
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 63% | — | $12.4M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
Игра супер
mega giereczka, dużo akcji, dobra grafika, uzbrojone pojazdy! czego chcieć więcej.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
отличная игра
So, after finishing this game twice on PC and PS4 I can safely say it's fun although sometimes repetetive. Gunplay is good, shame you can't pickup enemy weapons cuz ♥♥♥♥♥♥♥♥ I would love to put my hands on 1911. Story is somewhat okay, you're lonely badass with few allies willing to help you overthrow bad guys, seen this theme many times but so what? What was pleasant surprise, 60fps on PS5 without any update whatsoever which leads me to this.. shame it's been abandoned and there wasn't any update since what.. 2019? It could use a bug fix It's definitely a treat for people who love shooting stuff and Michael Bay's movies with lots of chaos and explosions. 8/10
pas mal du tout ce jeu
WSZYSTKO
+
TLDR: A fun open world and a nice variety of weapons/powers elevate this but a weak story and sad endgame hamper this otherwise solid sequel. I remember playing the first Rage in co-op and having a decent time with it - a solid enough FPS from ID Software. I never expected a sequel but here we are. Rage 2 ditches the co-op and instead churns out an open-world style game that shares more with games like Far Cry and more recent Assassin's Creed than ID standards DOOM or Quake. With open-world games becoming so prevalent, Avalanche Software and Bethesda would have to bring something new the table to truly impress. Rage 2, however, falls into merely average territory. Looks and Stuff: The game does looks pretty good. Most post-apocalyptic wasteland games tend to fall into the bland browns - deserts, ruins, etc. and while Rage 2 has plenty of that - it manages to spice things up with more vibrant swamps and forests that at least bring out some zing. Likewise, the game gives you some factions to play with, from your typical bandits to mutants to hillbilly swamp people to he much scarier desert assassins and the games big-bad, your human/cyborg hybrids. Not a bad assortment of things to kill. The voice-acting is fine - mostly full of solid voice-over talents (and also Lynda Carter). Tunes are solid and I encountered not game-breaking bugs nor really any crashes. It holds up well for a 2019 release. Story: As far as I'm concerned the story is rather weak. You play as a male/female named Walker who is one of the few survivors after a surprise uprising from The Authority, led by the twisted (both literally and figuratively) General Cross. Long-thought dead, Cross has turned The Authority into a hybrid army and seeks to bring down what remains of humanity to further his more evolved race. Thus, with just a handful of survivors left, you find out that the duty of saving the rest of the wider world falls upon your shoulders, as you are the only one with Ranger's unique nano-machine-infused blood around. In order to bring down Cross for good, you are given the task of tracking down three important people in three scattered areas: Marshall, a grizzled veteran and leader of the nearby town of Gunbarrel, Loosum Hagar, mayor of major hub-city Wellspring and Dr. Anton Kvasir, former Authority scientist who has turned his back and now does his own mad-scientist thing. The three all have integral parts to play in Project Dagger - which, together, will help you infiltrate the Authority's main base, bring down Cross and makes sure he stays down for good this time. Honestly - a pretty bog-standard hero's journey - of course each person will have you help them first before they let you save the world. The world is rife with other people to help and things to do but, honestly, feels more like busy-work than a lot of other open-world games. And yet I still did them all... The best side-story was one that paid obvious parody homage to Elon Musk (and, of course, involved downloading himself into an AI). There is some humor out there, but it is way too sparse and the story is far too plain to be that memorable. Gameplay: A typical open-world FPS but with non-typical weapons and powers is the best way to describe Rage 2. But in order to truly elevate your game, you're going to have to change your way of thinking about how to play and open-world game. While a typical game would have you complete each main story mission in succession, to truly get the most out of Rage 2 - you must visit each of your main characters one after the other. You see, each main character has a tree assigned to them - and only them - and all three have distinct (and useful) skills. The game also has Arks scattered all about (along with bandit camps, mutants nests, Authority towers... and such). These Arks are most important as they contain more weapons, useful skills (like the all-important double jump) and plenty of stuff to upgrade said skills. The mineral Feltrite scattered all around (and also dropped by enemies) helps you upgrade as well as provides healing during battles. Meanwhile, the seemingly endless supply of junk you come across can be sold with cash being the main thing to buy things to upgrade your vehicles, weapons and even your body (kill some giant mutants or buy their organs on the market). Although I spent most of the game using the rifle/shotgun combo, the game gives you some interesting choices with an incendiary pistol, a gravity dart and a pretty decent rocket launcher among them. However, if you wait forever to GET them, you won't get to USE them. Thus, it's worth it to gallivant around the map and track down Ark's ASAP. Aside from the guns, your powers allow you do a lot - from a simple (but powerful) punch to a mighty butt slam to fun levitating enemies. Once again, make sure you track these down before taking down every base in sight as it makes the game much easier (and a lot more fun). That being said, open-world games do get a mite repetitive and Rage 2 is not exception as you'll find yourself doing the same things over and over and over again until you've shot every bandit in the face and eradicated every mutant around. The game will through in an odd giant mutant or a random car race here and there, but, for the most part, the side missions are all rinse and repeat and it does get old. Perhaps the most disappointing aspect about Rage 2, however, was that after the final mission the game just doesn't offer much else. I did not get the optional DLC but I know the base end game is just super boring. Camps don't respawn so once you clear out everything on the map... that's it. Sure, you can run into random skirmishes here and there but nothing really encourages you to come back and ride around. Replay value: If you go through once, you've pretty much experiences everything. Presentation: 4/5 Story: 3/5 Gameplay: 4/5 Replay: 1/5 Overall (not an average): 3.5/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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