
Remedy is a first person puzzle adventure game where the player awakens in a world of darkness. Solve puzzles to unlock new abilities, areas of the map and guide the orb back to paradise. Use the power of dissolve to transform the plagued world of darkness back to beauty.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Remedy is a quick but satisfying experience if you enjoy platforming, solving puzzles, and exploring for secrets in a visually artistic and atmospheric world. The developer has been extremely proactive and responsive to feedback, squashing the majority of the bugs on the first day and continues to improve upon the player experience. I consider Remedy's price tag to be very reasonable and is well worth the fulfilling time I had with this game.
Beautiful visuals, a relaxing piano soundtrack, some clever puzzle solving. The only thing letting this game down is that it still has a few bugs but hopefully the dev can work them out. I like the cinematic quality of walking through a dark area and being able to see what it used to be. This is very cool. https://youtu.be/hUZtNyhSFVg
Let me start by saying I would recommend buying this game. There's things that could be better, which I've listed below, but overall I give it a 7-8/10 and for $9.99, it's a good relaxing game. I enjoyed the experience, which lasts about two hours. There are a few bugs, which the developer has been made aware of. I didn't encounter anything game breaking except once at the very end. I had to restart the application, hit continue, and then solve the last puzzle again. the puzzles are pretty good, though simple. The creator was good at introducing new puzzles at a good pace and utilizing older puzzles in new ways. No point in the game was tiring or repetitive, and some puzzles gave me some more trouble than they probably should, which is always nice to experience. My one gripe with the game is the platforming. For a game that relies on platforming to solve many of its puzzles, it's pretty rough around the edges. The jump timing isn't very generous, so if you're super close to the edge when you jump, it won't register. Additionally, I found that every now and then when you jump you'll be thrown downward really fast, as if pushed down by an invisible wall. This made me fail several puzzles a couple times until I could just power through it, but that combined with the poor jump registration was cause for some pretty decent frustration at some points. Luckily, when you "die" You respawn pretty much immediately, as there's no real load times in the game. Overall, with the jumping issues, I'd give the game a solid 7/10, but if the developer fixes the jumping issues and the bug fixes, it would be an 8 or 8.5/10 from me.
It's a great first outing for a new game developer! It has a couple of minor snags, but the dev has been diligently patching to take care of issues. Highly recommend!
Even though the game was short it is pretty fun and it made me confused in a few of the puzzles. Also there is an easter egg that has multiple steps which was really fun and hard. The only thing wrong with it is it crashed a couple times after completing an objective and it can get a little laggy.
I finally got around to finishing the game and man!!!, what a great experience!!! The music really sets the mood very well and very enjoyable. Cant I have the playlist for this so I can play the songs on repeat please lol. Evade and everyone involved in making this game, Y'all nailed it GREAT job everyone. Unfortunately I didn't find all the secrets but I'm not left upset. Great game.
Had to ask a refund. Had high hopes for this game, 1st couple of puzzles were ok, I think by the 3rd room it was introduced a BS mechanic of pushing a ball down a ramp, and you have to run to block some air cannons that blow the ball away from where its supposed to go. The thing is that you have to have pixel perfect accuracy to do that, after 20 tries I gave up and got a refund. If that is a sample of what is to come, I'm out. That's no puzzle, just annoying hindrance.
- Personally I don't think jumping puzzles should be part of puzzle games - but that is a matter of taste I guess. - After just 10 minutes of gameplay I reached an unsolvable puzzle: the text instructed me to pick up a box from below - without any indication about how to do it. I wasn't able to pick up the box at all so I couldn't progress. - The primary gameplay loop (just walking, jumping and picking up boxes) feels janky. The developer should have gotten more feedback from test players on these elements. (eg. if you land while holding space you immediately jump again which has caused me to fall a few times and left me feeling like i'm not in control of my own character)
After fixing and slightly re-making, it's a short but delicate first-person 3D puzzle game. Just a little annoying that requires fast control is to push down a ball and make it roll to the green hole, hope that a little more reflection time can be allowed. some light suggestions: 1.separately control music and sound effects? 2. make the center circle invisible or not for beautiful screenshot. Thanks!
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