
Welcome to a world of Shogi freed from the limits of turns. From an infinite number of possibilities, find the shortest path to victory. Your tactical reading and sharp judgment will dominate the board. This is a new challenge for even the most seasoned Shogi fans.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Shogi, the classic Japanese game of strategy, has been reborn. Welcome to Real-Time Shogi, where the ancient board game collides with the blistering speed of modern action games.
Forget waiting for your turn. In this game, you and your opponent move your pieces simultaneously in a constant flow of attack and defense. Victory demands more than just deep strategy; it requires quick thinking, sharp reflexes, and the ability to make split-second decisions under pressure.
Master the traditional pieces, anticipate your opponent's moves, and unleash your strategy in a dynamic, ever-shifting battlefield. This is a true test of mind and wit, where hesitation means defeat.
Are you fast enough to claim checkmate?
Genres
Stats
Languages: English, Japanese*, Simplified Chinese, Korean*languages with full audio support
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] This AI slop is a quirky spin on Japanese chess that switches the formula from a turn based game of strategy to a realtime train wreck. Who knew removing the strategy elements from chess would be a disastrous idea. So, "Real-time Shogi" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]4 concurrent users[/b] for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the product. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
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Concurrent players on Steam, sampled daily since tracking started.
Sınırların ötesine geçen bir Shogi dünyasına hoş geldiniz. Sonsuz olasılıklar arasından zafere giden en kısa yolu bulun. Taktiksel okumalarınız ve keskin yargılarınız tahtaya hükmedecek. Bu, en deneyimli Shogi hayranları için bile yeni bir meydan okuma.
[h1]対人ゲームとして破綻しています やるだけ時間の無駄 リアルタイムを名乗っているが駒移動に長いクールタイムが存在するのでテンポが悪く、とてもリアルタイムとは言えない 人がいないのでマッチングしないオンライン対戦 バグ放置 いいところは無い残念なゲーム この手のオンライン亜種将棋は既に多数あるので、ストーリー性を含めて他との差別化をしたほうがよろしいかと思います [/h1]
ㅤ
垃圾游戏,一堆bug,玩他就是浪费生命
Онлайн нулёвый.
Игра 'Real-time Shogi' предлагает захватывающий и динамичный взгляд на классическую японскую настольную игру. Идея добавления элемента реального времени кардинально меняет стратегический подход, требуя от игрока не только понимания Shogi, но и молниеносной реакции. По сравнению с традиционным пошаговым Shogi, возможность одновременных ходов вносит хаос и непредсказуемость, делая каждую партию по-настоящему уникальной. Это, безусловно, добавляет адреналина и азарта, но может быть и немного хаотично для новичков. Визуальное оформление игры простое и функциональное, без излишеств. Интерфейс понятен, а управление интуитивно. Однако, хотелось бы видеть больше настроек для кастомизации, особенно для отображения фигур. В целом, 'Real-time Shogi' – отличный вариант для тех, кто ищет новые ощущения в Shogi или хочет добавить в игру элемент скорости. Это быстрый, увлекательный и достаточно сложный опыт, который заставит вас думать на ходу и принимать решения под давлением времени. Рекомендуется как опытным игрокам, так и тем, кто знаком с основами Shogi. Новичкам, возможно, потребуется время, чтобы привыкнуть к динамике.
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