No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You want to try yourself as a street racer? So to get down to business you have to buy a personal racing car. As in a real life, in the game we have a market, where cars for every taste are sold, from rotten decay to super-cars. But as a real life you will start life from the very bottom. You can compete with real people on several routes, and every victory will raise your rating and bring to top of the top racers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $396.2M | 281.8K | 89% | $59.99 | |
| approximately $229M | 99K | 82% | $69.99 | |
| approximately $89.8M | 174.4K | 93% | $19.99 | |
| approximately $49.1M | 48.5K | 93% | $39.99 | |
| approximately $34.3M | 30.1K | 87% | $49.99 | |
| approximately $33.1M | 37.4K | 94% | $34.99 |