
Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth. Mysterious radio signals beckon him further and further. Investigate, survive and face the unknown in Radiolight— an '80s thriller by solo dev Krystof Knesl.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 17 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WELCOME TO ASHWOOD CREEK, SEPTEMBER 1985
Step into the shoes of Ethan, a police officer in the quaint town of Ashwood Creek—a place where the trees whisper, the mountains loom, and secrets hide just out of sight. What begins as a routine investigation, quickly spirals into a haunting journey through the unknown.
Ashwood Creek feels frozen in time, untouched by the chaos of the outside world. But under the surface, something dark is stirring. A teenager has gone missing. A strange signal is cutting through the static of local radio stations. Lured deeper into Ashwood Creek National Park, you’ll need to tune in to every frequency and every echo of the past in the hopes of uncovering the truth.

A MYSTERY YOU CAN’T IGNORE
As you explore the vast, eerie expanse of Ashwood Creek National Park, you’ll find that your radio is more than just a piece of electronics — it’s your key to survival. Pick up supernatural signals and tune into otherworldly transmissions. But not all signals will guide you to safety… some are meant to lead you astray, deeper into the shadows, where the past waits to confront you.

WHO DO YOU TRUST WHEN DARKNESS FALLS?
Guided by the voice of Robert, your childhood friend and the town’s chief of police, you’ll venture through dense forests, foggy valleys, and forgotten trails. Together, you’ll piece together clues, follow mysterious broadcasts, and uncover the secrets that Ashwood Creek would rather keep hidden. But the closer you get to the truth, the more you’ll realise that some things are better left buried.
An Edge-of-Your-Seat Mystery: Unravel a story filled with suspense, supernatural elements, and dark secrets that blur the line between reality and the unknown.
Captivating Characters: Dive deep into a gripping narrative as you uncover the past and present lives of those in Ashwood Creek, including your own.
Stylized Timeless Graphics: Step back into the 1980s with beautifully stylized visuals that capture the nostalgic vibe of the era and the beauty of the nature that engulfs you.
A Beautiful National Park to Explore: Wander through the serene yet unsettling landscapes of Ashwood Creek National Park, where every corner hides a clue... or a threat.
Can You Uncover the Secret? Armed with only your radio and a walkie-talkie, you’ll need to think on your feet, listen carefully, and trust no one.
Created by the solo developer Krystof Knesl, Radiolight offers a unique blend of atmospheric tension, exploration, and a story that will keep you on the edge of your seat. Will you brave the darkness, or will the whispers consume you?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W game
honestly? such a good game! the graphics are wonderful, the storyline is pretty good. some great spooks in there! would love to see another game like this!!! 10/10 would deffo recommend
fun and terrifying
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Spanish - Spain, Czech*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels like a lot of work went into this game, but I gotta say the story sucks.
If you like games like Firewatch, give this one a try. Really enjoyed it.
Overall a nice, short walking sim with a cool story and great atmosphere. Took me 3 hours to complete the story, including checking almost everything the game has to offer. So why do I have 6 hours of playtime? One of the miscellaneous achievements ([spoiler]The Head of the Snake[/spoiler]) you get at the end of the game (literally THE END) I missed on my first playthrough, so I tried to get it on the second playthrough. How did it go? Second playthrough 1: Quickly ran through the game. When I reached a certain part of the game, something happened... [spoiler]Right when I reached the light beam, instead of interacting with the beam, I went past it to where you go after the demon thingy fight. I progressed as usual and after the quarry, instead of finding blood on the ground, nothing was there, nor the body of Harvey, thus couldn't progress to the cave. I'm not sure if you can go back to the beam again, nor what might happen after.[/spoiler] Either way, I restarted from the beginning. Second playthrough 2: Quickly ran through the game all the way to the end where the achievement SHOULD pop. However, I had missed a key part of the achievement earlier, thus locking me out of the achievement. Second playthrough 3: Quickly ran through the game one last time, met the requirements to achieve the achievement and finally got it. This is how you get it; [spoiler]After talking to Fred at the camp, go to his room on the second floor. Interact with the bookshelf so it slides to the side. Interact with the secret hatch and the pictures inside. Continue to progress through the game, until you reach the final area, the ruins where you rescue Elliot. Got to the gravesite that has the green coil (I think it's the green coil) and interact with the picture at the end of the room. It should pop shortly after.[/spoiler] Ignoring my issues with that one achievement, it's still a good game that you can get every achievement pretty easily. I'm just dumb.
Short and sweet with a very Firewatch-esque feeling. This concept of woodland rangers or law enforcement discovering all these mad things in the forest always fascinated me, I will have to revisit the podcasts and stories I listened to long ago to scare myself again. Beautiful looking game too which made the experience and the story so much better
amazing
Enjoyable atmospheric game. Not really many jump scares but the atmosphere is just right. There were a few points in the game where I got lost and didn't know what to do so I wandered a bit trying to figure out what to do; I caved and looked online (especially towards the end). The closing scene felt a tad rushed but overall a good story. I would recommend this game.
Fun game, although I wasted a lot of time not knowing that you could sprint... Walking is VERY slow. The boss fight, especially the last one, was too challenging for me
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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