
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
workshop support!!!
A very pure game. With a thought-provoking mystery. Time to wake up!
thought this game was ass in 2013 still think its ass its for annoying gun people, like, THAT guy about guns big shock it was a roguelike (one of 141094230 that came out in 2013)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah its good
i'm hearing the voices again
I bought the game just because the gun mechanics seemed cool, satisfying and realistic. Didn't even knew it had a story and ending is kinda weird, it made my skin tingle. I recommend it only for the sick gun mechanics tho, story isn't even that relevant tbh...
手感很不错,很适合套进CQB室内作战的游戏当中。 但是整体只是个三种不同枪械的射击手感模拟器,几乎没什么实际内容,慎入。
Ich habe das spiel bis jetzt ein einziges mal beendet. es hat 17 Minuten und 17 Sekunden gedauert. die anderen 8 Stunden und 30 Minuten haben mich darauf vorbereitet.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 3.1K | 91% | $19.99 | |
| $4.6K | 30 | 53% | $6.00 | |
| $2.9K | 33 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 11.3K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $745.1K | 863 | 76% | $21.99 | |
| $745.2K | 2.1K | 90% | $14.99 | |
| $744.5K | 4.5K | 95% | $6.24 | |
| $745.4K | 1.7K | 83% | $13.49 | |
| $745.6K | 2.3K | 86% | $14.99 | |
| $744K | 2.1K | 71% | $9.99 |