
A post-industrial world with infighting and conspiracy surrounding the group rights of man and machine. Win the game by closing time/space ruptures. Appease God every 6 days or die!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I believe the there's just too much ♥♥♥♥ in this world. Whether it's video games or cereal, there are endless variations on the same few basic concepts. This has made us complacent: we stay squarely in the middle of our comfort zone, scared of the unknown, unwilling to explore the outer rims of this rosebud of life. Well how about for once you strap in, jack off, take a chance and head straight into the danger zone? Welcome to Redaxium, population: you. Perhaps you'll discover yourself there. Perhaps you'll discover that the game sucks. Does it really matter? Only one way to find out. Redaxium is the uncompromising brain-child of a visionary solo developer formerly known as Prosper. I first got acquainted with Prosper some decades ago when he was getting started with 3D modelling. He has certainly come a long way since then, but where has he arrived? Has he arrived? I don't think anybody knows, really, but I'll try to describe the game a bit. Redaxium is some sort of a RPG but it's unlike anything I've ever played. I've only played the game for maybe a few hours, and don't really understand anything about it. Besides I keep getting killed by rats. Everything looks bizarre and uncanny, nothing quite works as you'd expect it to work, all in all the whole experience is very surreal. Regardless of the developer's intentions, for me this game is nothing less than a work of art and I feel like I've already gotten my money's worth. Give it a try unless you're a chickenshit coward. An unexamined life is not worth living, said some old coot, maybe it was Saint Proverbius. I think it's a load of ♥♥♥♥♥♥♥♥♥♥ really, life in general is not worth living, but Redaxium is definitely worth playing.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Redaxium isn't going to be most people's cup of tea. But if you can leave your preconceptions at the door, you'll find yourself immersed in a singular experience from an idiosyncratic artist and developer. Is it strange? Is it clunky? Yes. It's also a genuine work of expression amidst a zeitgeist of inauthenticity. For that reason alone I recommend it.
It's a turn-based first-person RPG with hubs to which you can travel. There are random encounters, quests, and all the other typical RPG stuff that you've seen in Fallout and other RPGs, but... ...Everything is awful. UI looks like cat vomit with everything misaligned and text going out of bounds. The game doesn't even provide you hints to basic stuff such as "dexterity impacts this and that" so you have to find out stuff by yourself. I get stuck on objects or ground every few minutes and can't do anything about it but reload the game. Dialogues are just a few simple lines, and quests are literally "Go to X, bring me Y". There is also no main story nor depth to anything - even books in a library are literally empty and you just get "you read for 1 hour" message. The combat is as generic as it can, but with uncomfortable and infuriating controls. I avoided it as much as possible. Admittedly, I did not progress far, but I believe I've seen enough. It's not the worst game I've played on Steam, but it's definitely one I'd never recommend to anyone, even despite the fact that the creator did try what he could. Unfortunately, it falls short.
This game is obviously the work of a visionary auteur and/or lone madman. It is very much an acquired taste. It plays with about the same ease as piloting a nuclear submarine by yourself. It consists almost entirely of "unconventional" design elements. It promises a great experience for those who dare enter Redaxium with an open mind.
I was expecting a crueltysquad quality of game, really weird and clunky stuff but something that ends up coming together, or something compelling in a strange way or another. I do think this game is not there. Two of the stats in the game are noted as WIP and dont do anything (Without counting the fact that other stats in the game that are noted to be doing stuff don't seem to change anything), combats moves are meaningless, no matter what type of attack i did it always does the same damage, the UI is a bit too much broken. I like the idea behind it but the game is not fun, is not finished and what is there does not work properly.
My brain melt. good game tho
while redaxium may be appealing to some due to its weird and abstract outer layer, the actual game is filled with awkward controls, lazy graphical designs and a world that feels static and lifeless. but honestly, i could forgive all of this if it wasn't for how bizzarely self-centered the developer is. just take one look into the discussion section and you can see bright as day he's a power tripping manchild with an inability to respond to criticism in a mature manner. Not to mention, he quite literally copy and pasted this game as a 'sequel' which you can find and buy on steam right now as of typing, if you wanna start a new game off of the base of the previous, that's obviously 100% the right thing. but when you're putting a price tag on that game, when its clearly not even finished or has enough content to warrant having its own price, that's just evidence you live in a bubble.
Words can hardly describe this work of a true visionary.
well lets see it looks like crap it plays like crap it sounds like crap it controls like crap, the clown who made this cant even make the menu control smoothly did i mention it looks and plays like crap? one of the worst games ever made, simple
WIE kANn es nach 2 jahren diese SCHE1ßE auf Steam immer noch geben? ES ist einafch nur unbeschreiblich und bemerkens wer4t dass es so eine haufne abfall wiklich auf eine Spielvertriebsplattform shafft. und jederder üner diese F1CKe was positives shcreibg,also ja acj vergess eibafch. und ich würde auch ganuz genrne mal mit dem entwickler sprechnr, denn entweder braucht er hilfe oder er will menshcne schaden. es iste ienfach eine anfgriff auf diuessinne. ALOS LAS S ES BITETE SONSTS VEVRLAÄÄSST MEINE SEELE NOCH MEIMNENN KÖRPWE. AuSANAHMSWWIESE KEINE FREUN<dLICH <e GrÜ?E
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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