von einem Hochglanztitel ist sie natürlich, aber eine andere Grafik hätte wohl auch ein anderes Spiel hervorgebracht. In dem Spiel geht die Bewegung nach links und nach rechts. Auch hier reicht es nur dieses beiden Richtungen beachten zu müssen. Im Fortschreiten der Geschichte wechselt die gespielte Figur von Zeit zu Zeit zwischen drei Figuren. Das geschieht dabei nicht willkürlich, sondern ist abgestimmt zum Fortschreiten der Geschichte. Mal erzählen die Figuren einem neue Details oder in gefundenen Dokumenten finden sich Informationen, die die Sicht auf das Geschehen erweitern. Im Finale kommt es dabei zu dem Kuriosum, dass man beide Kontrahenten einer Schlägerei spielt. Das ist eine wirklich besondere Idee. Die Schlägerei ist alles andere als spektakulär, aber beide Faustpaare zu spielen ist nun wirklich unüblich. Auch wenn die genannten Punkte allesamt positiv sind, kann ich für "Residue: Final Cut" keine Empfehlung aussprechen. Das liegt an dem simplen Umstand, von einer emotional gedachten Geschichte völlig unberührt geblieben zu sein. Alles ist furchtbar schlecht in diesem Spiel, wo versucht wird zu wehren. Nur geht das genauso spurlos an einem vorbei wie das verdunstende Wasser des Aralsee. Vielleicht wäre es besser beim nächsten Mal, die Spielautoren schreiben ein Essay, anstatt ein Spiel zu programmieren.
[h1]The good:[/h1] + Unique location and atmosphere + Reasonably good physics + Nice soundtrack [h1]The bad:[/h1] - Frustrating to try to figure out where I'm supposed to go next, ended up going in circles multiple times - Single interaction button, so your character might throw a grappling hook when you just wanted to read a piece of paper - Really badly written characters and dialogue - Also really bad voice acting with over-the-top Russian accents [h1]Final thoughts:[/h1] The game is not without merit, but overall it was more frustrating than enjoyable. Dropped it after ~50 mins.
Very interesting game. The platforming does have some interesting elements but occasionally it can feel a little bit clunky. The setting was quite unique and taught me a lot about the Aral sea, which I knew nothing about previously. It made me go and read up about it. Fascinating stuff. Short game but worth a try at it's price!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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