
War has started! Rangok Skies is a vertically scrolling arcade shooter inspired by the genre classics. Highly replayable with 4 different characters, each with their own unique ship, weapons, and bombs. Includes 2-player local co-op.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[H1]난이도가 높아 도전정신을 일으키는;; 탄막슈팅 게임. 음악은 좋다.[/H1] [B]이 게임은 제작사로부터 큐레이터 커넥트 받은 게임입니다[/B] 한글화 되어 있는 이 게임은 꽤 어렵습니다. 주인공 기체의 이동속도가 빠르고 3대맞아야 죽는대신 주인공 기체의 피탄면적이 좀 크고..적 총알 숫자가 많고 총알의 사이즈도 꽤 큽니다. 또 일부 적 기체의 경우 총알을 한꺼번에 다량으로 뿌려요. 이렇게 아주 스피디하고 순발력이 요구되는 게임이라 저는 1판도 못 깼습니다. 제가 해본 탄막슈팅게임들 중 도돈파치 시리즈정도를 제외하고는 상당히 어려운 난이도에 들어가요. 그러므로 이런류의 게임에 도전정신을 가지고 계시거나 혹은 이런거 잘 하시는분들께 권장합니다. 탄막 슈팅 잘 하는 분들께 늘 묻는건데... [B]"이게 보여요?"[/B] 주인공기체는 기본3대에 추가해금 1대가 있으며 각각 능력이나 속도가 다 달라요. 저는 2번째 여캐릭터를 선택했고 그럭저럭 할만했습니다. (그래도 어려웠음)... 끝으로 음악이 매우 좋습니다. 특히 일렉트릭 기타 치시는 분이 정말 손이 4개인가 싶을정도로 잘 치시더군요. [H1]난이도가 어렵고 음악이 좋은 게임. 누가 사겠다면 이런 종류의 게임을 좋아하시는 분들께 권장하겠습니다.[/H1]
Other than the game being a complete visual ♥♥♥♥♥♥♥♥♥♥♥ 100% of the time, it's pretty decent. The visual overload is just too much for me though and removes all possible fun. to paraphrase what another reviewer said, there is so much on the screen it is hard to really care about any of it. It's not just "too many bullets". It's all of the other ♥♥♥♥ happening on top of that. Smoke/fire effects everywhere, 100's of pickups dropping every second, all of the text popups for points, bombs, powerups, etc.
There's so much on the screen, with so little weight between them. It's hard to tell medals from bullets from powerups. Things move fast, but it all just flies by with little meaning. There's better games in this genre on this platform far more deserving of your time.
I would write a longer review, but the trailer to Rangok Skies is very self explanatory. If watching it gets you pumped, the game delivers. If an over the top shmup isn't your thing, there is nothing in Rangok Skies that will convince you. I fall into the first category, and instantly knew the game was a winner within 10 seconds of seeing the first trailer. Looks great, sounds great, pure chaos. It seems slightly hard and unfair at first, but when you realize how many tools the game gives you to deal with the hurricane of bullets (bombs, defensive special, 3 hits per life, life refill powerups) and how frequently the game refreshes those tools, it feels tuned appropriately. I am average at shmups and made it to the last boss on my second game, so I would consider the difficulty balanced (although there are no selectable difficulty levels). I really enjoy the soundtrack and character voices. The adrenaline is cranked to 11. The graphics are bright, colorful, and impactful. Under close scrutiny, the art might be a bit generic, but you won't be scrutinizing anything while you play this game. I only have two small complaints. First, it's a bit difficult to tell which enemy attacks can get through your defensive special. That becomes less of an issue the more you play presumably, but it could have been cued better. Second, with 5 stages at $19.99, it's a bit on the short side. I would have liked to see 7 stages at that price point. Bottom line, the game is FUN, and we don't get enough shmups of this style that are well-executed these days. If you like the trailer, it's a no-brainer. Final Rating: 8.3/10
