
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a game i wish i was better at...i'm at the awkward space where normal is boring but i can't make progress on hard
this game is uttery imagulit and i wish it obn my greatest freind and worst eneny and i hate owls
Rabbit & Steel looks like an MMO raid boss simulator, but is actually a compact raiding roguelite anyone who’s played an MMO will recognize instantly—dreaded Final Fantasy XIV mechanics like stillness/motion included. The loot RNG between bosses is a hit or miss for each run’s player build, sometimes underwhelming instead of fun. The story is the weak point: piecing it together can take hours of replaying early zones for a few shopkeeper lines, then backing out to the title screen and starting again. The raiding and soundtrack carry the game, so skipping the lore costs nothing. A full party can turn fights into noise at higher difficulties, but still sells the fantasy. ──────────── [b][h1] Score: 8/10[/h1][/b]──────────── [b][u]PROS[/u][/b] • Roguelite format respects your time • Authentic MMO-style raid mechanics • Group coordination sells the raid fantasy [b][u]CONS[/u][/b] • A full party at high difficulty gets noisy • Loot RNG can leave your playthrough underwhelming • Story events need hours of grinding for scraps of dialogue
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $819 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| $252.6K | 2.4K | 89% | $5.99 | |
| $11.1K | 44 | 100% | $9.95 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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游戏本身还可以,画风很好看,人设很棒,音乐也不错,玩法硬核但是有特色,值得好评。但是我意见很多,心情不太好,所以拉低一下好评率。嗯对就是这么任性() 首先,给单人模式做个存档读档的功能很难吗?!?!?!?(抗议)这对我真的很重要,SL也普遍存在于这类肉鸽闯关游戏,尤其是本游戏成就大多是单人模式,加个SL应该也不是什么难事,所以为什么没有呢。 第二,本来难度就依赖背板,多人模式更甚,却没有针对boss的练习模式。这就相当于每个大关都是一个绝本,死了就回P1,想要打几次就弄懂机制得出完美解法几乎不可能,为了稳定推进度就不得不搜攻略,或者录屏自己复盘再尝试思考反复实验,当然永远还得从P1重头。 虽然是可以选起始关,但是没有任何特定boss的练习模式,只能说玩法精髓学ff14没问题,但是为什么糟粕也要学啊= = 看看成就率就知道大多数人买完游戏,还没打过高难就吃灰了不是吗= =原因不是显而易见吗= = 第三,被大多数差评所诟病的画面和机制乱。ff14背板起码还会在每个副本的开荒过程中,给予玩家各种正反馈和新鲜感,每个本难度层层递进,机制变化且指引清晰,随着进度推进还有一波波演出高潮迭起,尽量不让人感到无聊,同时还有联机作为驱动力。结果你一个单机背板游戏,开一局就是把5个绝本塞一起,上手难度又高,又没有SL,机制指引提醒做得又差,不同机制先后顺序肉眼完全看不清全靠背,画面还乱,不仅无聊没多少新鲜感,挫败感和负反馈反倒是全拉满了。 第四,再来说多人模式,相比单人模式负反馈没那么强且有队友,所以还能勉强玩一阵,过本全稀里糊涂靠兄弟和数值(除非真能凑齐四人小队人人学习背板正攻机制)。我猜想本来大多数人就是冲着多人模式来玩,但是面对这种游戏难度+新鲜感不足+乱七八糟找不着自己在东南西北的画面+混乱的机制指引,等等等等很多缺点糟粕共同造就的强负反馈,导致大多数人浅尝辄止,图个新鲜感回头去玩ff14或者别的游戏了。可爱的画风搭配硬核的玩法极致的背板,只能说对于这类人来说,联机能让这个游戏少吃一点灰但最后还是吃灰,看起来很休闲合作的游戏,留下来的反而都是能顶着这种难度反复攻略几十上百小时的硬核玩家。 总结,这个游戏当然是好游戏,玩法和关卡也很耐玩,但是看看成就就知道,真正愿意推进度的,最后玩得下去的只有百里挑一的牢玩家。我之所以差评,不是因为游戏不够好,而是觉得这个游戏本来可以做得更好,更有深度,更有趣,吸引更多人慢慢在解谜中享受乐趣,但是无奈细节太拉跨,反人性的地方太多,很容易让人产生明明很好玩却又食之无味,说不上来哪里不对的感觉。如果单纯从小众精品的角度,相对宽容公正地评价这个游戏,那无疑是瑕不掩瑜的,感兴趣可以玩上几十上百小时的好游戏,但也就仅此而已了。
