
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
초기 시작때는 폭동과 침공의 무한 콤보로 사태 수습하는데 바뻐 아무것도 못하고 망하기 딱이니 그냥 쉬움으로 해
une difficulté honnete j'ai perdu trop de fois booster
ネズミ可愛い。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ништяк
the cuteness is sicking <3 thank you for putting a smile on my face <333
They took ONI, removed everything boring and too complicated from it, added roleplay, added the opportunity to be a personalized participant in the game. And it turned out damn good) Getting the achievement was fun, I wish there were more of them and they were more complicated. There are still some bugs in the game, for example, ratizens often get the status of a lost juar by standing in the middle of the base, or the electric energy does not always adequately reach the storage device even with a direct connection by wire, but they are not too annoying and can be dealt with. I am already looking forward to any updates or DLC, because the game is very warm and it is easy to fall in love with it. Also, the game implemented the internal money circulation system very cool, this game can teach the basics of economics to children and adults very well)
Wunderbares Spiel, ich habe es sehr genossen.
有一种玩得很无力,很磨耐心,玩到最后精疲力竭的感觉。 行动粘连,设置繁琐,AI智商低。 中期开始发展很慢,不能堆量来快速冲发展,研究卡进度,自动化科技又放到超级大后期。 挖图很慢,建筑没有蓝图。 UI交互很差,很多操作不能批量选,就连批量复制建筑设置也不能鼠标拖动框选。 需要玩家操作的地方很多但反馈很少。整个游戏阶段需要不断地重构基地布局,而搬迁实际又需要费金币(所以为什么我不拆了重建?) 尝试过很多次想玩到最后都放弃了。
с одной стороны очень приятная и интересная игра, но со временем замечаешь мелкие баги, особенно проблема возникает с ИИ крыса с ресурсом может подойти к станку с ресурсом и развернутся обратно сразу как подошла к нему, или вовсе не работать, много раз наблюдал как крысы подходят к станку работают 3 секунды и уходят работа в графике занятий стоит что-то не так с игрой когда крысы вне поля экрана, такое ощущение что они не работают, так же вода проходит сквозь блоки если они вне экрана
This is a partial recommendation. I like the game, but it is a weird game, and I would only recommend if you are crazy about colony builders and fine playing something a bit janky and unique. This game feels like a mix between ONI and Rimworld. The building is vertical, and thinking about where to put all the necessities of your rats feels like ONI. The focus on production lines and enemy attacks feels a bit more like Rimworld. The real unique thing about this game is the monetary system. Every action of your rats (building, working) costs you money, and they pay you money back when they eat or if you set up taxes. This means that your colony has a total monetary worth divided between the money you have at hand and the money with your Ratizens. If you take all their money, they can't eat. If they take all your money, you can't do anything. This system is fun and unique in the early game, but it stops being meaningful in the late game, when your colony has enough money to just give them the necessary UBI and tax anything above that. Another unique thing about this game is that you control a character in the world, and can only interact and command things in your character's reach. Some people may feel this limits their control of the colony, but I found it to be a nice twist. The animations are cute, the different technologies and production lines are interesting, and the three kinds of enemies (who change on early / mid / late game) are different enough to be fun. The music gets repetitive fast. One big problem in this game is that the in-game information about the different items and systems is limited, and there is no good wiki in English. So you will be playing mostly wikiless, which may be what some people are looking for, but is not the expected state for this kind of game. Want to know exactly how many boots you need to produce to fully satisfy a colony with 80 rats? Good luck, you're on your own! How do rats decide which kind of food they will eat? Let us know what you discover! It is hard to carefully plan without a lot of information about the game, so you will have to play "by instinct". However, the game is not that hard to clear, just hard to optimize (due to the lack of info).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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