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 画面饱满,火爆,艳丽。整体风格很有日式和街机的味道。 有非常利于理解的新手教程。Z移动射击,X慢速但大火力射击,C消弹反击。空格清屏炸弹。 技能充能速度很快,可以频繁的使用技能消除威胁。 每条命有三格血!有回血道具! 商店封面中左侧和下面的头像已经在游戏中改为一致。 关卡数量少,机体少,模式少,创新少,武器升级变化少。 因为有错字,所以不是机翻。【回复】游戏,应该是【恢复】游戏,或【回到游戏】,【总项目】应该是总分数,或者【综合分数】。 首发价格(人民币70元)过高,在发行策略上错失良机。发售一个月后折扣价腰斩50%。 刚刚更新加入了练习模式,但是仍然不是无限续关,只是可以选单独一关游玩,游玩后不能继续关卡。 对于我这种新手菜鸟来说难度起点还是比较高的,希望可以加入没有任何顾虑的无限续关模式,至少让花了钱的玩家能痛痛快快通关一次。目前的版本我总在第一关第二关反复死亡。即便苟延残喘到了第三关,等待的还是从零开始,很容易产生烦躁。 画面右侧太空旷了,实在不行可以把角色全身立绘摆过去。 总结: 我是菜鸟,我玩的很爽,但是难度让我不高兴。 这款游戏卖相不错,各方面水准都达标了。 玩法缺乏自己的特色,缺乏发行经验,价格过高。 希望能多多听取玩家意见,再多更新几个版本。 ===2021年6月22日补充=== 我玩懂了!!也可能是因为更新的原因! 现在就是猛攻!越猛越会掉落补血和爆弹! BOSS战更是别闲着,就是怼脸消除弹和爆弹轮番轰炸! 理解规则后我一轮就通关一周目了,非常爽!
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[h1]向日葵游戏评分【7分】[/h1] 这是一款街机风格的纵向卷轴射击游戏,游戏的判定非常舒服,场面也足够火爆,作为一款街机游戏完全达标,但机体、武器、关卡数量距离经典还有差距。 这款游戏的玩法比较特殊,炸弹和治疗的补给丰富,护身技能量表的回复更是非常的快,因此千万不要吝惜释放资源,掌握节奏以后才能无往不利。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 6/10[/h1] 本可以很优秀的STG游戏,讲真的,现在这时候还做这么纯正味道的街机风格STG游戏已经很难得了,游戏画面不错,BGM也很动听,多角色与有cd的近战削弹设定都还不错,但是本作在借鉴很多优秀前辈制作的情况下,没有做好的地方很多,首先素材上来说每次到boss的时候美术总有一种说不上来的违和感,商店页面人物立绘与下方头像不一致(估计是早期素材,游戏内是正常用上方立绘替换的),抓重点问题在下面讲一下。 [h1]最主要的问题出在“速度”上[/h1] 这个速度有好几个方面,慢慢梳理出来说,第一个是射速,按住射击移动速度会减慢但是火力更强,点按射击子弹稀疏但是移速更高,这个是很经典的设定了,但是问题在于,本作的点按子弹下的子弹实在过于稀疏,特别少,而且移速过高,敌人因为血量很厚,基本逼迫你全程按住射击来攻击,但是子弹设定生存口留的又很小甚至有时会完全抹死,逼迫你没法擦弹要快速转移阵地,但是转移中途又完全没输出,这点上在某些boss的弹幕扇攻击下尤为明显,慢速躲避不及,快速毫无输出。 另外一个速度上的问题就是敌方的子弹速度,我个人对STG的理解分类主要就两个流派,一个是子弹稀疏但是相对很快,机体判定偏大,靠反映躲避一个个致命子弹的速度型STG,代表就是经典的《雷电》《打击者1945》《四国战记》系列等,另外一个分支就是目前追求躲避爽快设计的弹幕系STG了,代表作《大怒首领蜂》《虫姬》以及各种“车万”系列了,特点是子弹慢,量大,华丽,但是相对应的自机的判定点很小,主要是享受在密集的子弹中穿梭的擦弹刺激感,介绍完了我心里的两种STG流派后说回本作的子弹射速问题,总结一句话就是,雷电般的射速,车万级的弹幕。这个主要提现在于boss战的初见,boss攻击扇形子弹狂甩,给你中间留下躲避空间再由干扰子弹影响你在狭小空间内的生存是常用的一种弹幕设置方式,但是本作的问题就在于如此密集的弹幕下给你的反映时间很短很短,甚至细心的话会发现有些攻击完全是无缝可躲,强逼你用近战削弹才能活下来,问题是这个近战削弹是有cd的,这就在boss战下的初见反映极其有限,更何况还有很多敌人有完全没反应时间的瞬发激光给你吃了,这里的瞬发激光压根就没有预先提示,实在很草,说到这里就不得不顺带再吐槽一下为什么那么多急速攻击压根就没有提示这点上,枪林弹雨里做提示其实已经很考验反应了,为何还要在无提示的情况下安排瞬发攻击,这种攻击不用考虑多强大的大神来玩,初见也是必死的,着实很草,包含以上这些速度大问题的基础上,boss血量厚的一逼,你品,你细品 附带一个。说明,这个速度问题甚至会影响你吃奖励道具,细节就不描述很多了,简而言之一句话,光速下P,你品,你再细品。 [h1]结语[/h1] 本身我写评测一直都喜欢言简意赅,因为我本身就是太长不看派,希望用简短的语言描述清楚游戏的问题,很久没写这么多了,有感而发吧,主要在超级期待的《R-Type》也快发售了,在这个节骨眼上玩了一款看着很不错实际上手问题很多的STG,心情难免复杂,另外本游戏在敌人与boss的美术风格上有种说不出的违和感,希望没有素材拼凑的问题。 总的来说,不合理处不少,比如售价,但是还能玩。
Nice sprites and very vibrant colours! it is quite hard but it is fun and gorgeous to look at 8/10
