
Face the fears from your dreams to save the kingdom in this 2D retro advenure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reknum Cheri Dreamland is a sidescrolling action game that really wants to be Zelda, Wonder Boy and Cuphead all at the same time, but doesn't have the production values or game feel to be any of those. It's better than the studio's other available offerings, that's for sure. But it's still not a good game. Here are the positives: - The graphics are simple and won't hurt your eyes. - The music is whimsically jazzy and probably the best part of the game. The devs even included the loops in OGG format in the game's folder. - The Boots of Light are useful for backtracking. - It's a more playable game than VOID or PLOID. Now for the negatives: - Cheri's attack animation looks really bad. It's only like, two or three frames and it looks really choppy. - The choices and use of sound effects and voice clips are jarring. The actress for Cheri does an okay job with grunts, but the way they are used is a little strange. - The old-timey grain filter the game uses is obnoxious at times, and it can't be removed. - The art style used for the cutscene stills is inconsistent with the in-game graphics. The cutscenes are a lot more like the rubber-hose style advertised, but the in-game graphics look more like generic pixel art. - Climbing ladders and getting off them is very janky and harder than it should be. This was the case with climbing ladders in PLOID on the NES, too. - Wall climbing is also quite cumbersome. Cheri Dreamland seems to use Metroid-style wall jumping instead of Mega Man X-style wall jumping, which is usually fine, but the game's level design isn't quite optimized for it. - The fairy sections are neat in concept, but enemy placement, one-hit resets and the fairy's slow speed make these levels agonizingly slow and frustrating to clear. - Despite the levels being fairly linear in progression, some levels require you to backtrack to an earlier part of the level to open a door later in the level. This isn't so much bad as it is annoying, since the Boots of Light make the journey bearable. - The game is very inconsistent with checkpoints. Sometimes they are too far apart, and sometimes they are too close to each other. - The game only saves your progress after you clear a world. This can be frustrating if you want to quit the game mid-world, and can't because Nape Games can't seem to understand the concept of quicksaves or save states. This game was intended to be a holdover game for Reknum: Fantasy of Dreams, but all it does is make me wish I hadn't backed the project on Kickstarter. This is a subpar game, and I feel both insulted and disappointed that I have to wait for a game that probably won't be much better than this bootleg Cuphead/Wonder Boy wannabe. Stay far away from anything with Nape Games on the cover.
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It takes very little to make this game break. Objects and the player character will glitch through walls. The fairy-activated switches will just break even after multiple resets. Sometimes you'll even get random crashes if an enemy collides with you. Developers, please refine your product. The cutscenes show that there's a great idea here, but the product is just simply defective.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 整体很复古风格的动作冒险游戏。插画很有茶杯头的感觉。 采用黑白灰色调,音乐也很有百老汇的味道。 像素风格很赞,玩法和游戏难度也都很像街机或者老游戏一样经典且硬核。 场景丰富,有弓箭和长矛随进度陆续解锁。 手感流畅,支持手柄。 有很棒的小姐姐配音。 暂无成就,无云存档,无中文。 优化建议: 默认的键盘键位很古怪,WASD移动,M砍K跑回车确定。通常键位都是JKL吧。至少首启动的时候提示一下对应键盘键位,我盲人摸索了半天才找到对应键盘位置。 攻击判定范围比较严格。建议减少受伤判定范围,增加剑的攻击范围。 向前挥剑时立刻向后移动,会向前滑步,没法立刻转身挥剑很难受,很容易误操作。 不知道宝石有什么用途,缺少明确提示。 宝石滞后性拖延了流畅的游戏节奏,被动折返跑拾取没有意义的宝石,希望能加入邻近吸附或者全局自动拾取。 死亡惩罚过高,宝石直接清零,也许改成每次死亡宝石减半。 地图设计有不少过于依赖折返跑的地方,折返途中又缺少敌人之类的新阻碍,新鲜感。可以增加新敌人或者新机关,做差异化。或者改成非硬性折返跑。比如跑回去有箱子,但是非必须回去。 稍微降低黑雾的浓度。 PS:这种类型游戏适合做最速挑战之类的录像节目。但是宝石的拾取拖慢了整个游戏节奏。希望开发组能解释下宝石的用途。
After hammering every single button on my keyboard I finally figured out that "m" is the sword attack. Why? I already had a bad feeling when I saw no options in the menu but then the game only proceeds to give me controller mappings and apparently the devs never have even played a single game on keyboard before. I couldn't even exit because esc doesn't work. The lack of any options comes to roost in more than just controls as the intro cutscene's music drowns out the dialogue because audio mixing is too much work.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏采用的复古风格会有一种接近《茶杯头》想表达的味道,但是进游戏内美术又不太像了,除了过场与黑白滤镜外,就是正常的一款有点银河城味道的动作通关游戏,在动作手感上有些欠打磨,手感会像早年LJN高产的游戏那样,有一种谜之滑的味道,攻击有些僵硬,判定也很短,稍有不慎打人同时就会碰到敌人被打,抛除这些问题,本作在动作设计上还是不错的,总体玩下来还算流畅,BGM挺出彩,如果你不在意复古画面+复古手感,本作还是可以一玩的。 另外我游戏中途崩溃过两次,原因不明,希望能早日修复。
Jesus this is bad..... Please do not buy it.... Most horrible hit boxes. Music tracks overlapping. Full of bugs. Most annoying movement scheme. If there is anything bad with an indie game, this one has it....
Experiencia toltamente arcade. Es como recordar los antiguos juegos de NES y SNES donde la habilidad es muy importante y cada error cuenta. Gracias a los checkpoint aunque no seas muy habilidoso, puedes ir mejorando y avanzar sin frustración.
Reknum Cheri Dreamland es una aventura de plataformas que mezcla el pixel art con la animación para brindarnos una auténtica experiencia de la vieja escuela, sin mencionar que está aderezada con una banda sonora bastante animada que le da un feeling vintage bastante atractivo. Mi review completa: https://retroorama.blogspot.com/2021/04/indie-review-reknum-cheri-dreamland.html
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 这是一款传统的平台动作游戏,非常老式的复古风格,使用老电影的画面风格,分别操作小精灵和主角进行冒险。通过各种关卡主角会获得新的装备,用来战斗和破坏特定的场景,还可以登墙跳和加速跑来到达平常到不了的地方。场景中也有很多隐藏道路供玩家探索。流程的节奏把控非常好,难度不算高,主要难点还是小精灵关卡和一些BOSS战吧,非常推荐!
Jogo fantástico, adorei a trilha sonora, as cutscenes feita em estilo dos cartoons são lindas. A fase da masmorra é muito desafiadora. Recomendo
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