偶然の巡り合わせだった。2年前にFF14を遊んでいた時、親友から勧められたのが本作だった。 ゲーム自体のクオリティが非常に高く、操作キャラが全員うさぎなのも、うさぎ好きの僕にはたまらない。何よりFF14のギミックや戦闘スタイルへのリスペクトが詰まったシステムは、まるでフレンドと一緒に高難易度Raidに挑んでいるような感覚にさせてくれた。 当時、エオルゼアでその親友とは影のようにいつも一緒で、かけがえのない時間を過ごしていた。けれどあのコロナ禍で、あいつは突然遠くへ旅立ってしまった。 あいつを失い、仕事も忙しくなって、僕は次第にFF14から足が遠のいた。平日の夜、疲れた身体でひとり静かにシングルプレイのゲームを遊ぶだけの日々。 そんな中、ふと本作のアプデが目に入った。懐かしさに胸を突かれて起動した瞬間、跳ね回るうさぎたちと重なるギミックを見て、あいつと過ごした記憶が一気に溢れ出し、気付けば視界が涙で滲んでいた。 あいつと笑いながら床を舐めたあの時間は、今もここに息づいている。 大切な思い出を呼び戻してくれて、本当にありがとう。
everyone is so cute in lovely in this game why are they beating me up
Pretty good if you want a Boss rush game with tactical thinking and classes like in MMORPGs (like WoW) and where it with friends becomes rather more challenging than easier
这是一款优秀的弹幕射击类Roguelite游戏,拥有精妙的美术和巧妙的音乐。然而,它却是一个反面教材——失败就失败在它的肉鸽系统。 问题何在? 首先,它的成长槽位极其稀少,获取渠道也十分有限。无论是后台影响数值的道具,还是前台直接影响技能的宝石,可镶嵌的位置都少得可怜。这导致玩家连续数局游戏,都难以凑出一套成型的构筑。 其次,这是一款BOSS RUSH类型的游戏,玩家需要连续挑战多个Boss。原本车轮战带来的压力就异常巨大,而稀缺的成长槽位又让每次游戏的成长变得极不可预测。结果就是:你带着满身藏品去打最终Boss,难度可能和零藏品打第一个Boss差不多——因为槽位少、获取方式少,数值和机制上你根本无法形成质变。 那么,有什么方法可以让游戏更容易成型,同时有效减缓玩家的压力? 不妨看看另一个例子:被玩家喷烂的《杀戮尖塔2》是怎么做的。它给出的答案是——事件。 “事件”,也就是地图上的问号房间。在这里,玩家会遇到各种各样的事情,既能获得宝贵的休息喘息,又能获得补全、调整自己构筑的机会。事件系统像一根压力调节阀:它不直接降低战斗难度,而是通过在连续战斗中插入“非战斗锚点”,让玩家有机会回血、删牌、获取关键组件,从而化解因持续高压而产生的挫败感。 一个流程优秀的Roguelike游戏,必定会精心设计压力曲线。对于上述那款弹幕肉鸽而言,最直接的改进方向或许是:增加事件房间或类似的非战斗节点。在其中,玩家可以稳定获得新的槽位、拆解已有宝石、或者用战利品交换缺失的组件。这样一来,既解决了“成型难”的根源(槽位少),又用“喘息空间”缓解了车轮战的压力,让玩家在每局游戏中有更清晰的成长预期和更健康的心理节奏。
YESSSSSSSSSSSSSSSSS I WOULD ABSOLUTELY RECCOMEND THIS!! EVERYBUNNY GET THIS GAME RN!!!! ASAP!!! IMMEDIATELY!!!!!!!! <3 its so fun. I was a beginner to basically everything about this game, n the community is really really nice!! theyre patient, they teach u stuff n theyre just really all around welcoming. I'd personally say its pretty beginner friendly. the bosses obviously take a second to learn if u try, u likely wont understand the mechanics the first time around. theres so much to focus on in this game, I feel like my brain expands as I play it lolz. I want all my friends to get this game so I can play it with them!! whats better than playing as bunny girls?? yuri addict APPROVED only downside is that for some reason my laptop taps/bugs out occasionally when i play it but my laptop has mad issues lmfaooo!! sometimes when it gets hectic, too, it can lag for a second.
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