
Reign of Guilds — the spiritual successor to the old-school fantasy where steel, magic, and skill decide your fate. Inspired by the legacy of Ultima Online and EverQuest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
* Choose from 14 available professions and create your unique build using hundreds of skills, spells, and thousands of equipment items with various enchantments and a deep quality system.
* Dynamically adjust your build to suit your needs with the help of buffs and items that are not tied to specific professions.
* Every action you take will change the world for other players: trading with NPCs will affect their prices, completing quests will alter rewards, and killing mobs will impact their population.
* Keep in mind that you're not the only one doing this, so to secure a better life, you'll need to find and protect distant traders, hidden quests, and unknown monster lairs.
* Gather and refine raw materials into valuable components.
* Create high-value post-materials and discover recipes for brewing powders, crafting, or enchanting.
* Become a blacksmith, weaponsmith, or enchanter, and forge an item of the highest quality—if, of course, all the ingredients are top-notch (recipes, craftsmanship, tools, and crafting stations).
* Rise to the top and dominate the crafting and trading market, or supply your guild with the best gear.
* Discover new locations with PvE content and regularly revisit old ones. Engage in battles with bosses of varying difficulty and levels, but don't forget about your rivals—either share the spoils with them or eliminate them.
* Descend into multi-level underground worlds or venture into the dangerous highland areas of the Black Zones for worthy rewards.
* Seek out forgotten corners with hidden merchants offering great deals, or loot abandoned homesteads and ruins.
* Remember, when heading out on a raid, that there are zones with varying levels of danger: safe Green zones, neutral Yellow zones, dangerous Black zones, and castle-controlled Red zones.
* In Yellow zones, killing others will cost you karma. The worse your karma, the more experience and items you'll lose upon death. Only the most hardened "Psychopaths" lose part of their gear.
* In Black zones, hunting for valuable resources and items is intense, so killing others doesn't affect karma, but you will lose experience and items if you die.
* In Red zones, it's all-out war for castles—killing is not only legal but encouraged. There are no losses upon death.
* Create your own guild or join an existing one to capture castles, gaining control over territories.
* Collect taxes from other players for passing through and staying on your land, and punish those who refuse to pay.
* Raid tax caravans belonging to other landowners as they travel from castles to cities, and defend your own.
* Through strategic alliances, fierce battles, and cunning raids, establish your guild as a dominant force, securing your wealth and influence in the realm.
Genres
Stats
Languages: English*, Russian*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not even 30 seconds into game, and I can't complete the first quest of healing yourself. I heal myself once, but the quest doesn't complete, so then I think "Oh, I have to FULLY" heal myself (Since the game starts at 50% HP and 50% Mana), but oh wait, I'm now out of mana (because the game doesn't start you with enough), and because it takes f*cking ages for Mana to regenerate (the game doesnt start you with anyway to restore mana quickly. There's a spell that restores mana in exchange for HP, but you can't cast it on yourself) so I just say F*ck it and go to the next starter quest. Oh look, I have to cast magic again, but wait, I STILL HAVE NO MANA. So then I just sit there for a good 8 minutes waiting to get the mana to cast the spells. After that, I eventually complete the other starter quest, and then I go back to the first quest to complete it. Oh look, the healing spelling no longer heals. It eats the mana, but no healing returned. An absolutely pathetic game, it's also incredibly clunky as well.
good game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Запустить так и не смог,иногда получалось на несколько секунд зайти на начальную локацию,откуда в срочном порядке выкидывало на титульный экран с выбором игроков
The game is so awesome, with its magical vibe of classic diplomacy. It's all about the art of talking and persuading, not just using a big stick or shooting arrows. That's what makes it so great, it's not about violence, it's about finding common ground and making friends. It's a real joy to play, because it reminds us that even serious governments can have a funny side, if you've got a group of buddies who can laugh together and share the ups and downs of pixelated adventures
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pax Dei | $3.3M | 7K | 57% | $14.99 |
| Mortal Online 2 | $4.7M | 13.8K | 60% | $39.99 |
| Inferna | $0 | 2.2K | 62% | Free |
| Throne and Liberty | $0 | 68.5K | 67% | Free |
| The Elder Scrolls® Online | $49.1M | 161K | 81% | $19.99 |
| FINAL FANTASY XIV Online | $31.3M | 85.1K | 87% | $19.99 |