
On planets occupied by robots, mine resources and escape while fending off their attacks! The Ark's survival is entirely in your hands. Many elite crews with abilities will assist you in your mission. The various turret modules are always doing their best to defend your base without your attention.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
배치는 디펜스식 전략, 전투는 스타식 컨트롤이 합쳐진 게임입니다. 시간 때우기 좋은 게임입니다. 게임 업데이트도 빠르네요. 참고로...모든 미션을 한 번에 깨려면 생각보다 난이도가 있습니다.하나씩 천천히 깬다는 마음으로 하면 스트레스 해소용이고, 한 번에 완료한다는 마음으로 하면 도전적인 수준입니다. 다음 밸런스 패치후 다시 시도해보겠습니다.
A unique mix of RTS and Tower Defense genres that, instead of focusing on building up a base, focuses on wrapping up by completing objectives and gathering all of the resources required for lift off before waves of enemies overwhelm the base. The main resource that the player has to manage is buildable space for different modules - [list] [*] Adding more minable resource refineries and storage depots will allow for faster completion of the main objective(gathering a certain amount of them to lift off) and stored excess resources can be used in shops between missions, but neither building has any defenses; [*] Various turrets are the main source of firepower against incoming threats, however, they are incapable of moving and certain enemies have no turret that can reliably counter them. [*] Living quarter modules allow for deployment of heroes. There's a plenty of variety and customization when it comes to them. All of them are controllable units, though depending on traits, some can excel at repairing the base, others can gather any resource at extreme speeds. There are all-rounders and specialized options. Certain objectives require destruction of enemies that won't just walk into the wall of turrets and instead have to be assaulted by the player. [*] Optional objectives sometimes also require special modules. Some of them only take up space with no gameplay benefits, others actively make surviving harder while still reducing the already limited building space. [*] There are also global/aura buff structures and missile silos and probably something else I forgot to mention. [/list] There's already a wide variety of modules and quite a lot of room for more ideas to be implemented. Managing the amount of each utility entirely depends on the strategy the player prefers and the amount of risks they are willing to take. Overall, I'd say the game's strong side is in the diversity it offers. There is no set in stone way of doing things and experimentation with its various systems is rewarded. A few bugs are present, but the game is being actively updated and there is a handy button to send feedback.
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Interesting, and fun take on a RTT/Tower Defence hybrid
Great game from a solo Dev. Reminds me of SC and it gets updated often. it's worth the price and has TONS of potential. I look forward seeing where this goes
디펜스 게임에서 반복되거나 늘어지기 쉬운 부분들이 있을 수 있는데, RTS 스타일의 자원 수집과 유닛 컨트롤, 그리고 맵 탐험이나 수집 요소가 첨가되어 있어서 그런가 지루하지 않게 플레이 하고 있습니다. (제작 의도이신지는 잘 모르겠습니다) 초반이라 그런가 미션 목표 달성에 오랜 시간이 걸리지 않고 적이 약한데, 시간이 흐를수록 적이 강해지고 점점 어려워지는 점이 마음에 드네요. 타임어택 하는 느낌.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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