
Fight enemy drones in this action-filled shooter to obtain the key to freedom! Customize your weapon by combining the powers of the four elements, collect items, and perfect your strategy to overcome the barriers constructed by your enemies.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How does a game get so far into development and not give you the option to change you mouse sensitivity. Actually come to think of it this game didn't even have a settings menu...
This is a pretty dang fun game! Is it perfect..? ... No, sadly not. The game has only a few glitches, and some things are made purely just to be functional but not aesthetic, or aesthetic but not functional (Such as a crystal in a big stone hand, really weird damage boxes for insta-killing floor spikes, or lava that can be walked on). It's a very short game, one that could be easily be speedrun. I beat it in an hour and 23 minutes after getting it just this day. The enemies are boring flying drones that are absolutely everywhere and spawn non-stop until the boss drone of the level is killed (7 boss drones total, counting the final boss drone). The "stat distribution" thing doesn't save the stats you had or have, and shield seems to go down by one every level. An "ice gem" I crafted disappeared from my inventory when I removed it from my gun. There was an unreachable red power orb under some stairs that I couldn't get under enough to reach it (and I couldn't collect it through the floor). And there's no settings menu. Do I say this to put it down? Certainly not, I'm just giving some critique. I absolutely love the idea behind this game, and I want to get more of a story behind it like "You are an archaeologist in a dangerous world with magic and technology used as one. You've been trapped in an ancient dungeon with the only weapon you use to fend off old corrupted technologies you've found in previous expeditions... those were sparse compared to what's to come of this collapsed stronghold, and what awaits you here has been addling your mind since you arrived." I hope to either see this game continued or improved, because it really is an enjoyable one with fun and unique gameplay. TL;DR, I love the game even though it needs some work and it's certainly worth a try even if there's not much to see or do and there's not much storyline given to us in-game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is awesome! It's so fun, and it's fun getting the achievements. It's a cool and original game that lasts a long time. The only thing I would change about it is the option to tweak the audio and change the FOV. But yeah this game is super fun! :)
Really cool game, the various elemental weapons are diverse and fun to use. Overall gunplay feels good as well! Definitely check it out for a few hours of fun, free gameplay!
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i love the concept and the gameplay looks fun but everytime i play i get a minute into it and it crashes
A well-made, fun, charming, albeit short game featuring interesting mechanical ideas that definitely achieves what it sets out to do.
fun game nobody plays for some reason we neeed youtube tutorials
27/28 achievements very good game
"Remnants" is one of literally thousands of student projects infesting Steam. This one is from FH Salzburg. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a first person action shooter set in an ancient ruin. The story revolves around you escaping a crumbling ruin by fighting hordes of drones. You customize your weapon by combining elemental powers. Gameplay involves collecting items and perfecting strategies to overcome enemies... it's unpolished and the game lacks quality of life features and fully fleshed out settings, as you might expect from student projects. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. This game is fairly dated at 5 years old... it's showing a bit of age and won't give you a very up-to-date gaming experience. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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