
A sci-fi rail shooter for PC, PCVR and Mac. Defend your train against AI controlled robots which run, fly, rocket and roll in pursuit. Enemies are fully destructible and physically simulated. A variety of weapons and power-ups to unlock.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
A sci-fi rail shooter for PC, PCVR and Mac (also available free on iOS & Android)
Defend your train against waves of AI-controlled robots that run, fly, rocket and roll in pursuit.
Fully destructible enemies – Voxels + physical simulation makes for infinite variation in the carnage you unleash.
Neural-network AI – Damaged bots limp, crawl or skid to keep the hunt alive.
Unlockable weapons & power-ups -
Rail guns, plasma weapons, lasers, missiles and a variety of powerups to fuel the destruction.
Optional VR
- Immerse yourself in the chase. Unique integrated zooming allows you to make that distant sharp shot while keeping a gunsight on the enemies at your heels.
Two game modes
• Chase – survive endless pursuit, holding out for the next supply carriage while pushing for the highest score.
• Node Assault – fight through the defenders and destroy the enemy brain-train to continue your progress towards new weapons and powerups.
Single-player only. Play the core endless gameplay loop for free. One optional DLC unlocks complete progression, allowing all weapons and power-ups to be earned through play.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun free rail shooter
idk why but my brain luv dis game
Nothing screams "My first unity game" quite like Arial, in pastel colors, with humongous, flat, unicolor or gray buttons, on UI with garish background textures. An utterly confusing system of unlocks, multipliers, challenges, modes, accessed across three different screen helps, though it wasn't exactly necessary. Good thing about Unity is that everybody can click together a game with a few strokes. Bad thing about Unity … everybody seemingly does.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun small game, simple in design but overall can be difficult. All id ask is some degree of lore and environment design such as buildings, underground or maybe a train station to defend. progression is a great touch to unlock various weapons and keeps you playing. also a UI update could be nice as it looks very minimal. This could benefit from skill trees and train customisation. i will happily keep playing this to see where it goes. also add more achievements, id love to hunt for them. I played in VR and will continue to. very good.
You don't need to be a AAA studio to make a game that's fun. There aren't a whole lot of 100% free games out there on Steam that are actually fun, but this is one of them. The very basic storyline to set up the gameplay is somewhat solid, the actual physics-based gameplay and destruction feel satisfying, and all the unlockable stuff keeps the game feeling fresh since you get a new weapon/upgrade every other match if you actually try. The people who hate on this game fail to realize that it's an entire game for free that SOME effort clearly was put into; if said want to scream so much that the game is practically "My first Unity game" slop, they should go see if they could make something better.
Repetitive and unfun. Dishonorable mentions go to: [list] [*]The zoom system, automatic only with no manual override, will ruin your situational awareness and make it really hard to adjust your aim when an enemy spawns on the opposite side. [*]The lag spike every single time you lose a train cart, another dev that seems to believe "optimization" equals adding IL2CPP and calling it a day. [*]The aimpoint not actually pointing where you shoot, in part due to some inherent offset in part to unhelpful autoaim (especially noticeable with the laser weapon). [*]The way your weapon loadout gets replaced seemingly at random when you start a new round. [*]The difficulty system, game progression is based on score and low difficulties lower it so much they end up being the hardest in practice. [/list]
A Must have nonsense shooter !!!
Rail Gunner is fun, fast, and immediately engaging. The concept is simple but executed really well: protect the rear of a moving train at all costs. What makes it shine are the little details — enemy animations feel extremely realistic and satisfying, whether they’re sprinting toward you or tumbling into the dust after being shot in the legs. The weapon progression is equally rewarding, keeping you coming back for “just one more run.” Easy to pick up, hard to put down — Rail Gunner is a great mix of straightforward action and addictive replayability. Good indie game!
сидишь стреляешь
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.