
Rebel Infernal Path is a turn-based, command-driven 3D hack-and-slash RPG. Choose from 10 classes to form a party of 4 heroes and 4 summoned monsters. Battle through dazzling dungeons and vast open fields to overthrow a tyrant. Defeat his minions, craft powerful gear, and conquer all 6 stages.
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About
Rebel Infernal Path is a stage-based 3D hack-and-slash RPG. Across six perilous stages, players will explore radiant dungeons rendered with stunning light effects and vast open fields teeming with nature. Ferocious monsters and deadly traps await at every turn.
A single playthrough takes roughly 10–20 hours, but hidden bosses, secret summonable monsters, and rare items offer extended replayability.
※The game can be played with a gamepad; however, certain actions—such as entering the player character's name—require a keyboard.
1)Combat is turn-based and command-driven, but instead of inputting all commands at once, actions are selected and executed sequentially based on character speed.
2)Encounters use a symbol-based system: enemies roam in groups, and engaging one may draw nearby foes into battle. Characters level up through traditional experience gain.
3)Your party consists of four player-controlled characters—chosen from ten distinct classes—and four AI-controlled summoned monsters, forming an eight-unit team.
4)Battles feature range mechanics: characters can attack safely from the rear with magic or ranged skills, and repositioning is possible. However, enemies may close the gap, putting backline units at risk of physical attacks.

In battle, you can obtain not only money and potions, but also crafting materials. These can be used to forge stronger equipment and create special items.

Deep in the mountains,veiled by forests and mist,stood a small kingdom.
It was ruled by a ruthless tyrant.
His name—Keith Dachaal.
The king imposed his rulewith violence and greed,looting the people daily andcrushing them beneath his heel.
He burned their fields,imprisoned many without reason,and let fear govern all.
To leave the kingdom,submit quietly,or die and be left to rot.
These were the only choices the people had.
The Day of the Uprising
It was meant to be a glorious ending - a triumphant reclaiming of the kingdom, won at the cost of brave lives and forged through fierce battle.
The tyrant would be overthrown, and the people would finally take back their land.
But when the rebels reached the castle gates, a horde of terrifying creatures burst forth from within.
Yet the monsters summoned as if from the depths of hell were unimaginably powerful.
Despite their determination, the rebel numbers began to dwindle rapidly.
In the end, the valiant heroes who fought to the last were surrounded… and captured.
Treason is a grave offense a truth universally acknowledged across the nations of the world.
Yet the merciless King Keith Dachaal chose not execution.
Instead, as punishment, he cast a powerful curse upon them, stripping them of bodily freedom and sealing them deep underground.
Unending nightmares. Agony without reprieve.
A living torment as if one were trapped in hell itself.
Such was the cruelty inflicted upon the rebels.
And so, the uprising met its end
- and once again, the dark days returned,
stretching on for countless years.
Several years passed.
The number of humans in the kingdom declined, while the number of monsters grew.
Only a handful of survivors remained.
The kingdom neared becoming a realm of monsters.
Before that fate was sealed, action was taken.
A spirit who opposed the monsters’ dominion secretly descended into the depths where the rebels lay sealed.
The spirit carefully selected those who still held the will to defeat the king
- those who, though weakened by the curse,
still retained the strength to fight.
Then, using magic of life, the spirit began their awakening.
As the 4 began to stir, the spirit ascended from the underground to the above ground, then soared into the sky.
On the way, it used the last of its power to leave magical circles throughout the kingdom to aid the rebels.
Finally, it vanished into the wind.
Slowly, consciousness returns.
Even amidst the dark curse and endless nightmares, there was never a moment without thoughts of the kingdom, the towns, the people, the world above.
How many years have passed?
While bound in this place, the heart once aflame with passion for revolution has cooled- replaced, in part, by the desire for revenge.
Rising to one's feet and looking around, there stand the former comrades, also awakening.
There is confusion about what’s happening, but they know what must be done.
The king must be defeated.
Thus begins the journey-
a path of vengeance, from this very place.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
過去に体験版を遊び、がっつりとしたRPGを遊びたかったので購入しました。 プレイ11時間ほど、リセットなども含めると15時間でクリアしてのレビューになります。 尖りが強いので賛否が分かれる作品だと思いますが、 レベリングなどでの戦闘に挑むレトロなJRPGやシナリオを重視せずに 地道な育成などを楽しむような洋ゲーが好きな方であればしっかりと楽しめ、 個人的には遊んでよかったと思える作品でした! RPGとしての特徴としては ・職業が選べる四人+自動で動くモンスター4体の総勢8人の味方 ・バトルはシンボルエンカウント(接触すると近くの敵が参戦して戦闘) ・戦闘時には距離感があり、近接は近づかないと戦えない ・戦闘描写やモンスター自動行動により、戦闘テンポは速い ・敵が落としたレシピがあれば、同じく敵が落としたりする素材で装備も作れるクラフト要素 ・セーブは固定、回復ポイントがない時もある(積み防止で別セーブに分けつつ進むと遊びやすい) 特にシンボルエンカウントと距離感のあるバトルが面白く、 うまく敵を少数ひきつければ少しずつ倒すこともできるし、 あえて前衛を防御させて前衛攻撃をひきつけつつ、後方で支援などもでき、 シミュレーションゲームのような感覚も味わえます。 陣形などの要素も一応あるので、職業組み合わせによってはより楽しめると思います。 一方で、装備や弱点耐性周りの表示はやや不親切で、プレイヤー側で把握する必要があります。 また、クラフト素材集めも少し手間がかかるため、人によっては不便に感じるかもしれません。 ただ、その過程で自然とレベルが上がったり探索が進んだりするため、個人的にはゲーム性の一部として楽しめました。 少し手間に感じる部分もありますが、それも含めてどこか昔のJRPGらしい味があり、 それでいてゲームの景色はきれいなところもあるというギャップも個人的には魅力として楽しめました。 こうした昔ながらのゲーム性もあって数年後にふと遊びたくなりそうな気もして、 職業も全10種類と2周目でもすべてを試しきれず、 便利でつい編成したくなる職業もあるため、3周しても最適解が見つけられず、 そんなこんなで数年おきに職業の組み合わせを変えながら、また遊んでいそうな気もします。 1990年代ぐらいのレトロなRPGゲームや洋ゲーなどで、 少し荒削りのところもありつつそういったところも愛しながら レベリングや探索をプレイできる人にはおススメしたい作品です。 個人的にはなんやかんや1週間ほどで一気にプレイしてしまい、 久しぶりに「RPGを遊んだな」と感じられる楽しい作品でした。 洗練されきってはいないものの、光るものを確かに持っているダイヤの原石のような作品です。 育成や探索そのものを楽しめる人や、昔ながらのRPGが好きな人にはぜひ遊んでみてほしいと思います。
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