
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩好玩
Очень милая игра.
Імба. Грав на беті 24 року в піратці. Одна з найкращих ігор в своєму жанрі простих містобудувань з прогресією, та великим опіром саме на економіку. Одним словом - імба. Поки що мої найкращі витрачені 270 грн (брав по знижці).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a few words: build, survive, expand.
作为一款殖民模拟游戏而言挺不错的,比较有特色。最主要的问题是内容还是少了,还有战斗系统过于简单,建议再之后的更新里再完善一下。
крысы мои крысы <3 <3 <3
Very innoative idea and an overall good game
品鉴了快50个小时 想想还是发个不推荐:游戏的问题太多。玩的很不舒服,真的有点吃够了的感觉 [h1] 鼠鼠的AI太蠢[/h1] 前期看不出来 到中期鼠鼠任务一复杂之后就经常罚站。还有一堆鼠鼠在当西西弗斯来回运东西 看着窝火 [h1]筛选实在太烂[/h1] 这里面鼠鼠的移速很慢,然后还有各个值一直在消耗,导致只能修那种小单元一样的一体机。但问题你的筛选能不能做好一点,最关键的工作地点写的很小很小,每次都有要从那些长得完全差不多的中文名去一个一个翻。分配床铺也不能一键操作,每次都要慢慢翻名字。点那个分类也是一堆东西想答辩一样乱七八糟堆在一起,哪个游戏是按职业筛选是按职业首字母排下去的? [h1]修建机制依托[/h1] 我能理解像缺氧差不多的修建机制,但很多东西都是没必要的:我安装电梯应该是直接能在电梯井里面点一下安装,而不是还要先把原本位置的电梯井拆掉再去那个分类也是一坨屎的菜单里面翻。电线不能穿墙算是你游特色,但鼠鼠又手短,每次搞一堆东西要搭一大片脚手架,加上你鼠AI又笨,就经常迷路或者摔下来。修的是真的折磨。中期修产业集群又是拆一大片修一大片,你迁移建筑收我钱我不挑你的理,限制范围是何意味?那么你就别让迁移,拆建筑再建会掉鼠鼠好感我是真没绷住。还有 我迁移士兵到同岗位为什么要重新训练?要熟悉地形当越共是吧。轨道铺在地上之后就装不上梯子和电梯,立体交通也形成不起来。搞得大前期就要预留很多空位,那谁tm知道你后面是这样的。 [h1]常凯申模拟器[/h1] 这游戏最唐的地方,只要一不指挥鼠鼠就会葫芦娃救爷爷一个一个送。我是王不是应该坐在办公室对着地图排兵布阵?每次都只能亲自到前线指挥。中期那个狐狸有个远程的,这些b能够唐到在原地罚站被那个哥们打死也不会向前一格子去a。坚守这里只坚守一格 学mrfz漏怪的来了。 [h1]界面一言难尽[/h1] 这游戏的外交/贸易/探索硬生生拆成三个建筑,而且贸易的界面也是一脉相承的大份,什么东西都要点一个“确定”才能生效。而且不同设施的快捷键不一样,一会tab换单位一会t换单位,自动化做的稀烂的同时箱子又固定的那么仔细。 [h1]结论[h1] 游戏壳子还行。但我玩了有一点数量算是模拟经营和自动化的游戏,这个没让我爽起来。玩到现在只剩下了疲惫。
Great game! Lots of potential and maybe even spawn a better sequel with multiplayer.
Great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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