
Real-time combat in the zombie apocalypse! Guide your survivors through hordes of the infected to escape the epicentre of infection!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Rabiez: Epidemic - ¿La Pandemia del Aburrimiento?[/h1] [h2]Resumen[/h2] [h3]¿Te encanta correr sin propósito y disparar a zombis sin ton ni son? Bueno, entonces quizás —y solo quizás— Rabiez: Epidemic sea para ti. Aunque déjame decirte, la verdadera epidemia aquí es la del tedio que se propaga con una velocidad encomiable. Entrar en este juego es como asistir a una clase de historia a las 7 a.m., sabes que podría ser interesante, pero todos, inclusive los zombis, parecen preferir estar durmiendo.[/h3] [h2]Aspectos importantes e interesantes[/h2] [h3]Uno de los puntos fuertes podría ser que, al menos, puedes dispararle a cosas. Eso siempre es catártico, ¿verdad? Además, si tienes una especie de nostalgia masoquista por los gráficos que te recordarán a aquellos días de principios de los 2000s, pues estás de suerte. Y bueno, la cantidad infinita de enemigos seguro te mantendrá despierto... por puro estrés.[/h3] [h2]Aspectos por mejorar[/h2] [h3]¿Por dónde comenzamos? Un poco de inversión en una historia que enganche no estaría mal. También, mejorar la IA para que no parezca que los zombis sufrieren de amnesia cada vez que giras la esquina. Y si entre esos cambios pudieran hacer que los escenarios no se sintieran como el laberinto de tu peor pesadilla, sería estupendo.[/h3] [h2]Tabla de puntuaciones[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Más repetitivo que cena de tupperware.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]La IA tiene menos luces que un bar en la ley seca.[/td][/tr] [tr][td]Contenido[/td][td]3[/td][td]¿Contenido? ¿Cuál contenido?[/td][/tr] [tr][td]Video / Gráficos[/td][td]4[/td][td]Un nostálgico viaje a la era del pixel baboso.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]¿Esto tenía historia?[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Tan inspirador como un parqueadero vacío.[/td][/tr] [tr][td]Efectos[/td][td]4[/td][td]Los efectos son tan buenos que no molestan... porque casi no se notan.[/td][/tr] [tr][td]Música[/td][td]3[/td][td]Perfecta para que la uses de tono de llamada... en el móvil que perdiste hace 10 años.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]Las líneas de diálogo brillan por su ausencia.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Al menos algo de diversidad en los zombis... pero poco más.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]35/100[/td][td]Una joya para masoquistas lúdicos.[/td][/tr] [/table] [h2]Veredicto final[/h2] [h3]¡No lo compres![/color] A menos que lo encuentres en un bazar y quieras invertir en un momento de desesperación lúdica. Pero con tantas opciones allá afucafrate bien de Palmira o als afueras de Armenia, pasar tiempo con Rabiez: Epidemic podría no estar en la cima de una lista sensata.[/h3]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
terrible
Rabiez: Epidemic (2017, разработчик — Rabiez Team) — аркадный шутер с элементами выживания в сеттинге зомби‑апокалипсиса. Суть: выживать под натиском волн зомби, отстреливаться, собирать ресурсы и улучшать оружие. Цель — продержаться как можно дольше. Ключевые особенности: вид сверху (top‑down shooter); несколько персонажей с уникальными способностями; система улучшений оружия и экипировки; случайные бонусы на уровнях; динамичный геймплей с нарастающей сложностью; достижения Steam; платформа: PC (Windows). Минусы: простая графика и звук; однообразный геймплей после нескольких часов; ограниченное разнообразие врагов; нет мультиплеера; отсутствие русской локализации. Итог: бюджетный шутер для любителей зомби‑тематики и аркадного экшена. Подойдёт для коротких сессий.
I have no idea how to play that.
Rabiez: Epidemic is a small-scale, no-frills real-time strategy experience that aims to capture the tension of surviving a zombie outbreak through tight squad control and constant pressure rather than sprawling systems or cinematic presentation. Developed by Sekerin Productions and published by New Reality Games, the title drops players into the heart of an epidemic where a handful of human survivors must fight, maneuver, and adapt in real time against relentless waves of infected. From the outset, the game makes clear that it is built around immediacy and attrition: every encounter is about positioning, reaction speed, and keeping fragile survivors alive in environments that are actively hostile. The core gameplay revolves around commanding a small group of units from a top-down perspective as they move through urban and semi-urban environments overrun by zombies. There is no traditional base building or deep economic layer; instead, the focus is on moment-to-moment tactical decisions. Players issue movement and attack orders while managing limited space, chokepoints, and lines of sight, often under intense pressure as enemies approach from multiple directions. This stripped-down structure gives the game a raw, almost arcade-like feel, where survival hinges on reading the battlefield quickly and responding before mistakes snowball into disaster. One of Rabiez: Epidemic’s defining ambitions is its attempt to make survivor behavior feel organic rather than purely mechanical. Units are meant to react dynamically to threats, terrain, and combat situations, giving the impression of a living group rather than chess pieces. In practice, this design choice is a double-edged sword. When it works, encounters feel tense and unpredictable, with survivors holding positions, retreating under pressure, or responding believably to sudden danger. When it doesn’t, AI quirks and pathfinding issues can undermine the experience, forcing players into heavy micromanagement to compensate for units getting stuck, clumping together, or making poor movement decisions at the worst possible moments. Visually, the game adopts a utilitarian approach that prioritizes clarity over style. Maps are readable and functional, with enough environmental detail to suggest abandoned streets, buildings, and barricades without cluttering the screen. This simplicity helps keep the focus on enemy movement and survivor positioning, which is crucial in a real-time scenario where seconds matter. Animations and effects are modest, reflecting the game’s indie scope, but they convey necessary information effectively. Sound design follows a similar philosophy, offering basic cues for combat and movement without attempting to build a deeply atmospheric soundscape. Difficulty in Rabiez: Epidemic tends to come less from complex mechanics and more from sheer pressure. Zombies are numerous and persistent, and even minor missteps can quickly escalate into overwhelming situations. The game rewards cautious advancement and smart use of terrain, but it is unforgiving when things go wrong. This can create genuinely tense moments where holding a narrow passage or executing a clean retreat feels earned. At the same time, frustration can arise when failure feels tied more to control limitations or AI behavior than to strategic misjudgment, which can make repeated attempts feel uneven in quality. Content-wise, the game offers a focused experience rather than a broad one. Scenarios and encounters revolve around variations of survival, defense, and progression through infected areas, without extensive narrative framing or long-term progression systems. There is a clear emphasis on replayability through challenge rather than through unlocks or story developments. For some players, this purity is appealing, delivering straightforward zombie tactics without distraction. For others, the lack of depth outside of combat can make the experience feel thin once the core loop is fully understood. Ultimately, Rabiez: Epidemic is a game defined as much by its limitations as by its intentions. It presents an earnest attempt at blending real-time tactics with zombie survival, offering moments of tension and satisfaction when systems align. However, technical roughness, inconsistent AI, and a narrow scope prevent it from reaching the polish or depth of stronger entries in the genre. For players with a tolerance for indie rough edges and an interest in compact, combat-focused strategy games, it can serve as a modest diversion. Those seeking refined controls, dependable AI, or expansive systems may find its ambition outpaces its execution. Rating: 5/10
super fast game !! recomend it
nie git
good for cards
унылый кал
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Players by region
Where this game's players are, estimated from review languages.
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