
In the facility, each step, each shot, each mistake costs precious energy. Rendered entirely in black and white, this mystery can be unravelled. The puzzle can be solved. Don't ask who tried to solve it before. Do the job. Find oxygen and sleep. Go deeper. And don't ask about Aaron.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Are you sleeping on the job again?
It's your first day at [the company.] You've been tasked with recovering damaged oxygen tanks scattered throughout the facility. Don't ask what they're for. Don't ask where they came from. Aaron used to do the same job. Don't ask about Aaron. Focus on Cynthia: She's kind to you, isn't she? Doesn't she care?
Is anything on the dead internet worth saving?
Every frame of REPOSE is meticulously hand-crafted pixel art. The atmosphere assembled with sharp focus on every detail. Every moment of gameplay methodically built to maximize tension and intrigue. What is this place? The facility just keeps going down and down.
Are you going to find any answers once you reach the bottom?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игрой это можно назвать с большой натяжкой. 2-х битный визуальный стиль - это вообще отдельная тема. Складывается впечатление, что игру делала не команда разработчиков, а один человек, который только-только начал осваивать программирование. Никаких интересных механик мы здесь не найдем. Недалекий и скучный сюжет написан за пару часов человеком, которому, видимо не дает покоя "Зеленая повестка". Идея с кодами как на SEGA или SNES - неудобная и никому не нужная. Если кто-то, все таки захочет пробежать игру ради ачивок, то мой совет: Сначала пройдите всю игру на уровне исследования и запоминайте свое расположение на карте, попивая чай в своем квартале.
maybe in another life
muito bom
[b]"trading in noise for silence"[/b] ❤️🩹🖤🖤 🟩 great style 🔷 mazes 🔴 gimmicky save system [b]vibes:[/b] dark dream [b]loops:[/b] resource management puzzle game, you basically explore the level to try and find the way to the exit of the level and what the correct steps are to get there with limited energy [b]ramblings:[/b] this is essentially a puzzle game, but it feels a little awkward with its own systems. one of the genres listed is action, there's no action, but it's like a mixture of turn-based and real-time gameplay elements. mostly its a turn-based map navigation game where you're managing a step/energy resource, but then enemies will be real-time, but they also don't really move so they're more like just traps or obstacles. i don't know, i really liked the atmosphere and feel of it, i love the style and imagery, the audio and the atmosphere is great. but the actual gameplay was sort of off and didn't really work for me, i never felt like there was a puzzle or problem i was solving, just general trial and error to get the right route through a level. [b]verdicts:[/b] i liked my playthrough, but if it had been longer it might have worn on me [b]scores:[/b] 🌀 out of 🛏️ https://steamcommunity.com/sharedfiles/filedetails/?id=3620215677
Really cool puzzle/dungeon crawler game with a unique vibe.
(my playtime is probably double what is shown here; I played on Steam Deck away from a wi-fi connection for a good while) It took me a bit to get on this game's wavelength and see past some of the confusing design decisions (chiefly the disorienting choice to make certain things visible from all angles if you're near them; why can I stand in place near a bed and spin in a circle yet always see the bed in the foreground?). But I'm really glad I stuck with it. Don't think of this as a horror game, or even really a survival game. I finally clicked with it when I realized it's a puzzle game. Every level is simply a riddle to figure out how to preserve enough energy to reach the exit. Once I realized that economy of movement/actions was the ONLY thing that mattered, I finished Repose at a galloping pace, enthralled. There's a thrill to looking at the map and realizing you still have 28 steps, and MIGHT be able to make it to the computer to unlock a door as long as you can sidestep any hostiles along the way without needing to use your gun and lose precious steps... Cool idea, well-executed.
This game is incredibly well done. It has outstanding atmosphere and aesthetic, with such a raw gaming experience to it. Levels feel very disorienting at first, but a little less so after you learn to read in the map, which alone felt really rewarding to figure out as a player. I really recommend to players with a niche taste, or those who are looking for an old-school experience.
this game has an awesome style
Good, dark atmosphere, original graphics. Play it if you like darkness and something else. 7/10
i like it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian
Related
| Transporter | $28K | 53 | 49% | $16.99 |
| Soulless: Ray Of Hope | $28K | 329 | 73% | $4.99 |
| MEAT | $28K | 214 | 79% | $6.99 |
| SLEEPLESS -A Midsummer Night’s Dream- | $28K | 59 | 97% | $24.99 |
| Eidolon | $28K | 438 | 61% | $3.75 |
| Gloomy Eyes VR | $28K | 222 | 91% | $8.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |