
An exhilarating action-adventure game set in a vibrant retro-futuristic universe. Embark on daring interstellar journeys, uncovering new worlds, and battling formidable alien adversaries. Upgrade your ship and abilities as you explore the vastness of space to save the Galaxy from a hidden threat.
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"Raygun Gadabout is a thrilling action-platformer that masterfully blends rewarding exploration with intense, fast-paced combat. Dive into a galaxy where every corner holds a new adventure, and every battle keeps you on the edge of your seat."
"Blast off into the stars aboard your very own starship! Engage in epic battles with space pirates, discover new worlds, and explore treacherous moons and asteroids. Traverse vast futuristic cities and even venture inside the belly of a giant space creature."
You are Quinn, The Last Raygunner. An intergalactic bounty hunter trying to bring justice to an unjust galaxy. Wielding the eponymous Rapid firing Raygun and a deadly PlasmaBlade you'll battles alien monstrosities, space pirates and deadly Cowdroids, and Imperial Space Gophers.
Tight, Fast Combat: Master the art of dodging deadly attacks with your Phase Shift, strike down foes with your Plasma Blade, and equip a variety of powerful Rayguns.
Space Exploration: Venture into the cosmos to discover unique, hand-crafted worlds brimming with secrets and dangers.
Platforming Skills: Test your abilities to navigate this dangerous universe full of traps and pitfalls.
Grow Powerful: Unlock new abilities like reversing gravity with Anti-Grav Boots to outmaneuver enemies and defy physics with air dodging.
Army of Adversaries: Face over 30 enemies that will test your skills to the limit.
Customize Your Build: Collect and equip Badges to tailor your play style and experiment with new strategies.
Epic Boss Battles: Encounter challenging boss fights that will push your abilities to the edge.
Strange Alien Encounters: Meet both friend and foe among the stars. Take on quests, receive upgrades, and gain allies on your adventure.
Hand-Drawn Animation: Enjoy art and animation that pays homage to 90's cartoons, bringing a nostalgic touch to your journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Raygun Gadabout, from Quantum Duck Studio, is a very fun game. With movement that feels fantastic, good combat and a great art style. I completed the game 100% and even with a few glitches, I have very few complaints. The art style is what originally drew me to the game. With very good artwork and a fun, well designed main character in Quinn. From the worlds you explore to the characters you meet, and fight, it's all well done and I adore it. It's all well animated and I didn't notice anything amiss during my play through of the game. The bosses were fun to fight, with a decent amount of enemy variety. I like the options you were given for combat, with your basic blaster always a solid option and a much more robust melee than I was expecting. On the ground, it's a basic combo but you have a decent amount of air moves you can do with the melee attack, with a down stab that pops you back up into the air and helps keep the combos going. While you can find or buy other blasters, the ammo is limited and I only really used it as a, "Why not?" option. The badge system can feel a bit just like stat upgrades at times, it's varied enough to customize to your playstyle. Also, the game is somewhat built around reflecting enemies projectile attacks back on them through an energy shield. This was easy to use with a nice bar by Quinn when you used it to help remind the player how much energy they had left before it was depleted, something that helped keep my eyes on the action and not my life/energy bar. There's also an overdrive feature that lets you either heal yourself or boost your damage based on how high your combo gauge is. I honestly mostly used it for healing and barely used the damage boost. It also kind of bothers me that it seems like you should be able to find two other overdrives, the screen shows room for four and you start with two, you never do. At least, I never did. Movement was fantastic and probably my favorite part of the game. Quinn is easy to control and feels like she's moving at a really good speed. She feels fast but never overly so. You have a lot of options, getting a standard double jump, wall jump and, what's my favorite, the roll. It had some invincibility frames, which is great for avoiding enemies but, it just felt good to use. I had a few issues with the gravity segment but that felt more like it was on me than anything else. Level design can feel more or less OK. I liked how varied the environments were, along with enemies that made sense with the areas. Exploring felt good but some of the areas can feel kind of empty at times with rooms that don't seem to do much. There were a few specific areas I got frustrated with but, nothing I couldn't get through eventually. There were a few times I couldn't progress because I didn't realize I didn't have an upgrade I needed but it wasn't a dealbreaker. Most of my play time was on the 1.05-1.08 patches and the dev does seem to have taken steps to help this issue. I also realize it's a fine line between letting the player explore and explicitly telling them what to do. I'm going to admit, I'm not entirely sure what's going on with the story. You don't find out much about Quinn, or most of what's going on. A lot of it was kind of, she's a Raygunner (Or is it Raygun?), and she's out to stop some pirate and then a mad scientist. I probably need to go back and pay more attention because I like what's there, I just wish there was more of it. I did get stuck a few times on the level geometry, and had a few glitches here and there. Also, during my time with the game, the sound mixing was just off the rails with certain things being way to loud. The sound seems to be fixed with the latest patch, so it's not really a concern now. It took me about 7 hours to do everything I could find. All in all, if they make a sequel to Raygun Gadabout, I'd gladly pick it up after playing this one.
