
Railink takes you on a colorful puzzle/strategy adventure across deserts, icescapes and everything in between. Your job is to link up the remote Railink inhabitants to the rail network, one house at a time. Along the way you will face steep cliffs, vast waterways and tall mountains.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Railink is an absolute gem of a puzzle game, offering a delightful blend of strategy and logical thinking that's sure to captivate players from the get-go. With its emphasis on single-solution puzzles and a path-building mechanic reminiscent of Rollercoaster Tycoon, Railink delivers a satisfying and addictive gameplay experience that keeps you coming back for more. As you navigate the colorful landscapes and connect remote dwellings to the ever-expanding rail network, you'll encounter increasingly complex challenges that require careful planning and creative problem-solving. The game's well-crafted difficulty curve ensures that you're consistently engaged, while the charming visuals and serene soundtrack create a relaxing atmosphere that's perfect for focused thinking. One of Railink's standout features is its commitment to logical puzzles, ensuring that each challenge has only one solution – a testament to the game's thoughtful design and the developer's respect for true puzzle fans. The sense of accomplishment you feel upon finding the perfect route for your rail network is incredibly rewarding, making Railink a must-play title for anyone who loves a good brain teaser. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
A charming puzzle game with very easy to grasp core mechanics with a relaxing soundtrack to accompany the player. The tutorial does a decent job at teaching the player the goal as well as the tools to get there and the difficulty ramps up nicely. There are a couple quality of life things I would change, but these do not add or detract from the general gameplay, which is very solid -moveable camera; the game offers 4 perspectives, and sometimes (especially with 'mountain' levels) I could not get one viewpoint that did not block anything important. Additionally, zooming in or out would be nice, the earlier levels especially are small and now take up maybe 10-15% of screen space with the rest being background scenery. -remapping controls; I think it currently is a bit awkard to use with all the buttons being very far apart from each other. -clearer indication of new houses; when you connect a first set of houses, new ones appear on the map, it would be nice to have an indication where these would spawn so that you don't immediately have to erase a track because you cannot continue with it. Additionally, something like flagpoles to show where they activate on the map would be nice, sometimes it takes a bit to locate the new houses due to the perspective. Nonetheless these are small changes for a game that does well in what it strives to do, so definitely worth it for the price.
TL;DR: a relaxing puzzle game, with the caveat that some of the rules on on placing rail pieces is not always clear or logically consistent. This is a one of the most laid back games I ever played, while still being mentally engaging. The pastel colors and light, ambient soundtrack make for an enjoyable game, especially at the end of a stressful day. So far, all but the first couple puzzles add additional inhabitants after connecting the first inhabitant, so the goals can shift within any given puzzle. Controls are simple, and the game is tiny. It boots almost instantly and runs well on even my most low-powered computer, a 4th gen i5 Dell laptop with integrated graphics. My everyday/everything-not-work-or-graphics computer is an 8th gen i9, and the performance monitor doesn't even register any noticeable resource consumption. My only complaint is that the rules for placing rail pieces don't always seem logically consistent. There seems to be a continual learning curve on how players can apply rails in any given puzzle. I am going to give Polygon Matter the benefit of the doubt here and assume that dynamic rules are an intentional part of the puzzles. Regardless, I still enjoy this game very much and think it is an excellent value.
En quelques minutes de jeu Railink apparaît déjà simple d'abord et plaisant (Commentaire à mettre à jour après quelques temps de jeu).
Relaxing game, easy to play
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