
Delve into the underground facility of Rail Recon, a Twin-stick Shooter with a Rail System. Navigate through its network of rails in search of its crystals, while maneuvering and fighting through the facility's defenses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Вполне годная игруля, прошёл за 30 минут. Сложнова-то в конце, но проходимо. Советую поиграть. 8.5/10
Nice game enjoyed playing it. You guys did a good job :) .
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
比较无聊的“轨道”射击游戏。 玩家控制一个小车在设计好的轨道上移动,收集散布在每个地图里的所有绿色标志,然后开门过关。路上会有一些炮台和会移动的敌人朝你射击,会移动的敌人以一定间隔无限刷新(好像单个出兵建筑最多同时存在两个)。 玩家中一枪就会死,虽然有护盾,但是开盾有一点延迟,开了以后既不能移动也不能攻击,敌人多的时候开盾基本等于原地等死(等能量耗光)。 游戏现在一共9关,但是从第4关往后基本就没什么变化了。略微有点解谜的内容,基本也就是打打开关走走路口。 另外游戏还有些bug,比如重开游戏音量恢复初始值,比如死了以后有一定几率按复活键无效只能退回主菜单。 Rail Recon is a very basic railed shooting/puzzle game. It is plain, boring and unbalanced. Your vehicle moves on fixed rails, in order to collect all green symbols (crystals) in a stage before you can open the gate and finish the stage. There are only two types of enemies: fixed turrets and moving vehicles. The moving vehicles respawn endlessly at a fixed interval (I think their number are limited to two(?) per factory). It only takes one hit from the enemy to destroy your vehicle. Although you have an energy shield in later stages, it's sometimes suicidal, because activating the shield has a tiny delay and you can neither shoot nor move when the shield is on. For the puzzle part, there is barely anything to mention. The only thing that can remotely be called puzzle-solving is just shoot a blue switch to open/close a door or change the direction of a turntable to vertical/horizontal. There are nine stages in total, and after the fourth they plays almost the same. Furthermore, I encountered bugs when playing, for example, the music volume returns to the initial value after I restart the game, and sometimes the game does not respond to your input for retrying from the last checkpoint.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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