
Reiko's Fragments FPS/VR vs Crowd game, the player must escape a haunted house, a vengeful ghost and even worse, their friends playing as spirits who have full control over the house they're trying to escape!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great Game!!! Awesome experience!! If you are a streaming this is a must to play with your community. Looking forward to the next project.
Başlığı takacak bi babayiğit gelirse oynucam inş.
MERDA
I'm Beefy Bacon Man, and I do not approve this game
Gra jest fajna szczególnie ty gra się multiplayer ale szkoda, że jest bardzo krótka dlatego stawiam ocenę odradzaną.
Страшно только первые 10 минут, однозначно рефанд
The concept of the game is amazing, it really is, and even the execution is going in the right direction. But it was basically abandoned. The cons for this game: - Very, VERY, serious bugs with the ghost. Like, stupid behaviors that just ruin the fun. At one point the ghost got stuck while locking me in a room, it's AI broke. I literally had to walk INTO the ghost and jump around until I could trigger it's action to kill me as I couldn't get past it. - The ghost 'hears' me across the house on second and basically teleports to me, and then the next I can be standing next to it and be fine. - Chat interaction is limited to four people, and I understand the logic in it.. I really do, but I feel they could have used polling and allowed more users. I'd also like to have the ability to run my own server as theirs went down for a while previously. Let me tie it into a chatbot like Streamerbot since that uses Winsock commands. - Speaking of limited chat, the options are very few. Those four people can trigger less sabotages than killers in AmongUs. It should have been expanded far more. It's simply too limited and it got to the point where both chat and myself were bored as it was the same action over and over. I played for an hour. In that hour we broke the ghost at least once per map, and chat had enough time to perform every interaction that could be done. This was an early access game, it had potential and simply needed more desire and effort by the dev. They had such a great framework that could have been expanded. This was a disappointment and should not be purchased, sadly.
4.5/10 It was scary but it wasn't enough content. More traps, more maps, more interacting with objects that matter (keys for doors). It just fell flat but with more added on to what is there, I would definitely check back in on it.
This game is a brilliant idea, it was fun playing with friends and it is extra spooky for sure, but it's dated, kinda broken, and extremely limited. Only two maps, snap movement that flashes in a way that really drives up the chance of motion sickness, and some nasty performance issues that pop in even on a high end pc. I would LOVE to see more of this kind of a game, and I hope this developer or another takes this great idea and really runs with it someday, the concept is gold.
I only paid £2 for this and it didn't even feel worth that. I'm all for supporting early access projects and I respect that being in EA means a title isn't complete but this one really needs another year or so in the oven before it's even really ready for that stage. Everything from the menus to the execution is just kind of ... off. The concept is definitely an interesting one and I hope they manage to achieve their vision but this is for now, at best, only worth a demo. The idea of a vr party game in which everyone can get involved is certainly a good one but I didn't get far enough in to see how well that works here. There are a few things that lead to me giving up on this so quickly, most notably is that the movement options are severely lacking. As others have mentioned, the turning options are currently between snap turning with some weird "blinking" feature that looks like you're having an eye spasm or actually physically moving yourself. On top of this there is some general jankiness, oversized and wrongly positioned hands and only 2 maps to play with. I'd like to hope they can fix these things in the future but if experience is anything to go by the fact that certain things were overlooked at such an early stage does not bode well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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