
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $73.3K — a different platform, not this one.
Witness the birth of sapient AI in this sprawling atmospheric hacking adventure. Combining Metroidvania progression with non-linear exploration and gameplay. Recompile challenges players to explore, fight, hack, and survive. Discover the many secrets beneath ancient digital landscape and prepare for system-wide reconfiguration. The game’s entire narrative takes place within 1 second of real time. Delve into the ancient, sprawling ruins of the Mainframe and discover a range of traversal abilities to help you on your journey towards attaining true sapience. The game has multiple endings based on the players actions; you can repair systems, restore lost data, hack or destroy enemies, all whilst uncovering the truth about the Hypervisor and the original purpose of the Mainframe. The inhabitants of the Mainframe are strange and diverse, and many are found to be inherently hostile. A full complement of powerful weapons and abilities are available to help you survive, defend and destroy. Many environmental features, such locked doors, forcefields, elevators and even enemy spawning systems are all powered by intricate, interconnected logic gate circuitry. Nothing is hardcoded, everything is systemic, and all fully exploitable. Logic gates can be freely inverted (and reverted), allowing puzzles or other threatening obstacles to be peacefully and safely bypassed. Even the inhabitants themselves can be tampered with, their programming changed to follow the player’s commands. The story explores everything from machine sentience to the nature of choice. Life and death. Chaos and determinism. Sentience and sapience. Intelligence exists in many forms. In this dying world, one must explore all possibilities. Observe and respect all perspectives. Only then, can we truly survive. Games that inspired us: Axiom Verge, Hollow Knight , Ori and the Blind Forest , Zelda: Breath of the Wild, Rime
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale3 answered “not sold”1 we did not ask
The 3 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $19.99 | 23ratings | 72% | — | not modelled |
| $19.99 | 178reviews | 69% | — | $73.3K | |
| $24.99 | 832ratings | 62% | — | not modelled | |
| $24.99 | 34ratings | 84% | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 19 | 86% | $8.99 | |
| — | 9 | 84% | $16.99 | |
| — | 292 | 76% | $14.99 | |
| — | 142 | 78% | $16.99 | |
| — | 21 | 80% | $9.99 | |
| — | 327 | 80% | $4.49 |