
Story of one hard-working Raccoon who is searching for gold. Your goal is to help Raccoon find all gold and not get into trouble.You will be involved in a long Raccoon story during which you will gain experience and become able to solve huge complex and interesting puzzles.
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Languages: English
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Il y a de la difficulté en fin de jeu, et une jouabilité infinie, c'est très appréciable ! Le jeu peut être fini sans les pouvoirs, mais ils apportent un confort certain surtout quand on commence à loucher en comptant les cases dans les derniers niveaux. Et justement, mon seul regret avec ce jeu, c'est l'absence de surligne pour se réparer sur les longues lignes (surtout en fin de jeu), ce qui peut faire un peu mal aux yeux.
This picross is quite unusual for several reasons: - Puzzles are randomly generated and therefore images do not represent anything - Puzzle size is not shown anywhere and it does not include grid cutting so you have to count each row - It is impossible to mark a row as completed Also: - Game readability could be better: small characters, no choice of colors (green/red) - You have only one short music track for all levels All this makes the game artificially more difficult. Not recommended to beginners otherwise to may never like this kind of game!
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Hours played at review time, across 36 reviews with recorded playtime.
This game really just sucks. At first I thought it was ok, but the more I play it the more I feel like I'm punishing myself. - The colours are red and green, and may not be suitable for colourblind people. - The grids are not marked in any way - no clear lines, columns, rows, etc. You have to be very careful and count out every single square/bomb. - Extremely unforgiving to mistakes. One single misclick and you'll have to replay the entire level in order to get full points. - The levels are randomised each time you start/restart one. - This is not picross, there is no picture. It is strictly a nonogram puzzle with no picture at the end. - The puzzles (numbers and squares) are much smaller than they need to be, with no way to enlarge them despite how much empty screen there is. - The unmarked squares barely have gaps between them, and are presented as patches of grass and flowers. That might be nice, except that it makes it even harder to tell where the boundaries are, and increases the chances of accidentally clicking the wrong square or two squares at a time. When you combine the size of the puzzles/images, the colour choices, the flashing of the little bombs, and the lack of grid markers... You will most likely get a headache from playing this game.
This game has many puzzles that are unsolvable. Quite a few times there is a two by two in one of the corners with a clue of X 1, 1 and y 1, 1. The solve for this is a 50/50 guess. The color scheme gets really confusing on larger grids. A filled space is a red and orange lava brick. A mark is a red flag with a yellow X. After a while the puzzle is really hard to quickly figure what the heck it is you are looking at. The puzzles themselves are introductory level. I love puzzles that are like 80X80 and take an hour or so with some really out-of-the-box thinking. [b]I have come to expect that when I'm spending money for puzzles.[/b] This has none of that. Brain off and click. The explosion effect is nice at first. But after a while it's irritating and I can really only take about five puzzles of it at a time. Maybe that's a way to artificially elongate play time, i don't know.
It feels like more effort was put into writing the game description than the actual game. Story of one hard-working Raccoon? Why write that if you don't bother writing a single line of story in the game. You can't even mark when you're done with a row, making the game even more annoying to play. The blown up squares and flagged squares are both red, so it doesn't even look right. Just go play some other free game, this isn't worth your disk space.
Les premières grilles ne posent pas de problème. En revanche, plus les grilles grossissent et plus vous allez saigner des yeux. Les lignes et les colonnes pourraient être en surbrillance quand vous mettez votre pointeur dessus afin d'épargner un peu vos yeux mais ça doit être trop compliqué à coder... De plus, il semble que les grilles soient générées aléatoirement et il n'est pas rare d'arriver en fin de grille avec 4 cases et 2 mines trouvables uniquement par la chance. Auquel cas, jouer la fin d'une grille, pouvant parfois prendre 1/4 d'heure à faire, sur un pile ou face, c'est pas mal frustrant. Et ça l'est d'autant plus quand, comme moi, vous n'avez pas de chance aux jeux de hasard.
Прикольная игра , думать нужно
nonograms
항상 맵이 랜덤이네요... 5개 단위로 좀 끊어주면 좋은데, 나중되면 칸을 일일히 새야되서 불편하다능
The absolute bare minimum to count as a nonogram game. Randomly generated puzzles, comically small board with no graphical settings to make it bigger, inability to mark off individual numbers as completed, no 5-marks for visual clarity, completely arbitrary board sizes that the game doesn't even tell you, it's horrid. At least it has the decency to be free instead of making you pay for this schlock.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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