I gave a fair shake at the game, and overall I would say that there is a good game here somewhere marred by a myriad of tiny issues rather than one large thing that brings the whole experience down. In no particular order: *The sound/music of this game is fundamentally screwed and the biggest thing that detracts from everything. No matter how much I tried to mess with sound or music volume, something was always too loud and drowning out the other making me feel like I'm listening to vague white noise half the time. *A lot of the sound/music is old free to use stuff you've heard since the 90's or licensed from Heaven Variant. Some of this music is legitimately good, but something feels off like the music is peaking or the riffs are so loud that it drowns out everything else. *This shmup is the biggest cluster**** when it comes to visibility in general, sparkles from point pickups rain down, some enemy bullets change color between red and blue, some bullets are missiles that can't be destroyed and home in on you while other patterns are firing off and occasionally stacking in a horrible way. *The playspace is deceptively small, and it feels unnatural how high up the ship remains on the screen when it is at the "bottom" edge of the screen. *Some enemies are way too tanky or give little to no warning about some insanely big/quick/cheap attacks. *Ship movement is a little odd due to diagonal movement not being reduced. *I never throught I would see the day in my life anyone thought to themselves "remember the red flashing in arcade Zero Wing? Let's bring that back in the form of multiple colors whenever a bomb is used or a warning siren goes off." You can't even finish the first stage before this war crime shows up. *Some parts are CLEARLY referencing other shmups of the past, the previous drama with the old tracing stuff isn't the problem here though, it's that this game hits too close to home with some of the references that left me like "oh yea I haven't turned on Donpachi in a while, maybe I'll play that again". If this game's biggest crime was the tracing drama years back that the dev pushed an update for to avoid any legal issues, then that in itself would be a silly reason to completely dismiss this game. *Realistically unattainable unlocks. I don't know if anyone has ever dared to bother with this game so much, but one of the unlocks requires unlocking all of the achievements in the game, and one of them is "destroy every single enemy in the game in one run". I'll never get to see what this game had to offer on insane difficulty or how to unlock the 4th character even after 1cc'ing, like what the hell else am I supposed to do? This game reeks of someone who really likes shmups, had some decent ideas and some really bad ones with nobody pushing back against them telling them "NO" to some of the stupid stuff in this game. The stage 4 boss alone commits a lot of sins that tells me someone went on a powertrip during game design and hasn't played enough of the games that the store description references as inspiration to understand how nonsensical some stuff is.
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