
A sci-fi rail shooter for PC, PCVR and Mac. Defend your train against AI controlled robots which run, fly, rocket and roll in pursuit. Enemies are fully destructible and physically simulated. A variety of weapons and power-ups to unlock.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A sci-fi rail shooter for PC, PCVR and Mac (also available free on iOS & Android)
Defend your train against waves of AI-controlled robots that run, fly, rocket and roll in pursuit.
Fully destructible enemies – Voxels + physical simulation makes for infinite variation in the carnage you unleash.
Neural-network AI – Damaged bots limp, crawl or skid to keep the hunt alive.
Unlockable weapons & power-ups -
Rail guns, plasma weapons, lasers, missiles and a variety of powerups to fuel the destruction.
Optional VR
- Immerse yourself in the chase. Unique integrated zooming allows you to make that distant sharp shot while keeping a gunsight on the enemies at your heels.
Two game modes
• Chase – survive endless pursuit, holding out for the next supply carriage while pushing for the highest score.
• Node Assault – fight through the defenders and destroy the enemy brain-train to continue your progress towards new weapons and powerups.
Single-player only. Play the core endless gameplay loop for free. One optional DLC unlocks complete progression, allowing all weapons and power-ups to be earned through play.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Repetitive and unfun. Dishonorable mentions go to: [list] [*]The zoom system, automatic only with no manual override, will ruin your situational awareness and make it really hard to adjust your aim when an enemy spawns on the opposite side. [*]The lag spike every single time you lose a train cart, another dev that seems to believe "optimization" equals adding IL2CPP and calling it a day. [*]The aimpoint not actually pointing where you shoot, in part due to some inherent offset in part to unhelpful autoaim (especially noticeable with the laser weapon). [*]The way your weapon loadout gets replaced seemingly at random when you start a new round. [*]The difficulty system, game progression is based on score and low difficulties lower it so much they end up being the hardest in practice. [/list]
I would recommend it except it's not really a free game. Once you get past a certain point the game expects you to purchase a $5.99 "DLC" that's both ridiculously overpriced and dishonest considering this is listed under free to play with no in app purchases. I wouldn't even mind if it was just labeled as a demo, but it's not really worth $6 and probably violates Steam's terms of service as well.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nothing screams "My first unity game" quite like Arial, in pastel colors, with humongous, flat, unicolor or gray buttons, on UI with garish background textures. An utterly confusing system of unlocks, multipliers, challenges, modes, accessed across three different screen helps, though it wasn't exactly necessary. Good thing about Unity is that everybody can click together a game with a few strokes. Bad thing about Unity … everybody seemingly does.
A Must have nonsense shooter !!!
Fun free rail shooter
You don't need to be a AAA studio to make a game that's fun. There aren't a whole lot of 100% free games out there on Steam that are actually fun, but this is one of them. The very basic storyline to set up the gameplay is somewhat solid, the actual physics-based gameplay and destruction feel satisfying, and all the unlockable stuff keeps the game feeling fresh since you get a new weapon/upgrade every other match if you actually try. The people who hate on this game fail to realize that it's an entire game for free that SOME effort clearly was put into; if said want to scream so much that the game is practically "My first Unity game" slop, they should go see if they could make something better.
🟩🟩🟩◼️◼️◼️◼️💥💥💥💥💥 🟩🟩🟩🟩🟩🟩🟩 🟩🟩🟩🟩🟩🟩🟩 ⬛️⬛️⬛️⬛️⬛️⬛️⬛️ Die robot scum!
Rail Gunner is a really fun little sci fi shooter that immediately appealed to me because the whole game is built around defending a moving train. I am constantly dealing with robots chasing after me from behind, and the combination of a rail shooter setup and heavily destructible enemies makes the action feel much more satisfying than I expected. The combat is straightforward, but there is enough variety in the weapons to keep me interested. I can use rail guns, plasma weapons, lasers and missiles, along with different power ups that can change how I approach the next attack. I liked switching between weapons depending on what was coming toward me, especially when several different types of robots were on screen at once. The destruction system is easily my favorite mechanic. The robots are physically simulated rather than simply using fixed animations, so shooting different parts of them can produce very different results. I enjoyed watching damaged enemies continue chasing the train even after losing parts of their bodies. Some robots can limp, crawl or skid toward me, which creates some surprisingly chaotic moments during longer runs. The AI also makes the encounters more interesting. The robots are designed to keep pursuing the train even after taking serious damage, and I liked how this creates a constant sense of pressure. There are also different types of enemies that can run, fly, roll or launch rockets, so I cannot completely rely on one strategy. The whole thing feels like an arcade score attack where staying alive is just as important as destroying everything efficiently. The biggest weakness for me is that the core gameplay can become repetitive. The Chase mode is essentially about surviving for as long as possible and pushing my score higher, while Node Assault gives me a more structured objective. These modes are fun, but I still wanted more environments, enemy variety and progression to keep the experience fresh over longer sessions. I also appreciate the optional VR support because it adds another way to experience the same frantic combat. Being able to zoom in on distant targets while keeping track of enemies behind me makes the VR version feel particularly suited to the concept. At the same time, I think the standard desktop version works perfectly well on its own, so I do not need VR hardware to enjoy the game. Overall, Rail Gunner is a polished and entertaining arcade shooter with a very satisfying destruction system. I really enjoyed defending the train, experimenting with different weapons and watching the robots continue fighting even after taking heavy damage. It could use more content and variety, but the combination of fast shooting, destructible enemies and persistent AI gives it plenty of personality. For a free game, it is an easy recommendation for me. Rating: 6.6/10
Rail Gunner is fun, fast, and immediately engaging. The concept is simple but executed really well: protect the rear of a moving train at all costs. What makes it shine are the little details — enemy animations feel extremely realistic and satisfying, whether they’re sprinting toward you or tumbling into the dust after being shot in the legs. The weapon progression is equally rewarding, keeping you coming back for “just one more run.” Easy to pick up, hard to put down — Rail Gunner is a great mix of straightforward action and addictive replayability. Good indie game!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 86% | $29.99 | |
| $60.2K | 111 | 67% | $14.99 | |
| — | 0 | — | — | |
| $4.8K | 204 | 79% | $0.74 | |
| $2.8K | 26 | 96% | $4.99 | |
| $1.8K | 8 | 75% | $6.99 |