
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the beatings continue until morale improves
Damn, I see why the game is so well reviewed. I never did MMO raiding, but definitely wish I did. This game helps me realize how impressive those first clear records are when new end-game raid bosses come out in popular MMOs. ♥♥♥♥'s hard yo. The best part about this game isn't struggling and struggling and struggling and finally winning. That's the second best part. The best part is finally beating that boss, then continuing to wipe the floor with other bosses you spent hours learning and conquering. It is so satisfying to see the effort you put into mastering the game manifest in front of your eyes. The game is a constant learning experience, and a test of your patience and friendship while playing co-op. The classes are interesting and varied, the items numerous and nuanced, and the bosses challenging and rewarding. If you like working together with your friends to overcome a challenge with the smallest margin of error, this is one of the best experiences you could hope for.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a rather difficult one to talk about. like, it does what it sets out to do but at the same time the ability visually read what's going on sucks ass as multiple fields of the same color overlap. opacity and colors just fade out way too much when placed along side the halo/glow affect covering most everything. The cursor where the characters move towards itself feels lethargic and small movements are jittery af which leads to the controls kinda feeling like ass. and it may be personal taste but some classes just kinda feel ♥♥♥♥? Despite multiple runs with the sniper I literally cannot think of a positive thing to say about that class?
[h2]"If rabbit can beat wolf, then maybe being best isn't so important!"[/h2] What is Rabbit & Steel in a nutshell? This, if you are familiar with these titles is essentially what happens when a Final Fantasy XIV and Touhou love each other very very much. Touhou, honestly, is self explanatory, but if you don't know of it, it's a game which can really be described as one of the most chaotic, blood pressure raising, screen filling colors and mechs wise, with great music, and FFXIV, the critically acclimed MMORPG ... [i](insert copy-pasta trial meme)[/i], with it being especially similar to raiding mechanics, and the equivalent to playing wtfdig. Rabbit & Steel is honestly, a great experience! With a simple and sweet story that doesn't try to do or achieve more than needed to drive the gameplay, adorable characters, feel-good gameplay as the difficulties allow for a varying range of player skills to be accomodated as well, varying items which will result in creating all sorts of builds [i](and while it more or less feels like there may be a meta in place, sometimes you end up with something beautifully chaotic that somehow works)[/i] and good balancing between solo and co-op experiences, to not give anyone fomo. Having played across all 4 difficulties, from Cute to Lunar [i](which is painful and scary)[/i], I believe that this game achieves really well to scale difficulty. While Cute is slow and has minimal mechanics, and Lunar may look like pure visual clutter to someone new, the more you climb through the difficulties, the easier it is to notice that the scaling itself is done by speeding mechanics up, combining and adding new ones, requiring more precise timing, and so on. To expand on the gameplay experience itself, between solo and co-op, even just doing the same boss on the same difficulty, it will not feel the same. This really goes to show that it does not simply cater towards solo or co-op, as both of these have advantages across all matters. In the end? It's just silly yuri bnuuy fun, which feels fun and rewarding! 🖤
Overall: ★★★★★ What an incredible game. A co-op bullet hell roguelike of sorts with different classes and various difficulties to pick from, with lovely cute art and good music. The boss mechanics feel very fun, increase in complexity depending on how many players you are playing with, and require player skill to perform them properly even if you have them all memorized. In roughly 20-40 hours you will probably roughly experience everything the game has to offer, but the road to mastering the harder difficulties will be a long one way past those numbers.
A really fun Roguelike to blast with friends or solo with just enough mechanics to make you and the gang have to lock in or absolutely tangle each other to death. The game itself is very cute and sweet and there's a bunch of fun characters with real fun combos with items and upgrades but since it's a bullet hell, even on a "bad run" the game's still doable (but exactly - specially at higher dificulties..) The soundtrack, art and vibes of the game are all very cute and wholesome which just makes the entire game an absolute joy! Highly recommend to anyone who's a bullethell enjoyer or just someone looking for a fun roguelike to play with friends! <3
why is getting my friends to play this game with me so hard please im literally drawing custom sprites for you guys im gonna rabbit and squeal
唯一缺點是沒人陪我玩彈幕
COPIUM (*/ω\*) [spoiler] Maybe it's just me [/spoiler] [spoiler] My voice, my face, my personality [/spoiler]
画风可爱,实则超级硬核,适合喜欢挑战的玩家。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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