
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh, its a cute game about rabbits-- I HATE ETERNAL BLOOM I HATE ETERNAL BLOOM I HATE--!
Bnuuy
Ну бомба, если вы хотите узнать что такое рейды в вов берите парочку друзей с геймпадами и пробуйте, опыт супер интересный
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unfathomable peak
YESSSSSSSSSSSSSSSSS I WOULD ABSOLUTELY RECCOMEND THIS!! EVERYBUNNY GET THIS GAME RN!!!! ASAP!!! IMMEDIATELY!!!!!!!! <3 its so fun. I was a beginner to basically everything about this game, n the community is really really nice!! theyre patient, they teach u stuff n theyre just really all around welcoming. I'd personally say its pretty beginner friendly. the bosses obviously take a second to learn if u try, u likely wont understand the mechanics the first time around. theres so much to focus on in this game, I feel like my brain expands as I play it lolz. I want all my friends to get this game so I can play it with them!! whats better than playing as bunny girls?? yuri addict APPROVED only downside is that for some reason my laptop taps/bugs out occasionally when i play it but my laptop has mad issues lmfaooo!! sometimes when it gets hectic, too, it can lag for a second.
这是一款优秀的弹幕射击类Roguelite游戏,拥有精妙的美术和巧妙的音乐。然而,它却是一个反面教材——失败就失败在它的肉鸽系统。 问题何在? 首先,它的成长槽位极其稀少,获取渠道也十分有限。无论是后台影响数值的道具,还是前台直接影响技能的宝石,可镶嵌的位置都少得可怜。这导致玩家连续数局游戏,都难以凑出一套成型的构筑。 其次,这是一款BOSS RUSH类型的游戏,玩家需要连续挑战多个Boss。原本车轮战带来的压力就异常巨大,而稀缺的成长槽位又让每次游戏的成长变得极不可预测。结果就是:你带着满身藏品去打最终Boss,难度可能和零藏品打第一个Boss差不多——因为槽位少、获取方式少,数值和机制上你根本无法形成质变。 那么,有什么方法可以让游戏更容易成型,同时有效减缓玩家的压力? 不妨看看另一个例子:被玩家喷烂的《杀戮尖塔2》是怎么做的。它给出的答案是——事件。 “事件”,也就是地图上的问号房间。在这里,玩家会遇到各种各样的事情,既能获得宝贵的休息喘息,又能获得补全、调整自己构筑的机会。事件系统像一根压力调节阀:它不直接降低战斗难度,而是通过在连续战斗中插入“非战斗锚点”,让玩家有机会回血、删牌、获取关键组件,从而化解因持续高压而产生的挫败感。 一个流程优秀的Roguelike游戏,必定会精心设计压力曲线。对于上述那款弹幕肉鸽而言,最直接的改进方向或许是:增加事件房间或类似的非战斗节点。在其中,玩家可以稳定获得新的槽位、拆解已有宝石、或者用战利品交换缺失的组件。这样一来,既解决了“成型难”的根源(槽位少),又用“喘息空间”缓解了车轮战的压力,让玩家在每局游戏中有更清晰的成长预期和更健康的心理节奏。
Pretty good if you want a Boss rush game with tactical thinking and classes like in MMORPGs (like WoW) and where it with friends becomes rather more challenging than easier
音乐美术非常优秀,氛围营造非常优秀,赞 FF14玩家可以有缝对接,但是缝不会太大(很多既视感呢) “有点初见杀,有点混乱,但总之请坚持下去吧”的游戏 支持本地双人联机让这款游戏的用途变得十分宽泛(笑)
a fun game! definitely have to play more of it eventually, but it's a good experience. the dev seems attentive to bugs and patches the game accordingly as needed. it's a fun bullet hell. i've only played single player personally, but i still enjoy it as it is!
pretty awful at it. but it is a good tight-knit multiplayer game that hinges a lot on positioning makes for a very interesting and unique game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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