
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't buy this game if you don't have a controller. It's almost impossible to beat the "Chaz Race" with a PC&mouse, with a controller is playable as the rest of the game.
Despite a lot of glitches and bugs, it is a very enjoyable game.
Divertido mas a campanha principal praticamente tem 4 missoes apenas.
7/10 Overly maligned post apoc take on Far Cry, that is far better than the original ever was. Like seriously, some people have some clearly flawed memories of the 1st game, which was dull and generic. Loses points for the usual host of Bethseda bugs that never got fixed, but solid enough game play. Though probably has a few more abilities and upgrades than it really needed. Story is decent but nothing ground breaking, good mix of enemy factions and plenty to do however. Oh and finally, the amount of fragile masculinity whining this game caused is priceless. So many screaming little boys complaining about all the pink accent colours, how they can't take it seriously or how woke it is. Guess what, it's actually quite good and visually distinctive, rather than just another brown drab game yet again. Maybe go touch some nice green grass instead? Or better yet, some pink grass.
Juillet 2026. Poussiéreux dans l'ambiance, daté dans le gameplay...et dans le "look" en général... Un jeux du grenier en gros.. Mais moi j'aime bien...quelques heures par-ci, par -là.
прекрасная игра про пост апокалипсис
дум+фар край=рейдж 2. сюжет максимально второсортный, геймдизайн радует, мир красивый, пушки чувствуются. злодей вообще мимо. длс проходить даже не хочется. не затянуло
this game proves how important a cogent game design philosophy is to how enjoyable it feels to play. imagine doom. sweet, now get rid of the intelligent encounter design and replace it with a few generic enemies littered here and there. remove any semblance of visual identity. add the worst feeling driving you've probably ever experienced. nice. now arrange for these soulless encounters to be spread out across vast stretches of empty land. vitally, ensure there is no throughline - nothing that connects encounter design to gunplay to visual design to driving to the open world to ANYTHING at all. what's left?
[h1] Хороший шутер в плохом открытом мире [/h1] Когда запускал RAGE 2, уже знал, что игра получилась очень спорной. Одни называли её провалом, другие говорили, что ради одной только стрельбы в неё стоит поиграть. В итоге оказалось, что правы и те, и другие. [h3] Стрельба и безумие [/h3] Самое сильное, что есть в RAGE 2, — это геймплей. Стрелять здесь действительно приятно. Каждое оружие ощущается мощным, способности позволяют буквально разрывать противников на части, а сражения быстро превращаются в настоящее мясо. Именно благодаря id Software боёвка ощущается как главный повод запускать игру. Когда всё складывается вместе — дробовик, рывки, телекинез, взрывы и десятки врагов — игра начинает дарить именно те эмоции, которых от неё ждёшь. [h3] Открытый мир [/h3] А вот всё, что находится между перестрелками, получилось значительно слабее. Открытый мир красивый, но пустоватый. Большинство активностей быстро начинают повторяться, сюжет не цепляет, точнее даже про него говорить не стоит (его нет). В какой-то момент ловишь себя на мысли, что хочется не исследовать мир, а просто доехать до следующей перестрелки и всё. [h2] Итог [/h2] Очень странная игра. Жалею ли я о прохождении? Нет. Захочу ли пройти её ещё раз? Нет.
Gameplay, exploration and atmosphere are excellent. It's like they improved on the already excellent Mad Max game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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