
Infiltrate the depths of an exoplanet mining facility to scavenge for gear and challenge a corrupt megacorporation. Utilize gadgets and equipment in high-stakes stealth, and hone your fighting skills in breakneck combat in this stylish stealth-action dungeon crawler.
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About
You are a lone scavenger on the distant, barren exoplanet Charybdis. In search of gear and supplies, you infiltrate the depths of Katabase 6, a massive mining facility run by a corrupt megacorporation known as Orpheus Tech. Sneak through the mines undetected, cleverly utilizing various gadgets and equipment to your advantage, but beware; if you're caught, you'll need to rely on your combat skills for a fighting chance to escape.
Use taser darts, noisemakers, improvised concussion grenades, and anything else you can find to slip past and isolate guards. The shadows are your domain; manipulate your environment and your enemies well enough and they'll never see you coming.

Whether it is initiated through a clever ambush or a stealth slip-up, a fight can range from a calculated risk to a desperate struggle for survival. Combat in Raw Metal is fast and punishing; the guards stationed at Katabase 6 are stronger and more heavily armored than you, so you'll need to fight dirty to come out on top. Be aggressive, relentless, and resourceful. Take every advantage you can get your hands on. Honor is for the weak.

Customize your look and playstyle with a variety of upgradeable gear pieces that shake up the gameplay and give you an edge in sketchy situations. Create the ultimate stealth build, armor up and tear through your enemies, or modify the behavior of gadgets and attacks to lean into a specific strategy. Be careful, as losing a fight gets your gear confiscated and sent to a secure location; you'll need to weigh the certainty of extracting with the gear you have against the reward of pushing deeper for better loot.

Three unique bosses stand in your way, and will put you in your place if you're ill-prepared to face them. Master combos, avoid deadly attack chains, and watch your opponent closely for openings and weaknesses to get the upper hand. Investing in a solid kit of gear and gadgets will come in clutch against these formidable adversaries, but be sure to practice in the Boss Training mode before challenging them for real and risking it all.
Blend of top-down stealth and third-person beat 'em up combat
Freeform combo system that rewards aggression, improvisation, and precise timing and positioning
50+ unique gear pieces to find and upgrade
Distinct visuals for each gear piece to customize the look of your character
Risk vs. reward extraction system that grants you the choice of cashing out your loot, or pushing deeper into the facility
3 memorable and challenging boss fights, each with their own fighting styles, twists, and story development
9 hand-crafted levels to infiltrate, with a few slight variants for each to mix up your approach with every incursion
Environmental hazards and enemy variants to keep you on your toes as the game progresses
5 deployable gadgets to utilize to your advantage in stealth and combat alike
Genres
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Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid little game. I am playing after the most recent changes so I can't speak to how it played before but overall it's pretty fun. The game is rough around the edges in some places that it seems like most people are already aware of. The camera could use some work and boss AI can be a bit odd in some places but overall the quality of the of everything else made up for it personally. I hope that this team continues their work both on this and any other future projects. I think they have some solid bones for this or anything else they might choose to do in the future.
Im really not sure why extraction mechanics need to be in a single player game where you die in three hits. Yes it is possible to tweak the difficulty to your liking but the base difficulty is what the game is designed around playing and what im playing doesn't feel very fun. its especially irritating when i can only take 3 (more with armor) hits but a boss like mitrik weapon can take theoretically infinite hits because all enemies regen health. also why does extracting successfully remove gathered consumables?
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Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Базис в целом хороший. Помесь стелса и драк вообще не идут игре
slaps
its kind of hard but its really cool and kind of more than the sum of its parts by the end
It's pretty neat
Bad combat, bad stealth, bad level design, bad artstyle, bad sound design. But worst of all, and most definitely the standout, absolutely atrocious camera Play the game on a high difficulty, you struggle with the mediocre design If you lower the difficulty, there's absolutely nothing of value to the game and you breeze through it and are done in a couple hours. The combat is one of those combat systems that is entirely built around being difficult. If it isn't difficult, its boring. If it is difficulty, its tedious and unfun.
Pure tedium. Without the settings to retain progress per floor it was worse but even so. Loot is pretty much meaningless and once you've beaten one enemy you've exhausted the entirety of the gameplay loop. Bosses included. Currently stuck on the ceo, I'll make sure to at least see the credits but dang, style isn't enough to drive this one home. It's a cool proof of concept that's lacking in variety. Wanted to love it but after 2 floors I was about done. Ocd is the only reason I'm continuing.
Почему мне так нравится тут пи зд иц а? Это тип рогалик но не рогалик, карты фиксированные, но предметы на них и закрытые двери нет. Бой состоит из момента стелса с внезапным нападением, который даст вам в бою преимущество. Мне тут нравится фича с тем что карты - боссов ты можешь пройти набрав перед этим предметов которые так же дадут тебе преимущество. А можешь просто пойти на них напрямую и затащить чисто на скилухе. И вот второй вариант по мне! Парирования реально учить надо, уварот даёт большее окно но не оглушает. Удары рукой быстрые, ногой тяжелые. Вроде боёвка простая, но как же она мне понравилась.
♥♥♥♥♥ ass Ai insta locks on you in combat i dodged but the ♥♥♥♥♥♥ slid and hit me still broken ass game
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