
Embark on an enchanting journey in Ravenlok, an action-packed fairytale adventure about a young heroine destined to fulfill a perilous prophecy.
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About
Upon encountering a mystical mirror, Ravenlok is whisked away to a whimsical world plagued by the sinister darkness of a tyrannical queen. Destiny awaits all in an unforgettable and heartfelt adventure.
Battles against fearsome beasts and formidable monsters using real-time combat. Wield your sword and shield, and use the magical skills bestowed to you, along with an arsenal of bombs, to vanquish foes in epic boss encounters!
Meet curious creatures and help them with their troubles to fight back against the encroaching darkness. Discover the whimsical Mushroom Forest, tackle puzzles in the Mask Mansion and unravel the mysteries of the Labyrinth in a wonderful world turned upside down!
By the creators of critically-acclaimed adventure “Echo Generation'', this enchanting fairytale marks the grand finale of the Cococucumber Voxel Trilogy. Immerse in a delightful and captivating indie game filled with heart.
By the creators of critically-acclaimed adventure “Echo Generation”
Fantasy Reimagined - Delve into a mystical, whimsical realm
Action RPG - Battle monsters and bosses with real-time combat
Enchanting Story - Meet curious creatures and complete quests to fight tyranny!
Distinctive Visuals - A 3D pixel art aesthetic with a cinematic touch
Ethereal Music - Emotive orchestral score to accompany the adventure
The grand finale of the Cococucumber Voxel Trilogy
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Had fun with this game while getting all the achievements. I like the style and music of this game. It's just a bit short, so we need more of this. Only complaint would be the accidental use of health potions on interact. That action should be blocked when at full health. Definitely will replay this in some time. Worked really well with my Xbox controller
The game grabbed my attention from the very beginning! The world design, gameplay, and graphics are amazing and truly immersive. Every mission feels exciting and encourages exploration. However, despite all of that, I found it really difficult to complete certain tasks due to the lack of clear guidance. At times, I felt lost—especially with no mini-map to show my location or the direction of objectives. If a map or some sort of guidance system were added, the experience would be much smoother and more enjoyable, especially for new players.
[h2][b][u]Note:[/u][/b][/h2] This is a review originally written for [url= https://www.opiumpulses.com] Opium Pulses [/url]. The full article can be found [url= https://www.opiumpulses.com/article/917/ravenlok-legendary-edition-review] HERE [/url]. Feel free to take a look at the Opium Pulse Steam Curation page [url= https://store.steampowered.com/curator/3800356/] HERE [/url] as well. Ravenlok: Legendary edition is both developed and published by Toronto-based independent Indie studio Cococucumber. Flaunting unique graphics that are a fanciful mixture of typical 3D and voxel- it really stands out. Take the role of Ravenlok in this surprisingly stunning fairytale re imagining as you enter a land blanketed in a dark curse thanks to the corruption of the Caterpillar Queen. Grab your sword and shield, and battle a host of fearsome foes as you fight to save the fallen kingdom. As someone who got burnt out very quickly with pixel and voxel games, I was initially somewhat hesitant to pick up Ravenlok. However, after browsing through some screenshots- I found myself hooked with the subtle and strange charm they provide. I had to play this game. Detailed charm coming from a blend of traditional and pixel graphics somehow manages to blend seamlessly, making way for a strange immersion I nowhere near expected. Even in the most dark and curse-blanketed areas, you will find gorgeous pops of bold bright colors, keeping you mesmerized inside the Wonderland Cococucumber has created. I was pleasently surprised at the musical score, and at how well it did its job to pull me deeper into this fantasy world. Sometimes upbeat, other times dark and somber- there seems to be a tune for nearly every occasion. Keeping with the theme, there are often times hints of mystery or unease that creep in, weaving a gorgeous musical tapestry that I found delightful for the ears. While somewhat understated at times, overall it was a sheer pleasure to be able to listen to, along with the general sound design. There is good amount of attention to detail, from special attacks, to coins finding their way into your pouch- each one a real pleasure to the ears. Controls for Ravenlok are simple and straightforward. I would highly suggest playing using a controller, as that seems how it was truly meant to be played. You left and right triggers and bumpers serve to execute your special attacks that you learn as you progress, each having it’s own cooldown. This made combat an absolute breeze. While not entirely standard, they controls are easy to pick up, and frankly don’t have any real difficulty or need any massive skill to master. This is a game that is meant to tell a story, and be an experience. It plays as such. While this may not be everyone’s cup of tee, for folks who enjoy a curious story and some enjoyably thought-free hack and slash action, this game may very well be for you. While I found a whole slew of things to fall in love with in the fantasy world of Ravenlok, I did have a few… gripes, to say the least. And while the pros absolutely outweigh the cons, I did find myself dwelling on some of these weak links thought the entirety of my time playing. If you’re seeking a game that had challenging combat, I will show you the door now. There is not much complication to the battle system, and it is entirely hack and slash. When I said “thought-free”, I mean it. And it serves as both a pro, and a con. While it allows me to let my mind drift and just enjoy the surroundings, there is something fulfilling about a title that feels like there is at least *some skill* required to survive. You won’t find it here. Again, this did have me on the fence, but