
This atmospheric, Metroidvania hacking adventure lets you take control of a semi-sapient program struggling against deletion. In the sprawling 3D world of a Mainframe, Recompile features intense combat, tight 3D platforming, super-powered abilities and an environmental logic-based hacking mechanic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 178reviews | 69% | — | $73.3K |
| $24.99 | 832ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OK REVIEW TIME! Good game! Excellent narrative and without spoiling anything, the ending is great. However, this game deserves it's mixed reviews. There's just bugs, the dev probably needs to go back and give the game another update fixing some bugs from steam reviews like: Crashing on low RAM systems Locking mouse long before the game is open And more Janus updates in OKT (I think) because you are going to have to climb through comms at least twice and that is not easy. If you are used to Roblox, however, I cannot recomend this game enough. The biggest gripe I had with this game when I played it on xbox was difficult platforming, but, if you didn't notice, it's basiclly a roblox obby for OKT, and it's still hard, but managable. I want to write a full spoilerless guide, because I feel like that could help, but, otherwise, good game.
Me encanta ojala hagan un segundo juego
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Russian
| $24.99 |
| 34ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 23ratings | 72% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je suis mitigé sur ce jeu. La musique, les bruitages, les anims, les effets, l'habillage graphique et l'ambiance visuelle sont vraiment très réussis. Hélas, ce style graphique est aussi un problème, car ça gène pas mal la lisibilité et la compréhension des décors. Le level design est parfois abscons, on a un peu de mal à se repérer dans le dédale de murs monochromes, d'effets et de néons. Et je ne compte même plus le nombre de fois où je suis tombé dans le vide à cause de la lisibilité des environnements. Il y'a des phases de plateformes vraiment ultra pénibles et bcp trop longues, car on ne voit pas où on atterrit. Un autre gros défaut, c'est aussi ce choix de devoir maintenir 2 boutons pour passer en mode tir/ciblage. Sachant que les ennemis sont assez nerveux et virevoltants. On est obligé de tirer en marchant alors que ça pète dans tous les sens autour de nous et que le reste des mouvements est assez dynamique. Selon moi, cela casse complètement le flot des combats. Et c'est dommage, car on a tous les outils pour que ça soit nerveux et sympa mais ce choix de devoir s'arrêter pour tirer ( avec un mode action au ralenti ), c'est assez galère à l'usage. D'ailleurs, ça rend les combats de boss ( qui sont des sacs à PV ), ultra chauds et interminables. ( Heureusement, j'ai réussi à abattre les 3 premiers en exploitant le level design, et en me planquant simplement derrière un décor et en bourrant le tir. Sinon, j'aurais abandonné l'expérience très rapidement. ). Sans tous ces défauts assez gênants, ça aurait vraiment été un très chouette jeu de plateforme avec son ambiance électro-techno bien assumée et réussie, quoique agressive/criarde et épuisante à la longue. Au final, je ne peux pas vraiment recommander ce jeu, même si il est bcp plus agréable sur la fin, une fois tous les pouvoirs débloqués. Et c'est à contre coeur, car ça avait du potentiel et parce qu'il y'a eu bcp de travail abattu dans la conception, mais sur certaines phases c'est vraiment de la torture et pas du tout agréable à jouer.
Combat is so unenjoyable that I just can't finish it. Spent little over an hour getting to know this game, seems cool on the surface. Enjoyable puzzles and concept. After combat gets introduced you get whiplash from how fast your crosshair is moving, so you adjust it (normal, I guess). Once you're in the first area there's more combat and you quickly realize the enemies are dodgeable ONLY if you're zipping around with your dash ability. Once you're aiming your weapon you're relying on lucky timing between their shots. First area's boss is unbeatable without a cheese as far as I can tell. Not worth finishing.
This game has to be one of my favorite games. like ever. best part, its not even close. but there are some bad things, and some good things. [h2]Good stuff:[/h2] [list] [*] absoluetly [b]STUNNING[/b] graphics. like go watch the video trailers again. 11/10 [*] story is very good. great job devs. (wont spoil it for you, but you need read the 'logs' you find.) it just seams like it could have been make a little better, mainly with the 'live readings.' [*] the music is just perfect. always fits the vibe. [h2]bad stuff:[/h2] [*] platforming is decent. it could be better. the abilities just seam to progress to fast, the platforming is hard at the start, and you don't even do any of it at the end [spoiler]maybe because you get the ability to legit fly, and be immortal.[/spoiler] [*] the fighting is so bland, and the enemies are a joke if you got to TET first. the weapons are also just so overpowered, and become overpowered just to quickly. [*] the ending fight. i cant spoil much, but it ends to quickly. but the rest after that is perfect Even with the bad stuff, the graphics and story make up for it in my mind. i know some people are more for the metroidvania, and some want to just enjoy the graphics and stroy. (im the 2nd) but i would totally recomend it.
Метроидвания с интересным сюжетом. Настройки освещения советую сразу скрутить
Играть в эту игру всё равно, что разбираться в чужом коде. Кстати, Финального Босса зашиб случайно.
Jeu d'action plateforme 3D avec des éléments de metroidvania que je recommande pour son histoire et atmosphère vraiment réussies. Le mouvement est agréable et précis dès le départ mais le devient de plus en plus avec les techniques de mouvement qu'on obtient en progressant ([spoiler]vers la fin on devient un genre de dieu virtuel avec des multi jump, multi dash et du vol[/spoiler]) Visuellement l'univers du système informatique représenté de l'intérieur est réussi mais parfois trop lumineux et néon dans certains biomes. L'histoire racontée grace aux fragments de logs qu'on trouve un peu partout est le point fort de ce jeu, j'avais à chaque fois envie de trouver le prochain log pour savoir la suite. Ca se rapproche vraiment d'un scénario de bon film de sf au final. Niveau combat c'est ok, comme le mouvement les compétences s'améliorent en progressant, on peut par exemple hacker les ennemis à un moment. Les boss sont plutôt basiques mais restent engageants. Y a des séquences puzzle (hacking) pour ouvrir des portes et progresser et c'est un élément important dans le jeu car pas mal présent et en rapport avec l'univers. Perso j'aime pas les puzzles dans les jeux mais c'était ok car on peut en général les contourner avec du platforming adroit ou en trouvant à force les combinaisons au hasard. En gros, jeu mémorable (j'y repense de temps en temps, 2 ans après l'avoir fait) grace à son univers sf, l'histoire, son atmosphère et la plateforme excellente.
This game is hard difficulty. It may has potential but i don't recommend it.
Fun, albeit short, metroidvania style game with an interesting plot. Very enjoyable IMHO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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