
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the resource management it naturally has, where you have to plan out how you'll advance along the time. What to research next, how to layout your base...or even maximise it. It's a nice casual game that you can pick up and leave whenever, and you won't feel so lost when you get back due to the great, unique designs. Also, cute rats.
cute rat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
缺氧玩家会喜欢的,but,为什么还要考虑钱!!
прикольная игрушка про мышек. немного сложная, потому что со временем в игре сложнее контролировать процесс жизни в городке, но в целом игра очень хорошая
Maravilloso juego muy divertido y desafiante, la banda sonora esta chida, gestionar una ciudad de ratas de dudosa inteligencia nunca fue tan divertido
Прекрасная экономическая стратегия с милым дизайном про мышей, но крайне не милосердным геймплеем. Иногда приходится страдать, но увлекательный геймплей это компенсирует.
Игра понравилась, когда-нибудь я ее пройду и мыши не будут бунтовать
산소미포함보다 쉬운난의도지만 너무 스팀댁에 맞춘 컨트롤 때문에 컴퓨터의 컨트롤이 좀 짜증나는거 빼면 할만하네요
鼠鼠我啊晚上一玩天就亮了
Colony sim with a dedicated character you directly control, an economy simulated down to the individual citizen, and the ability to attempt whatever economic system you can think up. Despite interacting with the world and your colony through an in-world character, the building and management isn't all that clunky, at least once you have enough of a workforce to do the work for you. Meanwhile, it adds much more depth and of course direct involvement to exploration and city defense. With the armor and weapon options available, there is a non-trivial amount of customization in how you contribute to battles. Speaking of, the invasions are probably the aspect of the game most likely to cause someone to bounce off of it. There's three groups of invaders, and which you're facing at a given time depends on your progress. They will periodically attack and attempt to break and kill all that they can reach. You will need to build defenses and train an army to defend your city. This is a priority. The invaders can generate more spawn points over time, which increases the amount of attackers you're going to get. You can destroy these spawners to reduce the size of the attacks, but this can be very difficult for different reasons for the first and third set of invaders in particular. Definitely aim for a strong army and participate in aggressive culling, if you can. As for the economy, you need to make sure none of your citizens are without basic needs, whether they can afford them or you provide some sort of welfare system, that you yourself don't run out of funds to pay civil servants, and that your city has healthy financial circulation considering you initially have a mostly finite amount of money to work with. Sooner or later you'll need to figure out how to increase the city's net wealth to keep up with the population you grow to or else you might find funds stretched very thin. There's a few dungeons and boss fights as well which can reward you powerful equipment, boons to your city, or just some material wealth. There's multiple "classes" available for your ruler character that can result in some fundamental changes to your strategy as well as getting to select a strategy defining perk at various thresholds of city progress, and there's several victory conditions you can aim for. This gives the game additional replayability. Not to mention the separate electricals tech tree and two very different flavors of cult you can foster with their own effects on your economics, citizens' work ethics, and the city defenses.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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