it did leave me a feeling a touch lacklustre about any progress. Similarly, some players may be frustrated with the need to manually control the camera. And while for me personally this had little to no effect on my own run, it can cause some points of frustration during battle. Additionally, while I did love running around farming enemies endlessly, at times you were left to backtrack, with no real direction as to where you were supposed to go. While I’m not one for a good long hand-hold, I like to know what my objective is without a doubt, and that felt a little weak here, leading to much backtracking and scouting when you misinterpret the vague finger point the story gives you. I think the last issue that had me reeling worst of all (and call this a potential personal preference) was the way the quest system worked. One of the first quests you receive is to pick some flowers to put on the family dinner table. After each flower is picked, there is a large pop up that you picked a flower. After that, the whole screen is covered again by a large quest box, showing how far along you are. This was after EACH quest item you pick up. And this continues through the game. While it may not always be so invasive, in situations where you have to collect a certain number of items in a short duration of time, you will absolutely want to scream at the highly invasive UI that screams in celebration at every opportunity. Again, one might be able to consider these more personal or minor gripes, but I did find they somewhat impacted my otherwise enjoyable experience. Lastly, you will not find a huge range of enemies. While there is certainly a variation, it’s not nearly enough to keep me feeling immersed *and* continuously excited for what comes ahead in regards to enemies. Many of them are re-skinned with different color pallets. While you will find a couple new enemy types in the different zones, with the volume of enemies and repetition of re-skins, the roughly 3 new enemy types still can grow dull quite fast. I would have liked to have seen a fair share more variety, especially with how gorgeous the world is. However, it was adequate enough, though not by much. Overall, despite a few shortcomings, Ravenlok is a sheer joy to replay. I felt brought back to some of my original roots in the action/adventure genre with a fun sense of wonder and enjoyment that I haven’t felt in years. While not for players seeking a hard-core experience, casuals and others looking for something just a little different will likely find something to love here. Graphically unique, structurally sound, and well designed, it’s very easy to overlook the weaker points and really just stand back to see the whole game shine. It more than makes up for it in the long run, and I would absolutely recommend a trip into the Looking Glass.
Simple short & sweet game to enjoy in a weekend.
Incredible! Short but fun. Tons of new improvements to make it worth a repurchase. 10/10 Ty again coco!
Ravenlok is such a stunning looking game and it shows how much care and thought was put into creating it! The mechanics are easy to understand and use, the gameplay is beginner friendly, perfect for kids (or not well versed gamers like myself lol). I had some issues with the "consume a potion" button, but nothing game breaking. I also think a map would be helpful at times, but I understand not adding one since there's some labyrinths in the game. The story is easy to follow, understand, and for some, identifiable since it's inspired (based?) in Alice in Wonderland. Definitely a great game to pick 🤩
Ravenlok: Legendary Edition – це коротка, але незабутня казкова пригода, що переносить гравця «по той бік дзеркала». Гра вражає оригінальним візуальним стилем діорами з піксельно-кубічними героями і ніжними фарбами, дарує простий та захопливий геймплей без зайвої складності, а її сюжет навіває приємну ностальгію за класичними казками. Завдяки офіційній українській локалізації зануритися у цей чарівний світ ще легше. Якщо ви шукаєте пригоди, що залишить на душі теплий слід і поверне відчуття дитинства – Ravenlok однозначно варта уваги.
Bought this on Epic a year ago when it came out. It used some weird "epic games" game saving technique and a few times it corrupted my save and I had to start over. I returned the game hoping they would release the game on some other platform. Seemed like it took forever but I'm glad I waited, the steam release is much less buggy and I have confidence in steam cloud saves. Thanks for bringing this short but wonderful game out of the dark cave of epic exclusives. Hope it gets some attention and praise over here in Steam/Valve land.
TL;DR Beautiful game, boring gameplay Baby's first action rpg, really basic combat, stamina is the only thing keeping you from mashing, leveling is basic where stats are predecided, an immense amount of sidequests. Feel like every npc gives a quest which feels like none are there to build out the world. Very cool world though, if there was a little more punishment for death I'd call it "Baby's First Souls Like". One major gripe for me though, putting consumables on A, the same button as Interact is crazy stupid. I'd give this a mixed, small zones, but cool enemies, tons of side quests, but they're all fetch quests. Level ups controlled by one npc, so you need to fast travel every time you want to level. Since every quest is just blindly searching for items you may as well play with a walkthrough otherwise you're following along every wall with your camera pointed at the ground. Despite the enemies being cool they get reskinned pretty quick, and bosses you can walk away from and wait for your magic to come off cooldowns.
Great game! A bit on the short side. I was playing it casually since the day it went live for PC, and completed it in under a week, but I will admit I was playing for many hours every time I sat down to play. The combat is fast and pretty good. Story is on the light side, but it's there and fleshes out as you progress. I like the style of the game. Music is really good. Definitely recommend!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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