
Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists. Shrouded in secrecy, an organization of assassins wreak havoc on the local populace.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常爽的一个2DACT 横板卷轴类游戏 打击音效太爽了 尤其是S的时候元宝刷刷刷掉的时候很快乐 最有特色的就是那个反击机制 如果用的好瞬间就能连出S 可惜就是引擎太老了 连招和技能也不够多 小怪和精英怪都是雷同的 没啥新鲜感 比不上鬼泣但也足够了 虽然是动作游戏 按键的逻辑很清晰 看起来花按起来简单 而且关卡在正常难度下 随便玩都能过 我一个手残但很快就过了 唯一**的就是这个发行商 发出来了 直接照着英文版现改 汉化没做 手柄没适配 配音不太行
This game really scratches my classic feel hack and slash itch. The art style is great, the varying combo system is a nice touch. This game is designed for a specific audience and I feel the mark was hit for an enjoyable experience.
爽快与遗憾
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We made a game where the characters can do 999 damage at level 1. Hahah! Amazing. The counters in this game are absurdly easy to do, instantly kill every normal enemy and one character actually teleports to the enemy when you do it. Makes everything not a boss pointless. Bosses get opened up to combos by counters, but don't take the absurd damage. Ie they're how it should be all the time. Counters aside the game is... meh. Very linear maps that go on forever. Very boring story and characters. All it can rely on to carry it is combat. You get to play as 2 dudes: Shin and the other one. I will call them Guy A and Guy B for lack of remembering the second name or which one Shin is. Guy A is a brute; you just mash buttons, hit half the screen per button press, juggle enemies to death and combo into your big super win attack. His regular dodge is his counter so you constantly ACCIDENTALLY instakill enemies. Play as him and the game is incredibly easy Guy B is Vergil. From DMC. Or a wannabe Vergil. He summons swords you can use to shoot at enemies or whatever. Feels worse than guy A; his attacks are slower to come out, have massively longer end-lag, hit awkward areas and do less damage. And he has to actually try to counter enemies with a block. And his counter just hits infront of him rather than being a tracking teleport. But even with guy B the game is insanely easy. The slow moves? Just don't use them. Just juggle enemies with summoned swords repeatedly. Your movesets are very small so you can't do much more. Combat is the one aspect it could rely on to prop it up and it just falls flat.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.3K | 115 | 80% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $2.1M | 5.6K | 72% | $10.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3K | 58 | 50% | $2.99 | |
| $4.3K | 61 | 98% | $3.49 | |
| $4.3K | 58 | 91% | $4.99 | |
| $4.3K | 59 | 66% | $3.99 | |
| $4.3K | 73 | 79% | $3.99 | |
| $4.3K | 63 | 73% | $4.99 |