
A top down vehicular shooter, in which the player attempts to accomplish various level goals. There are four specialized vehicles, each one with unique abilities and limitations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Oyuncunun çeşitli seviyedeki hedeflere ulaşmaya çalıştığı yukarıdan aşağıya bir araç nişancı oyunu. Her biri benzersiz yeteneklere ve sınırlamalara sahip dört özel araç bulunmaktadır.
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Concurrent players on Steam, sampled daily since tracking started.
"Recon Quest" is another one of those cases where itchio fails the one single job it has, which is to contain and isolate amateur crapware so gamers don't have to see it or put up with it. In this case, itch leaked and failed to contain this 2D retro pixelcrap ripoff of Battle City, a 2D top down tank shooter with no compelling interest as a video game in 2024, that looks more like it was the only game in the bargain bins at a 1991 game shop that nobody shoplifted. What do you do in the game? Control a little pixelcrap tank, take one look at the graphics and gameplay, and uninstall. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Игра 'Recon Quest' - это увлекательное погружение в мир тактических операций. Смесь стелса и экшена требует обдуманного подхода к каждой миссии. Понравилась вариативность решений: можно действовать тихо, устраняя противников одного за другим, или, если ситуация позволяет, устроить эффектную перестрелку. Наиболее впечатлили проработанные локации, от разрушенных городских кварталов до густых лесов, каждая из которых предлагает свои уникальные возможности для тактического маневра. Искусственный интеллект противников достаточно хорош, чтобы быть проблемой, но не настолько, чтобы вызывать отчаяние. Нельзя не отметить систему прокачки персонажа и оружия, позволяющую подстроить стиль игры под свои предпочтения. Графически игра выглядит вполне достойно, создавая атмосферу напряженности и опасности. К минусам можно отнести временами не совсем логичное поведение союзников, что может раздражать. В целом, 'Recon Quest' - отличный выбор для любителей тактических шутеров, требующих не только меткой стрельбы, но и стратегического мышления. Рекомендую к ознакомлению!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.