
Raccateer is a colony sim idle game. Recruit and upgrade raccoons each with unique personalities and stats, manage their equipment and synergize your team to become a Trashilionaire. Go from trash to riches in this tight, narrative-focused idler
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About
Raccateer is a colony sim idler where you manage a crew of raccoons building a trash empire.
Build your production line from trash collection to manufacturing. Recruit raccoons with unique personalities and stats, then optimize your workplace to match their skills.
Manage your supply chain from trash to treasure and back to trash again. Today's tech becomes tomorrow's premium garbage
Watch your workforce progress from slow beginners to lightning-fast pros. Equip them with hats and upgrades as you expand your business.
Follow the quirky narrative of your raccoon team as they work their way up the trash business ladder.

Integrate with Twitch to let your chat control your raccoons
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
funny game, very short though
Good fun for 4 hours
A fun, short little incremental game.
pretty good game!
Raccoons making some cash! A fun idle game of trash collection and putting those trash pandas to work.
As an idler incrimental game goes it is straight forward, it has a simple loop that seems to not have a real limit to when you want to continue the loop, But by town 3 the game lags, severely lags, everything comes to a crawl when clicking an upgrade takes 1-3 seconds, if they can fix that it would be better, Also adding an option to turn off drag to move, i accidentally drag the map when clicking trash, also it seems a lot of the times the click or Hold to click just shuts off for like 2-3 seconds before resuming, making clicking treasure a chore.
The game is super short (4 hours) and missing a lot of QoL that makes the experience quite a chore baring in mind how repetitive it is. There is little to no self expression or strategy from the player with really only one way to progress forward. There's no builds or anything like that. Each player will complete the game the same way. Why can I not skip the cutscenes after the first time seeing them? Especially when each level is just the same 4 buildings over and over. Why can I not select employees from the management screen? Why is it only for motivation? Why can I not equip hats en masse? Why can I not buy all/max upgrades?
I received a copy and immediately got into game. It's super adorable. Managed to complete the game after my second prestige. My friends really liked seeing their names pop up. The end-game was easily reachable, but it was nice to be able to opt for it and just expand forever. I strongly recommend the game.
I love idle clickers, so I'm having an absolute blast! I do wish you could turn off the cutscene dialog after you've seen them for the first time, but that's a small CoL adjustment. Otherwise, the art's adorable, the soundscape is lovely, and it's a very polished experience, especially from an indie dev. Worth it!
Super fun. I love finding where the bottlenecks are and getting more trash
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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