I absolutely LOVED this game. It caught my attention first with it's art style, it reminded me of cartoons I had watched in the past. It's bright and colorful, the music is great. After about 30 minutes it became apparent how fun the gameplay was. The humor brightens the whole experience. I was soon craving more abilities, stronger stats, and driven to find all the secret areas and complete the maps available to me. Then BAM, [spoiler]interstellar travel? There's an overworld map to explore![/spoiler] The enemy design is great, controls responsive, art beautiful and humorous, and it's FUN. I really enjoyed this game, and any time a game makes me want to find EVERYTHING in it, I'm very much hoping for a sequel. I laughed, I explored, solved problems, and kicked ass. Great game! Sequel? (pleaeeeeese?)
Starts out as a fun game with cool art and music. but after a while the bugs ruin the fun.
A fun and quirky Metroidvania that doesn't outstay its welcome. The graphic style is very cartoony with distinct colors, making it easy on the eyes even when things become a bit hectic on the screen. Accompanied by a catchy soundtrack it's an overall pleasant experience. Gameplay is leaning more towards ranged combat rather than melee, although you do get a melee weapon early in the game. The controls are tight with Metroid-styled aiming (move and aim on the same stick) which isn't always ideal when the screen gets crowded with enemies. However, things are made easier by what I would say is the game's main gimmick; the shield. You have your designated shield button that, when pressed, activates your shield that will deflect almost every projectile in the game back to the attacker and does significant damage to them. It's powered by an energy meter that depletes whenever the shield is active and regenerate when it's not. A bit of resource management required but it's a system I wish more developers would try out, especially if you got a bit of bullet hell going on in your game. Abilities are your usual suspects with maybe one or two exceptions. They work well as intended although I've never been a fan of [spoiler]gravity manipulation in platformers because of skill issue.[/spoiler] I would say the overall difficulty of the game is on the easier side and the more challenging parts are related to using these abilities gained in various platforming segments. There's also a badge system similar to Hollow Knights granting you various upgrades to abilities and weaponry. The world building consists of planets and stations within a solar system, acting like an "overworld" where you travel between these hubs in your spaceship. I kinda wish this part was developed further but perhaps it would've taken too much focus from the meat of the game. Perhaps in a future sequel? TLDR: If you're looking for a Metroidvania with charming cartoon-styled graphics and engaging but fair gameplay, I would recommend that you give Raygun Gadabout a try.
Wacky and fun! A refreshing and humorous action packed platformer. I have blasted my way through the first third of the game, and I must say that the overall art direction is impressive, showing wild imagination and solid craftsmanship. The environments are well drawn and fun to jump around in, and the characters that you meet are delightfully weird. It feels like a true work of love. Many thanks for making this game!
It has Silksong’s price, but not Silksong’s quality. The platforming is kinda awkward, the animations are rather primitive, and the visual effects are sometimes overwhelming. Some minor bugs and glitches can be expected. There’s no unique boss music either. The art style is kinda good, though. Buy this on a hefty discount.
完了一会,感觉还不错的游戏。 最大的亮点是世界观和美术风格。游戏节奏和手感稍稍有些生硬和轻飘飘。 需要中文。
Great visuals, fun to run and jump and shoot. Overall good game with some glitches and janky interactions.
Juego increíble, una muestra de creatividad en el diseño, aunque no está completamente pulido su estilo de arte y combate, valen demasiado la pena.
[h1] A game with strong potential, though the execution falls short. [/h1] I like this game, I bought it because it reminds me of Earthworm Jim and other old SEGA games, but I can't recommend buying it right now, even though I would like more people to buy and play this game: the game has potential and good mechanics and I relly want to see a sequel. But it feels like they rushed the release, because right now it feels like playing beta version of the game: [list] [*] a loooot of bugs, [*] softlock , glitches, [*] empty rooms, [*] unfinished mechanics [*] sometime music is good, somtimes you want it off [*] costs more than Silksong??? etc.[/list] Like I litterally had to swich between gamepad and keyboard to play this game, restart it , because of the softlocks and missed some game content, because some scpirts didn't work. I have no idea why, but I LOVE even this version: Quinn, the art, the bosses, the exploration etc… it’s all amazing! It’s basically a time machine back to my SEGA Earthworm Jim days. My inner child is jumping for joy. Sure, some will call it “Metroid at home,” but honestly… home is where the heart (and the fun) is! I hope the devs fix all the issues, the game attracts more players, and we eventually get a sequel, because it has great potential.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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