
Rana Card is a roguelike deck-builder where you play as a farm manager chasing TimeTech's KPI targets. Draw cards in high-stakes moments, survive Time Explosions, and unlock powerful cards. Build your deck, chart your own path, and face branching events and cataclysmic years on the road to success.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the role of a farm manager and take on the KPI challenges set by TimeTech Corporation.
Draw cards in thrilling, fast-paced moments,
dodge or harness Time Explosions 💥,
and unlock card packs and treasure chests to expand your deck.
Play your cards to earn gold,
and chart your own path with strategic choices.
Along the way, you'll face branching events, harsh years, and even massive world-shaking cataclysms.

You are granted a magical bag filled with countless unique cards, each with its own Time Cost.
Every turn, you must balance a limited Time cap as you draw as many cards as you dare.
😮 One more card?
😏 Another one?
😫 Just one more?
The choice is always yours.
Every decision could be a stroke of brilliance, or the start of a nightmare.
Beware: exceed your Time cap and a Time Explosion 💥 will erupt!
Not all explosions are disasters, though—play the right cards, and you can twist them into opportunities or avoid them entirely 👌

The game features:
Over 300 unique cards—including spells, plants, animals, buildings, and products.
More than 200 powerful trinkets designed to create combos with different builds or enhance your playstyle.
With so many options, the game offers dozens of distinct strategies, each providing its own unique experience. 
With time as your guiding thread, your journey will challenge you with:
20+ impactful map events filled with meaningful choices.
20+ harsh years that are difficult to overcome but rich in rewards.
10+ massive cataclysms with unique mechanics to test your resilience. 
Open card packs!
Unlock supply crates!
Even try your luck with scratch cards!
Earn gold, new cards, and powerful trinkets—the game offers multiple ways to grow stronger.
Every reward system is designed to create richer experiences and deeper paths for player progression.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽游,卡组成型之后一个季节金币大概都是一万以上,适合无脑放松,咔咔蘑菇致敬了杀戮尖塔,玩法也很像杀戮尖塔,但是更轻松,创意工坊的财神那个图标的每局获得一点钱,真的很好用,可以平稳过渡前期,帮助新人完成卡组构建。我玩到第一个boss之后就基本上土地全买了,然后每次在商单刷新5次左右凑齐流派需要的卡。
Very satisfying blending of systems, if you like deckbuilders, roguelites, (light) automation, or cozy farm games then I highly recommend trying the demo. The game lets you pick how long you want to play your deck- it tells you when you've met the run requirements and asks if you want to enter Endless Mode, Balatro style. Once you enter endless mode every few cycles you're asked if you want to continue endless or go back to the menu, giving you an out without forcing you to lose when you get bored. Easy recommend for any skill level, very forgiving, easy to use settings.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽游戏,很可爱,有点难,可玩性很高
不值,想退款
刚好俩小时通关,用的竹子熊猫。感觉还不错吧,不过就是一直重复的种竹子就完事儿了。建议打折后入,作为一个茶余饭后不用动脑的小游戏还是可以的。
me when my mushroom starts dying so i lowkey pull out a gun and start mentally torturing
体量小了,30还行40+就不是很值得了
卧槽超级无敌大爽游 建议把每个流派爽一遍收工
太好玩了
已经打完了全成就,所有流派也都尝试过,总体是值得推荐的 我认为是兼顾了爽和难,看你在什么难度下游玩 优点是显而易见的, 美术音乐音效等等让人舒服的优化是有的; 剧情线不深但是也能引发思考的; 各种流派成型不难并且成型了就是爽吃; 成就设置的巧妙,部分是伴随着游玩自然会解锁,部分会有一定指向性告诉你上限大概怎么搭配。 缺点可以说是这类游戏的通病, 高难度需要roll开局,不过官方更新了编辑器,roll起来舒服点; 流派虽然易成型但高战力能推图的在每个模式中只有一两个,高难度不能来什么玩什么,想不难受的话得硬玩强势流派,比如开局时间爆炸花、27兔兔、过量生长花; 整体感觉下来有些吃运气,而且是让你觉得自己的努力没有过多意义的吃运气,辛辛苦运营了半天,不如商店刷两张流派体系卡来的实在; 综上,我是个人推荐也是深深喜欢这个游戏的,观点仅代表个人意见。 难度系统虽然折磨人,但如果你不去高难度那就是爽游,每个模式四五个流派三十来块钱能爽个十个小时左右也还行;成就党冲刺高难度官方也给了很强力局外成长甚至外挂,也算是很体谅了,实在不想吃苦就自己开个CE吧,也没有太破坏游戏性,毕竟商店刷新机制是指数增长。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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