
Avoid rain, get stars,and run across the passage! Retro but new, high-speed action game filled with many hidden elements!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun arcade game with great modes and challenging achievements. Great for players that like grinding high scores in retro arcade games or the Game & Watch games
「水滴を避けて右端まで渡る」を繰り返すだけのゲームに丁寧さとこだわり。そして「頑固さ」が詰め込まれている。 ストーリーを楽しめるゲームが「旅行」だとしたら、このゲームは短い時間で堪能する「ラーメン」のような物だ。 作者はこのゲームについて「ターゲットは誰か」と問われて答えが見つからなかったそうだが、実際に誰にでも遊べるゲームだし、その上で人を選ぶゲームだと思う。 このラーメンが好きかどうかは、たぶん年齢とか性別は関係ない。一度食べたらそれっきりの人もいれば、みごとにハマって週一とか毎日食べたい人もいる。 素材に何を使っているとか製法がどうとか、細かいことは気にせずにこのラーメンを食べればいい。じっくり味わってみてどうだったかが答えなのだ。 値段もラーメン1杯分くらいだから、さっそく食べて行ってはどうだろうか?
Solid new arcade type title, enjoyed thoroughly!
This is not a game for casuals. This is a game for GAMERS. If this goes on sale, I highly recommend it for less than a cup of coffee. It is obvious how much love and care the dev put into the scoring system and mechanics of the game. Scratches the unique itch for just one more run.
Shout out to Derek Yu for recommending this on Bluesky, I never would've known it existed otherwise. A pretty perfectly executed throwback to early '80s arcade games. The core of the gameplay is simple: run from one side of the screen to the other and dodge the raindrops. But there are enough little intricacies and risk/reward elements to discover to make it interesting. After a while you'll also unlock a customizable mode that lets you mix and match additional obstacles to make the game easier or harder, as well as two other rule variants. Really fun little game to launch on a whim and play for a few minutes.
Raindrop Sprinters is a charmingly simple and adorably dolled up game, but only the bravest cats will overcome its challenge...! Thank you, Shuhei Miyzawa and room_909, for this rewarding and endearing experience!
This game is so cute and fun! Great for playing in short bursts! This would be so cool to see on an arcade cabinet.
A very fun arcade game for the high score junkies! Once all the mechanics click you will have a hard time putting it down, "just ONE more attempt, this one will be the one!", and you'll be stuck playing it for hours The arcade presentation is also extremely nice!
A bit hard at the onset, you'll need to take some time to get good with anticipating when to use the slowdown ability The rain will overwhelm you the longer you're out in the field, but all the stars left bouncing in the field won't go anywhere any time soon. Dodging has a slight bonus too, but it's hard to pull off. If you've got hand cramps then the barrier to entry might be a bit too much.
A good example of the power of classic arcade design. Simple on the surface but opens up as you get to know its various nuances in mechanics and scoring due to its well thought out and intelligent design. Like a lot of good Japanese games, the system gives the player a lot of minute control to allow for greater skill expression and game feel, but then uses that freedom to not be afraid to press against the player with a rapidly demanding difficulty curve, strong risk-reward systems in survival and scoring, and strong player limitations, somewhat similar to a Japanese bullet hell. In Raindrop sprinters, that high degree of player control mainly hinges on the time slow mechanic- You are given a meter to slow down time to help dodge the raindrops, but instead of forcing the player to expend a big chunk of meter every time, you can quick tap the slow down button for as short a time as possible, which uses only expends the tiniest sliver of meter. It's kind of like how in a shmup when you are given the tiniest hurtbox and are allowed to micro tap the stick for the most pixel precise movement, but in this case you are finely manipulating the speed at which the bullets drop as you try to dodge them. Your meter recharges a bit after each stage, but as the game ramps up, your use of meter naturally wants to increase and begins to exceed how much you regain from each level. It works quite well and creates an elegant system to design difficulty around. There are multiple modes that are well thought out variations on the original idea. The scoring system is well thought out and makes you want to learn how to master it, which I think is always a good sign. The aesthetic is doing the common Japanese thing where a challenging game is wrapped in a cutesy tone to inspire you to keep trying and it works well here. My only criticism is I wish there was more! Overall a pretty nice little hidden gem and the developer kindly even responded to my praise of the game on Youtube, which I always to me a sign of a passionate dev. Well done!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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