
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
го создадим государство
阿扎伊塔
재밌음 시간가는줄 모르고했음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neat colony / economy simulator with very interesting and challenging mechanics. Though, some of these mechanics are not as well connected with each other. And difficulty will highly fall off once you realize what are the best strategies are. But I'll suggest trying this game out anyway.
おそらく街づくりシミュで断トツの難易度。でも安定した時の満足感はすごい。 すべての国を属国、全エリア開拓しました。 ・お金の管理 使いすぎれば足りなくなって反乱がおこるし、税を取りすぎても反乱がおこります。 現状を見てちょうどいい税と援助を作りましょう。 ・敵の侵略 これがかなり厳しい。 最高難易度の場合、かなり短いスパンで侵略が来るので、最優先で整えないと一瞬で壊滅します。 正直敵が侵略してきたら補強、侵略してきたら補強と軍事施設を整えていかないと耐えられません。 ・満足度 最初の頃は何度反乱が起きたかわかりません。 税の取りすぎ、娯楽衛生少なすぎ、ネズミの個性無視しすぎ。 様々な要因が重なり一気に起こります。 挙句の果てには敵の侵略が来ているのに、反乱を起こすバカもいます。 国の運営の難しさ、国民に対する怒りを痛感しました。 このゲームを遊んで、昔より日本の不満を口にすることがなくなったと思います。 高市さん。お疲れ様です。このゲームは義務教育にすべきです。
A ideia do jogo é interessante, e mesmo no fácil para mim já foi desafiante. Da para passar um bom tempo nesse joguinho tentando manter a ciade sem muito caos.
人口限制真爛,一點也不老鼠-.-
指導者として市民を導くのだが、油断をするとすぐに不満を漏らす市民の要求にこたえるのは大変。 慣れないうちは病気や犯罪が蔓延したり、資金が枯渇したり、襲撃を受けて都市がボロボロにされたり・・・ 仕組みが分って無難に都市運営できるようになっても、やることが沢山あってなかなか忙しいゲーム。 UIの使いやすさや戦闘関係のゲームバランスなどに細々した不満はあるが、 資源管理、都市の運営、戦闘防衛、そのたもろもろ要素が沢山あってこの手のゲーム好きとしてはかなり楽しめました。 〇気に入った点 ・効率的な運営をするための対応が都度変わるのでやりごたえがある。 ・見た目や仕草がカワイイ。 〇気に入らなかった点 ・ゲーム中に見れる都市の統計情報がやや使いづらく、効率を求めるには使いづらい。 ・マップ中にはダンジョンがあるのだが、中身が固定なので慣れると単調。 ・難易度の設定バランスが悪く、かんたんなものを選んでもやり始めの人には結構難しい。
Great for those who love strategy and survival games. Satisfying upgrade unlocking system and challenging enough :)
難しいけどネズミのキャラデザがいい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.5M | 5.1K | 94% | $18.74 | |
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