
Tactical Vehicle Action! Featuring diverse missions; stage daring rescues, manage resources, assault enemy bases and fight back against a sinister enemy. Strategic single and multiplayer gameplay, balance your vehicles speed, firepower, fuel and load capacity to overcome challenging missions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a great game for about 8h to complete it all, could be faster as well if optimised :) But in general - if you're came looking for Desert/Urban... - strike stuff, then this is the place!
非常好玩的精品小游戏,几十块的价格,到给你超越3A大作的童年快感,估计开发组没有钱做市场宣传,所以没能卖出太多。但是如果你看到这个游戏没有买,那真的是错过了好东西。
[h1]老派直升机爽游回来了,但还差一轮“抛光”[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 如果你小时候玩过《Desert Strike / Jungle Strike》那套“俯视角武装直升机打击+开放式关卡”的老派动作游戏,上手这作基本会立刻找到熟悉的手感:低空掠过、锁定目标、火箭弹清地面单位、机炮扫塔台,顺带还得盯着燃油、弹药和机体耐久,把节奏拉起来之后确实很上头。它最抓人的地方就在于“流程很顺”:驾驶反馈轻快、爆炸和音效够热闹,任务推进也不拖泥带水,尤其是用手柄玩的时候,有种街机式的爽利感。再加上载具不止一种,后续还能开到坦克、VTOL、甚至更奇怪的东西,单就“玩具箱”这一点,内容量对得起它的定位。 不过,如果你不是纯粹来吃情怀的,这游戏的短板也挺明显,而且不少都集中在“系统层面的打磨”。第一是瞄准与锁定逻辑有点别扭:即便关了辅助瞄准,准星附近仍可能被系统强行“吸附”到最近的可破坏物上,优先级还不一定是威胁目标,导致你明明想先处理防空炮,却被旁边一辆吉普车抢了锁定,战斗里会出现那种“我在和镜头/算法较劲”的不爽。第二是整体难度偏软。资源管理看似有燃油、弹药、维修三件套,但很多关卡给的补给点太友好,实在不行还能花钱空投补给,结果后勤更像小麻烦而不是策略约束;敌方炮塔与导弹的威胁感也不够强,锁定、预判、规避这些本应成为核心乐趣的操作,很多时候靠持续移动就能化解,真正需要你规划进攻路线、压制火力点、拆防空网的场景并不多。随机来袭的敌机/敌方增援也存在,但出现频率如果过密,反而容易把“紧张”变成“烦躁”。 第三个问题是内容的“终点”来得有点快:主线任务数量不算少,但如果你战斗系统适应得快,通关和清目标的时间会很紧凑,很容易进入“我还没玩够它就结束了”的状态。此时它的复玩驱动力就更依赖随机事件、刷高分和多人合作。多人协作的确是卖点之一:三人联机让分工更明确,也能把偏轻的难度往更热闹的方向补齐。但反过来说,单人模式下,如果你期待的是像老Strike那样“每一关都像一场精心设计的战役”,你可能会觉得后期缺少足够的新变量来刺激你改变打法。 另外还有一些“细节劝退点”:例如某些语音提示触发过于频繁(油量告警一直重复会很烦),音乐素材有循环感,个别AI生成素材/文本转语音风格也会让人出戏——这些不一定影响核心玩法,但会在长时间游玩后放大疲劳感。 综合来看,我会把它当成一款“成功复刻精神内核、但还没完全抛光”的致敬作品:飞行射击的爽点是成立的,载具扩展也让人愿意继续解锁;但锁定机制、难度曲线、敌方威胁设计和复玩结构还可以更精细。如果你是Strike系列老玩家,想找一个现代平台上的替代品,这作值得一试,尤其遇到折扣更稳;如果你更在意硬核的战术压迫感与耐玩的动态战役,那它目前更像一个很有潜力的“好胚子”,期待后续更新或续作把它真正打磨成“新一代的Strike”。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 侠之信条 | $35K | 154 | 49% | $9.99 |
| Aim Trainer Pro | $35K | 130 | 62% | $7.99 |
| Dosa Divas | $35K | 64 | 97% | $19.99 |
| Parkour Tag | $35K | 211 | 87% | $7.99 |
| Katy & Bob: Cake Cafe | $35K | 89 | 83% | $14.99 |
| Choice of the Deathless | $35K | 324 | 92% | $4.99 |